Celestial Corruption by godsboss
This is NOT playable with touch, sorry. No sound, as (nearly) always.

| Link | https://github.com/GodsBoss/celestial-corruption |
| Link | http://js.godsboss.org/ld48/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/celestial-corruption |
Ratings
| Overall | 766th | 2.96⭐ | 27🧑⚖️ |
| Fun | 655th | 2.98⭐ | 27🧑⚖️ |
| Innovation | 893th | 1.88⭐ | 27🧑⚖️ |
| Theme | 863th | 2.333⭐ | 26🧑⚖️ |
| Graphics | 423th | 3.48⭐ | 27🧑⚖️ |
| Humor | 599th | 1.929⭐ | 23🧑⚖️ |
| Mood | 724th | 2.72⭐ | 27🧑⚖️ |
| Given | 47🗳️ | 31🗨️ |
Also, a progress meter for the levels would be good since it's tough to tell "how much more I need to muscle through" to see the next interesting thing.
> "At least your pitiful failure will be forgotten as well"
made me lol.
A few touches that would've improved the game would be audio, even just some background atmo would go a long way, as well as a parallaxing background (I was quite confused at first as this is such a standard in shmups ^^).
And as stated above, I also wished for the game to pause during texts appearing. Also, I was just holding down space all the time, might as well just set it to auto-fire. :)
Overall though, this is a really enjoyable game, good job!
It's nice to have a story told while playing! however it's almost impossible to play and read at the same time, so I missed half of it.
I have 2 suggestions:
- Make the enemy bullets brighter, they were a bit difficult to see against the dark background
- Do not show story during the battles. It's hard to read and pay attention to the game at the same time, and the UI was on the way sometimes.
Also, I read your "No sound as (nearly) always". I just want to say that sound is extremely important in making a game fun to play, so it's worth prioritizing even in a game jam. You can find high quality, free to use sounds on freesound.org (Sorry this seemed like a lecture lol).
Anyway, good entry, hoping to see you again in a future jam!
A few thought points that might help if you're looking to improve the game in the future:
- It was hard for me to follow along the story as the text box covered a big portion of the screen. I agree with the general consensus that you should not have story text during the action, or at least have it not cover the gameplay.
- Some bullets are too dark to see in the invasion part with the purple projectiles, which made me feel a bit cheated. If it's a design choice, I can get behind it, but then I suggest making that speciific stage / level a bit less crowded.
- WASD + Space to move and shoot makes everything a bit cramped if you're using two hands, I wish the controls were arrow Keys + Space bar or WASD + Enter / Right Shift / something close to it.
Congratulations on making such a polished, complete experience for the Compo portion!