Drop n Grab by samguy
Fall into the endless depths, navigating the obstacles blocking your path while collecting any items you find. Keep your piece on the screen as long as you can, if it stops falling and goes offscreen you lose.
| Link | https://soclosesam.itch.io/drop-n-grab |
| Link | https://bitbucket.org/SamClose/dropngrab/src/master/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/drop-n-grab |
Ratings
| Overall | 875th | 2.486⭐ | 39🧑⚖️ |
| Fun | 833th | 2.527⭐ | 39🧑⚖️ |
| Innovation | 875th | 2.149⭐ | 39🧑⚖️ |
| Theme | 553th | 3.405⭐ | 39🧑⚖️ |
| Graphics | 875th | 1.878⭐ | 39🧑⚖️ |
| Humor | 641th | 1.706⭐ | 36🧑⚖️ |
| Mood | 823th | 2.114⭐ | 37🧑⚖️ |
| Given | 33🗳️ | 51🗨️ |
Edit: Seems to be a problem on my side.
Really appreciate the comments from everyone so far and I welcome any future critiques as well
1. Decrease the difficulty curve. Make it easy to start with so the player can learn the mechanics.
2. Include instructions or otherwise "teach" the player in-game how to play. I had to read the comments above to realise there was some sort of boost from the obstacles.
3. Increase the feeling of control. The balls continuous linear movement following a single key press made for a feeling of being out of control. Directing the ball where you wanted involved a lot of key spamming. That's fine if you want that as a player experience, but in combination with the above two points (i.e., it was hard to learn), it made for a punishing experience!
I played the second version as well and can see you changed things a lot, but I've rated you on the first version!
Well done on completing the jam and go well with your newer versions!
I like your first version better btw.