Diggleoid by zep

[raw]
made by zep for Ludum Dare 48 (COMPO)

Dig to grab gems, and don't get squashed! (spoiler: you will get squashed)

diggleoid_1.png

To view the source, see the PICO-8 cartridge here: https://www.lexaloffle.com/bbs/?tid=42622 (there's a wee button underneath the player to view source code)

Or if you have PICO-8:

LOAD #DIGGLEOID

I hope you have fun!

Ratings

Overall 123th 3.895⭐ 21🧑‍⚖️
Fun 65th 4⭐ 21🧑‍⚖️
Innovation 190th 3.711⭐ 21🧑‍⚖️
Theme 36th 4.342⭐ 21🧑‍⚖️
Graphics 38th 4.316⭐ 21🧑‍⚖️
Audio 34th 4.083⭐ 20🧑‍⚖️
Humor 205th 3.176⭐ 19🧑‍⚖️
Mood 115th 3.868⭐ 21🧑‍⚖️
Given 13🗳️ 0🗨️

Feedback

eboatwright
25. Apr 2021 · 21:36 UTC
Pretty cool zep! Thank you for making such an amazing tool for making games! I participated using PICO-8 too. :smile:
alec
26. Apr 2021 · 18:16 UTC
I want to second the thanks for Pico-8! This is a game I could play for a long, even though I'm very bad at it lol.
Nice Gear Games
27. Apr 2021 · 09:03 UTC
Same here, thanks for making PICO-8! :D I also loved this game, the music in the title screen is very cute and the simple arcade gameplay is really fun.
impbox
27. Apr 2021 · 14:01 UTC
Awesome! Super impressive with the hexes, looks and sounds beautiful! I found it very difficult to predict what was going to happen with bits of terrain falling and died a lot. Made it to level 2 once, died with 23 points.
GoodGamesJames
28. Apr 2021 · 08:52 UTC
Loved the visuals and the audio fit perfectly with them. I really appreciated having to tap twice to dig through a block because A.) it saved me from bad decisions and bad key presses and B.) it made it feel like digging. I expected to play a lot of this game, but I never got all that far because I was having trouble understanding the rules for why blocks fell or not. Sometimes it seemed like there was a more than enough connections left and they still fell, or a chunk broke from a weak connection off screen. I, personally, would have preferred either more or less minesweeper-esque decision-making.

I also enjoyed the dramatic change between the surface visual and the underground. I would have loved to see more changes, but maybe I just didn't get that far.
Piopio Juegos
29. Apr 2021 · 10:43 UTC
What a good game! It is fun, it is beautiful, it is easy, it is hard, it is simple... It is great!

Well, it can be a bit repetitive if you play for hours, and at first it is hard to see what part of the ground would crush you, but it is a good arcade ideal to occasionally waste some minutes digging. It would exist as a coin up and I would spend some coins on it.
tsuk13
01. May 2021 · 23:09 UTC
Neat little arcade game. It took me a bit to decipher the rules around how the blocks fell but then I had a good time.
And yes as others have said, thank you so much for making the pico-8. I sing it's praises to all my friends that want to try their hand at game making but don't know where to start.
pancelor
04. May 2021 · 19:11 UTC
nice mechanics and lovely music! (and thank you for the awesome+cozy tool!)
Echo GameWorks
09. May 2021 · 21:19 UTC
Controls and polish were great! Thought the SFX and art were on point as well. It took a while to learn how the rocks/ground fell, but it felt fair and enjoyable. Great work!
Euler Moises
14. May 2021 · 03:53 UTC
I liked very much! It's hard, but really fun. I spent a lot of time trying to get a good score, but I'm afraid I'm not a good player in your game. Simple and sensational idea! Game well thought out and very polished.
Go to my list of Pico8 games.

Congratulations on making such a good game alone and in such a short time.
PiJaMar
17. May 2021 · 05:14 UTC
Super solid and complete entry, amazing job, especially for a compo game. I especially like the graphics and the pace of gameplay. It's super challenging, but it's so easy and quick to start a new game that it never feels too frustrating when you lose. Well done!
Evan
17. May 2021 · 05:43 UTC
I'll probably come back and play this some more at some point! Ended up making it to level 3 with a top score (so far) of 32.

This was frustratingly good in that, I would get too confident and start digging downward only to get crushed by a boulder, or, start digging to the side forgetting to make sure the dirt was being supported. Every death made me want to play a bit further :joy: