Reach That Point by Dmitry Mozgin
About
Reach That Point is a physical puzzle game. You control one end of a rope and trying to reach some points while other end is pulling you back.
Controls
Use a mouse to move one end of the rope.
Difficulties During Development
I hadn't thought that the rope physics is a very intricate topic. I thought that if I had seen tutorials about rope physics then this idea for the jam should work, but it didn't. That is why so few levels and some ideas look weird because I didn't manage to make rope physics properly work. But nethertheless some parts of the game are fun.
Hotfixes
0.1.2 - Fixed a typo in the final screen.
Screenshots

| Link | https://github.com/m039/LudumDare48 |
| Link | https://m039.itch.io/reach-that-point-ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/reach-that-point |
Ratings
| Overall | 151th | 3.839⭐ | 30🧑⚖️ |
| Fun | 202th | 3.732⭐ | 30🧑⚖️ |
| Innovation | 26th | 4.321⭐ | 30🧑⚖️ |
| Theme | 805th | 2.804⭐ | 30🧑⚖️ |
| Graphics | 623th | 3.125⭐ | 30🧑⚖️ |
| Audio | 53th | 4⭐ | 28🧑⚖️ |
| Mood | 205th | 3.667⭐ | 29🧑⚖️ |
| Given | 17🗳️ | 28🗨️ |
(1) It's not particularly pleasant to drag the mouse cursor to the absolute extremities of the screen to accomplish all basic motion. Make that sense of tension less demanding so the reward of contact can be given more frequently.
(2) The first level doesn't really guide you anywhere, it's just floating dots. The level design could use some love to make the player feel like they're on a journey with some clarity and that they're improving a particular skill on that journey.
(3) Use momentum instead of inhibiting it. When releasing the moving rope, it sort of grinds to a halt -- I'd love to see a throwing mechanic here that really doubles down on momentum instead of the rigid stopping behavior.
Overall, great bones here. Definitely consider making the addictive part easier to achieve (specifically, reaching the next node should be less annoying). I understand the point is to "reach", but having my mouse cursor exit the game area detracts from the fun.
@the-neon-shark Wow! Thank you for playing and for the such detailed review! To be honest with you, I spent the first day only on the rope physics and it falls apparat very easily, so I didn't want to make changes to the first level (and others too) and some mechanics are cumbersome as when you should drag the mouse course across the screen. Thank you again for spending time writing all that down, it is very helpful and will guide me in the future!
@nessie thank you for time playing! I wanted to make controls more responsive, but I had some difficulties with friction of the rope. I hope you got the idea of what the game might be.
@fussenkuh thank for you comment! To be honest with you, I've made a not complete game, but I'm glad that I could prove some theories with your help.
@p0l4r thank you for time playing! It was my misbelief that dead ends will encourage players for exploring the map, but it doesn't work like that.
@doc-kaos thank you for spending your time for leaving the comment. Your comment means a lot for me too.
@ekaterina спасибо, что поиграла в игру!) Рад, что игра принесла приятные эмоции, не смотря на возникшие трудности.
I know how hard it is to make rope physics and I think you've done a great job! It worked nicely.
I don't think that it had a low quantity of levels, it was a reasonable gameplay time for a jam game.
Your game inspired me to make more "abstract" games like with only shapes and such. I always waste a lot of time elaborating a solid theme and narrative and it always ends up being overscoped.
Anyways, awesome game! I'm really hoping that you achieve a good rank!
@scrawach thank you! I should quote your words about the relaxing bomb next time :)
@eduardo-yukio thank you for your thoughtful review! To be honest with you, I wanted to make a game with a solid theme and narrative too, but the idea with physics and rope was more fun to make at the idea stage of the jam. I'm very happy that you liked my game! :smile:
I had a lot of fun with this game and I think it works really well. I like mazes and things of that sort so I thought it was fine and doable. I really like the music in the background and it's still running in the background as I type this review which means it doesn't suffer from "getting old quick". You should fix the typo at the end but also I'd love to see a post-jam version of this with more level because I really liked it :) good job
@rubyes thank you for playing and pointing out the issues with dead ends. I think I could add some interesting shapes at these places, but I didn't thought about that.
@lokt02 It is sad to heart that you got such experience thank you very much for letting me know and not passing by!
@lex thank you for your support! I was really upset that I didn't manage to do what I planned and more over that everyone will play a half-baked game. I was thinking that it is waste of time for players and it won't be good. And after I'd received first feedback I realized how I was wrong. It is nothing to do with me it is just a game. Some players may be interested to know what I've done during the jam too.
@vaincil thank you for trying the game! I'm sorry to hear that. I couldn't tested all cases and the game can work on no all computers. You may try it on another pc.
@emiliabea thank you! I'm glad to hear that you liked the maze, it is the first such feedback. I thought if no one mention the typo, so I leave it as it is. I also decided that it could be an easter egg, but you pointed it out so I have fixed the typo. I'll try to let you know if there will be a post-jam version!
@mizatorian thank you for playing! Sorry to hear that you faced such difficulties. I only may advice you to play in fullscreen mode.
Thank you everyone! I want to play your games too, but I'm out of my desktop pc now. I'll try them too later.
Предполагалось, что в самом начале, когда трудно достать до точки, но достаешься, будет основной фишкой игры, но уже на втором уровне стало ясно, что так сделать тяжело. Поэтому первый уровень остался не сбалансированным, но, в принципе, к нему можно было вернуться еще раз после создания других уровней и переделать.
Про уровень с удлинялками согласен, есть ощущение, что я упустил ситуацию, когда игрок видит "дверь" и понимает, что нужно искать "ключ". Но на то, что "ключ" показывается сразу, есть свои причины: удлинялок планировалось сделать больше, каждая удлинялка увеличивает обзор и из этого следовало, что "дверь" сразу не получилось бы показать — она была бы слишком далеко.
Я подумал, что идея отличная. Понравилась простая графика, музыка и особенно механика. Безусловно, это будет отличная мобильная игра. Я просто не нашел параллели с темой. Все-таки отличная игра!
Поздравления и объятия из Бразилии.