Deep Marine by mineiwik

[raw]
made by mineiwik for Ludum Dare 48 (JAM)

logo.png

Deep Marine

Your goal is to get as deep as possible while collecting coins and eliminating enemies. You can spend the collected coins in the shop "Subby" where you can get upgrades, like speed and armor or the harpoon to defend yourself against the enemies.

Controls

  • Use arrow or WASD keys to move the player
  • When you‘ve got the harpoon use it by pressing the space bar (increase damage by keeping the space bar pressed). You can aim by using the arrow or WASD keys while holding down the space bar. Release the space bar to launch the harpoon

Ratings

Given 1🗳️ 0🗨️

Feedback

cninja_
26. Apr 2021 · 23:42 UTC
I think there should be something that would make player to feel like he's going deeper and deeper, maybe everything should get darker. Also adding something like these "piles" of rock/dirt chasing player may make game a bit more exciting and harder. Anyway simple concept that's quite enjoyable. And upgrades (and these always makes games more fun lol)
Baturinsky
28. Apr 2021 · 07:40 UTC
You seem to disable art category. You'd probably get the best scores in it.
Game design-wise, I'd add more dangerous enemies and more/bigger coins the deeper you dive.
Jupiter_Hadley
28. Apr 2021 · 14:27 UTC
Neat game. I included it in my compilation video series of a bunch of LDJAM games!
https://youtu.be/bDsxxURqUQM
skoopidy
09. May 2021 · 11:21 UTC
Like the concept, but
1. Vector coin doesn't fit the pixel art style
2. Upgrades are too expensive and require grinding
3. Control with mouse or touchscreen would be tons better.
Other than that, solid foundation for a game.