Clear the system! by adjo
I wanted to build something with procedural generation, so I came up with an idea around having clear a solar system. Each planet deeper into space!
Every planet is generated randomly based on a few set rules.
Built with Lua and LÖVE.
Controls: - WASD / Arrows to move - Left click to shoot - Escape to quit

| Link | https://github.com/tomaisthorpe/ludumdare48 |
| Link | https://tomaisthorpe.itch.io/clear-the-system |
| Linux (requires Love 11.3) | https://tomaisthorpe.itch.io/clear-the-system |
| Link | https://tomaisthorpe.itch.io/clear-the-system |
| Original URL | https://ldjam.com/events/ludum-dare/48/clear-the-system |
Ratings
| Overall | 659th | 3.15⭐ | 22🧑⚖️ |
| Fun | 435th | 3.35⭐ | 22🧑⚖️ |
| Innovation | 807th | 2.475⭐ | 22🧑⚖️ |
| Theme | 867th | 2.3⭐ | 22🧑⚖️ |
| Graphics | 663th | 3.05⭐ | 22🧑⚖️ |
| Audio | 586th | 2.8⭐ | 22🧑⚖️ |
| Humor | 614th | 1.853⭐ | 19🧑⚖️ |
| Mood | 776th | 2.559⭐ | 19🧑⚖️ |
| Given | 24🗳️ | 11🗨️ |
Procedural map generation works well too, I think the Earth one was probably my favourite as there's a little bit more variation with like the land, sand and sea bits.
Most importantly, the ship sprites look really cool!
I think the idea of having to fight a system-wide infasion freeing it planet by planet is really neat, maybe this could be expanded upon by giving it a heavier narrative element.
:x: I'm not the first one to mention this, but it's really easy to cheese through the levels by sniping the enemy ships from outside the screen.
Maybe this could be much more interesting if the enemy ships were moving all the time (even if they're not shooting while off-screen) instead of standing completely still until they get on screen.
Overall I had fun, good job !
Really liked that I can trace my shots on the minimap and kill enemies from the safe distance. I also tried flying fast near the enemies, hoped that they would have killed each other, but looks like the enemies' bullets don't hurt them. So, I cleaned the whole system myself :)
I liked the retro-style graphics, they reminded me of the time when I did animations with deluxe paint as a kid and wished I could make games. Minimap was also very cool!
The game could have used more sounds - (hit sounds and engine sounds would have been good) or music and some variety of enemies to spice it up some. Enemies could have move around when they are not in range and start homing to you on range as they do now... So they wouldn't be sitting ducks.
Still, it was fun blowing stuff up and I played it all the way through. Good gob!