Minedeeper by korfi
Minedeeper is a game about getting as deep into the mine and collecting as many gems along the way as possible.
However, you have to be careful! The descent speeds up the further down you get and on top of that, somebody left dynamite laying around!
Your total score is calculated based off the total depth and the worth of the gems you collected.
Gem value table:
- Sapphire, 20 coins
- Ruby, 15 coins
- Emerald, 10 coins
- Topaz, 5 coins
Move around using either the arrow keys or WASD, pause with P or TAB.
Can you beat the devs' high score?
- korfi - 3397
- Rendow - 5228




| Link | https://rendow.itch.io/minedeeper |
| Link | https://rendow.itch.io/minedeeper |
| Link | https://github.com/JimMagnusson/Minedeeper-LD48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/minedeeper |
Ratings
| Overall | 481th | 3.784⭐ | 69🧑⚖️ |
| Fun | 393th | 3.716⭐ | 69🧑⚖️ |
| Innovation | 677th | 3.418⭐ | 69🧑⚖️ |
| Theme | 212th | 4.157⭐ | 69🧑⚖️ |
| Graphics | 409th | 4.112⭐ | 69🧑⚖️ |
| Audio | 876th | 3.234⭐ | 66🧑⚖️ |
| Humor | 728th | 2.907⭐ | 56🧑⚖️ |
| Mood | 1187th | 3.29⭐ | 64🧑⚖️ |
| Given | 66🗳️ | 133🗨️ |
Overall, great Job!
@bubul69 @usenrame Thank you, a mobile game build could be a nice idea! :D
@kassymov-iran @cral Thank you for the feedback, we wanted to add animations and might update it in the future, but sadly we didn't have the time to do it for the jam!
@diringer-leo Thank you! :D
@treslapin Thank you! We wanted to do some animations but didn't have the time to implement it. He looked way too awkward sitting with his hands around the cart or forward, so to add to the cute look we just decided to keep his hands up instead, haha!
@dorkulon @nalquas @theheheo @flashviper @shaolin-dave @attala Thank you all so much for playing!
@xxatrain223 Thank you so much! :)
@alchemic Thank you! Yeah, sound design is sadly neither of ours strong suit. I'm happy you enjoyed the game!
@wiredoverload Thank you for your feedback, the speed of which the descent is happening probably needs a bit of balancing. I'm glad you liked the game! :D
@saussol Thank you!
The game has very low FPS in fullscreen for me, even though it works fine if I do not enable fullscreen, not sure if that's a bug or not. I didn't beat your high scores but reached about 600.
After a few levels, when I noticed the constant movement towards the top, it felt like only going for gems of opportunity was the better way to go.
Graphics are really good.
Best score: 1182
Love the art style, and the idea of rotating around a central pillar.
The jump felt a little floaty, but other than that it controlled really well.
Overall, a very fun, cohesive experience.
Good fun with an addicting game loop. With a few more mechanics in the level design and maybe a bit more forgiving screen move speed, I think it would make a fun mobile game!
Graphics look good in terms of models, but I think the post-processing effects were a little over the top with the blur / shine, but only a tiny bit. They still looked very good!
Good job :thumbsup:
Clear improvements would be to make it more clear what the obstacles are.
At first it was hard for me to detect that the TNT was a obstacle, until I got destroyed by it.
@fractal Hmm, it does seem to have a bit lower FPS in fullscreen for me on the web-version as well, nothing too bad though. I hope it didn't impact the gameplay too much, we'll look at it!
@vladimir-dainovski Thank you! It's really hard trying to balance difficulty with what seems fair for a game, we'll keep it in mind! :)
@xeke-death Thank you! That's a very good score :D
@branton-lansdale Honestly, I think it took a lot of concentration from Rendow's side haha. At some point you just have to focus on going down and not taking the gems anymore, but it's very precise! Thank you for your feedback! :D
@divford Thank you so much for the feedback, I'm happy you enjoyed it! :D
@nikolaj @deepak-kr Thank you!
@joedev Haha, yeah at some point you just kind of have to abandon the gems and focus on surviving - I still have no idea how Rendow got 5000! Thank you for your suggestions! Yeah, looking back at the post-processing a couple of days later, I do agree that it could've been a tiny bit more subtle! Thank you for your feedback!
@willjardine Thank you!
@warxen Thank you for your feedback, we'll keep that in mind! :D
I appreciate the opportunity to have known your work,
a big hug to everyone, and I await your evaluations regarding my game
@locustjin Thank you!