Jupiter Diving by juju

[raw]
made by juju for Ludum Dare 48 (COMPO)

Aliens are setting up bombs at the core of Jupiter in order to deactivate it and destroy the galaxy. It's your job to dive into the gas giant and save the entire system!

Created in a little over 20 hours using Game Maker: Studio 1.4. Models created using MagicaVoxel.

Controls: Use the arrow keys to move around. If you click the mouse, you can use that to guide your character around. Just avoid all the aliens and try to get as deep as possible!

Ratings

Overall 620th 3.211⭐ 21🧑‍⚖️
Fun 690th 2.921⭐ 21🧑‍⚖️
Innovation 663th 2.842⭐ 21🧑‍⚖️
Theme 564th 3.395⭐ 21🧑‍⚖️
Graphics 517th 3.342⭐ 21🧑‍⚖️
Humor 490th 2.344⭐ 18🧑‍⚖️
Mood 716th 2.735⭐ 19🧑‍⚖️
Given 45🗳️ 4🗨️

Feedback

mDuo13
26. Apr 2021 · 01:23 UTC
It's somewhat basic, but it works! Those dang square ones keep getting me! It would be cool if there were a depth meter on screen to show how much progress I'm making. Is it supposed to be kind of a square screen view?
🎤 juju
26. Apr 2021 · 01:46 UTC
@msduo13 Thanks! So I started with something else in mind, but then ran into problems and ended up going for this voxely, colorful style. The square screen is part of the original idea. I thought about changing it later on, but then ran into issues with the balancing, so that's that. Thanks for playing, and thanks for the feedback. The depth meter is a nice idea too, I'll look into it later on.
gd60Jace
26. Apr 2021 · 03:18 UTC
the colors are a bit hard to see, might just be me. i think it would be a kool mobile title
ThatmanRobin
26. Apr 2021 · 03:18 UTC
Fun diving game, I got to 169 depth as my best, kept dying at around 120 when a square thing would split into 3 pieces. Overall cool! Would be really awesome as like a loading sequence or something.
🎤 juju
26. Apr 2021 · 03:28 UTC
@gd60jace I thought about implementing mobile controls, but it would take too long to make (GMS1 is severely limited in this regard). I think it'd be cool to have tilt controls though!

@thatmanrobin thanks for playing! My record is around 200m, but it took me a while to get there. I'd definitely enjoy something like this as a loading screen game too!
LakshyaIsAGod
26. Apr 2021 · 04:05 UTC
Art is really Cool.Some elements are unclear.Really loved the UI.This has potential. Approved :)
Adrocodes
26. Apr 2021 · 04:17 UTC
The art style is really nice. Only thing is the square. I thought it may be a power up of some kind so I ended up dying :joy:
I agree with @gd60jace, if you added some additional mechanics and tighten up the controls this could be one of those VOODOO casual mobile games :thumbsup:
Nice work.
mdotedot
26. Apr 2021 · 06:34 UTC
Very nice. Too bad that it didn't work full time (at least half of my screen was filled) Would have been awesome to have a full screen going on. Nicely done.
Rouge_dragon
26. Apr 2021 · 08:52 UTC
Really nice and fun to play! With some music and sound, it would have been even better! And maybe adding some challenge with a high score table?
mrtnldm
26. Apr 2021 · 20:37 UTC
Cool particle effects and I like the take on the theme. Never got past 91m as the little cube always got me. Art style (e.g start menu font) could be unified a bit. The main logo looks very nice!
Nisovin
27. Apr 2021 · 18:02 UTC
Pretty cool game! I felt like the controls were a bit tricky, and the square in particular was especially difficult to dodge, but overall nice job.
Jorenkv
28. Apr 2021 · 15:46 UTC
Really cool presentation to create a 3D effect out of some very simple parts! I think it would feel a bit better to play if inertia was a bit lower so the controls would be more responsive.
alexhall
29. Apr 2021 · 17:28 UTC
Super cool art! Unintended side effect : I love the shaking of the characters when you use the mouse control scheme : as if by an immense air resistance and speed coming at him!! Is it normal there is no sound on web build using Firefox ? The gameplay is too punishing in my opinion though' :)
Daggett
05. May 2021 · 16:09 UTC
Solid game with a nice and focused presentation. The best thing to improve would probably be to give your enemies some signaling. This way the player would be able to predict where and when bullets will be spawned which in turn let's him react instead of just hoping for some good luck. :-)