Rip Deeper by Hozoku


About :
The dead are coming back to life, disturbing Patrick the gravedigger's sleep..! In order to secure the cemetary the dead needs to be burried deeper !
This game is playable with mouse or xBox controllers but we recommend the joystick which is more pleasant

Team Members :
* Camille Hoarau * (@Kmyho) : Technical artist :
- https://www.artstation.com/kmyho
* Flavien Rombouts * (@FlavienRombouts) : Level designer :
- https://flavienrombouts.artstation.com/ // https://flavien-rombouts.itch.io/
* Quentin Eudeline * (@Synadiome) : Technical game designer :
- https://www.artstation.com/quentineudeline // https://eudelineq.itch.io/
* Valentin Liebaert * (@Hozoku) : Technical artist :
- https://www.artstation.com/liebaert // https://vliebaert.itch.io/
Special thanks to Kevin McLeod for the music
* Tools : *
Unity / 3DS Max / Substance Painter / Photoshop / Audition
* Full Gameplay : *
https://youtu.be/4y-0Avifvkg
* Downloads and Links *
- Drive link : https://drive.google.com/drive/folders/1bSIwsqtdXPGTfZhHv_lCw1XERxCh0HGh?usp=sharing
* Tips *
F5 to unlock every levels
R to reload current level
Remember : you need to dig TWO times in order to bury enemies deep enough !
Please, let us know if you encounter any bug, we'll try to fix them as soon as we can !

Here are the fixes that were made:
Visuel : * Improved readability on certain levels * Added special effects on graves (Orange = open without enemies / Green = open and with enemy) * Added special effects on enemies (knocked out / buried) * Added special effects on piles of dirt
Gameplay : * Fixed a bug affecting keyboard control * Fixed a bug, now it is no longer possible to lay earth if an enemy is not buried * Fixed the Win / Defeat Canvas appearing too early * Fixed source audio which prevented some are from being played
The old version is available on the drive in the "Old" folder

| Link | https://drive.google.com/drive/folders/1bSIwsqtdXPGTfZhHv_lCw1XERxCh0HGh?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/rip-deeper |
Ratings
| Overall | 561th | 3.734⭐ | 66🧑⚖️ |
| Fun | 993th | 3.294⭐ | 65🧑⚖️ |
| Innovation | 380th | 3.694⭐ | 64🧑⚖️ |
| Theme | 795th | 3.734⭐ | 64🧑⚖️ |
| Graphics | 10th | 4.758⭐ | 66🧑⚖️ |
| Audio | 24th | 4.414⭐ | 66🧑⚖️ |
| Humor | 314th | 3.542⭐ | 61🧑⚖️ |
| Mood | 145th | 4.198⭐ | 65🧑⚖️ |
| Given | 37🗳️ | 16🗨️ |
The gameplay itself took me a sec to figure out (was my own fault), but was fun once I got the hang of it.
I really like the art style but I had some troubles with the movement. My JoyPad Key (A) was not regocnized and had problems to controll it with the keyboard.
Mood,Audio and graphics where really great.
But just from the impressions, I got... WOW, it's gorgeous.
We are sorry for any control bugs that may happen to you :'(
- For the controller, by relaunching the game to provide you with repairing this problem, we will still look on our side.
- For the keyboard, we actually used the A key for a command useful for development, we are correcting that for version 2.0 which will arrive soon *(as in the hours to come)*.
And indeed we have reversed the K and L key in the tutorial ^^
It controls a bit strange, and often it feels like you should be putting the skull/dirt at the square X, but you are putting it on square Y instead. It takes quite a bit to get used to and still feels wonky.
I also consistently met a bug when a one of the skulls on the level just bugs out. It just stands there, does not react to the player's presence, is impossible to interact with, impossible to kill and impossible to talk to :wink:. It happened to me quite consistently and every time made the level impossible to finish.

I got to the last level, but the last two skulls had a bug, one was following me from afar and when I got to hit it, it collided with the scenery, and the other couldn't be hit. So I could'nt finished the game. But it was really cool !
Visuals are beautiful, well lit, animated and look really polished.
This feels like a game that could easily be turned into a full game, hope you keep it up!
Good work!
Everything feels so polished, it's impressive!
I just had a bit of a hard time understanding controls and how the game works and all, but it's quite fun when you get it!
If you really want to know how to comment on a fact, it's quite simple, an easy DA to produce and very short nights ^^
And I see that like a lot of people you have difficulties with the controls, could you tell us a little more?
Did you play the keyboard or the controller? Did you understand the tutorial or was it too vague?
Thank you in advance for your feedback!
But a good job overall!
Some remarks:
1. Sometimes direction of hit unexpectedly changes, so you feel like you can miss. Expectation: you hit on in direction you are looking at.
2. Interaction is pretty hard: you frequently grab other things than you need and put things on other places than you need. Expectation: you grab things you are looking at and put them right in front of you.
Great entry!
It took me some times to understand that I need to remove two blocks of dirts to be able to put the corpse under the ground.
It is a little boring at first but it get better with levels.
Good jobs !
Great entry!
i like the idea, and these issues are certainly fixable. all in all, i think y'all did a good job!