Burden by TimBeaudet
We present you with, Burden. Our game follows a woman’s journey through her past, as she is chased by her traumatic and guilt-ridden memories of the plane crash that killed her family. She was the only survivor.
Keys: Up/Down or W/S
The game does get faster as it goes on, and there is an ending that you won't want to miss!
Programming: Tim "BlackBird" Beaudet
Audio: Jeremy "Mmango" Bell
Visuals: Daniel "MechanicalLife" Akesson
Please leave a comment of your thoughts they mean a lot to us, we use your feedback to learn and improve our skills, thanks for playing!
--- Aug 26th ---
We have made 1 small change post LudumDare that was a feature we developed for Level Development just now being used for a checkpoint system. It was a 5 minute fix that will hopefully allow more people to see the end of the game because it gets pretty hard. If this feature was not already written for level development we would not have added it now. If this is too much of a change for voting the original copy is still linked so you can vote on that. No other changes were made except the addition of checkpoints at distances 750, 500, 250 from the end.
--- Aug 30th ---
If you are experience an issue with the game starting up try to make sure that you have VC runtime installed and OpenAL drivers installed, and if that doesn't work double check your GPU drivers are up to date.
VC runtime: https://www.microsoft.com/en-us/download/details.aspx?id=5555
OpenAL Drivers: http://openal.org/downloads/oalinst.zip
Keys: Up/Down or W/S
The game does get faster as it goes on, and there is an ending that you won't want to miss!
Programming: Tim "BlackBird" Beaudet
Audio: Jeremy "Mmango" Bell
Visuals: Daniel "MechanicalLife" Akesson
Please leave a comment of your thoughts they mean a lot to us, we use your feedback to learn and improve our skills, thanks for playing!
--- Aug 26th ---
We have made 1 small change post LudumDare that was a feature we developed for Level Development just now being used for a checkpoint system. It was a 5 minute fix that will hopefully allow more people to see the end of the game because it gets pretty hard. If this feature was not already written for level development we would not have added it now. If this is too much of a change for voting the original copy is still linked so you can vote on that. No other changes were made except the addition of checkpoints at distances 750, 500, 250 from the end.
--- Aug 30th ---
If you are experience an issue with the game starting up try to make sure that you have VC runtime installed and OpenAL drivers installed, and if that doesn't work double check your GPU drivers are up to date.
VC runtime: https://www.microsoft.com/en-us/download/details.aspx?id=5555
OpenAL Drivers: http://openal.org/downloads/oalinst.zip
Ratings
| Coolness | 41% | 1578 |
| Overall(Jam) | 3.86 | 92 |
| Audio(Jam) | 4.33 | 14 |
| Fun(Jam) | 3.77 | 93 |
| Graphics(Jam) | 4.68 | 16 |
| Innovation(Jam) | 3.00 | 520 |
| Mood(Jam) | 4.14 | 38 |
| Theme(Jam) | 3.00 | 830 |
It was too hard for me to reach the end, not really because of the speed,
but I think I had difficulty "reading" the obstacles, feeling when I'm supposed to jump/slide.
Lesson we take away, start level design earlier, but that can sometimes be tricky. Glad you like it.
still, very pretty game. wish you had had time to make smoother animations but they're very nice as they are. love the polygonal style.
Around 620 meters, I figured out you can cancel each animation with the other, so then I could force her to land a jump early or break out of a slide to go into another slide. Very much an "a-ha" moment.
Also didn't understand why there was a potato, an angry birds logo and two other icons that can't be clicked or selected.
Already mentioned on IRC, but I didn't know you can hold up or down to jump / slide farther.
The art was of a fantastic style that I haven't seen in LD before. I was fascinated by it, however some of the animations were slightly confusing.
The music was wonderful, however I felt like it could've use a little less repetition. Maybe it could change for each check point, however that sounds like it may require more coordination than the Jam could allow for.
The gameplay worked well, if nothing new. The jump canceling and such made it much more enjoyable. I do wish I understood what made me die. It seemed like I had multiple chances, but I didn't understand how many I had or if they would reset after a bit of time. Perhaps you could change how far apart the two sprites are based off of the times you messed up. On that note, I felt like it was pretty forgiving.
Good job ya'll, I really liked it.
Yeah Daniel did an amazing job, and we're lucky to have found him. Some of the animations were added at the very end, and he was forced to use animations with fewer frames, and slightly jumpier movement.
The music was quite repetitive yeah. It does change at the very end with the end sequence, but obviously that's pretty hard to get to. Unfortunately we were unable to sync the music to continue from the place it was when you restart at a checkpoint so I'm assuming that part wasn't really heard. If we continue development on this game I'll be sure to add some more variety.
Nice gameplay ideas! Essentially each time you trip, the ghost gets closer to you, but you slowly return to your original distance from the ghost. So three hits in a row kills you, but if there's enough space between hits, the distance will reset. Something we would've put in the intro tutorial (along with the lengthened jump feature and the slide/jump interruptions) if we had more time.
Thanks for the comment!
Unfortunately I was unable to play this. Windows event viewer shows that the app is crashing, but doesn't give any other useful information.
After re-installing OpenAL32, the game did launch, and sound worked, but nothing shows up on the screen. I downloaded glew and tried every permutation of DLLs that I could find, but nothing worked.
I tried running it in every compatibility mode as Administrator and as regular user, I tried both the checkpoint version and the original version, I made sure that the account had full access to the folder structure, and I ensured that all files in the folder structure weren't marked "read only."
Sorry I couldn't be more help :(
VC runtime: https://www.microsoft.com/en-us/download/details.aspx?id=5555
OpenAL Drivers: http://openal.org/downloads/oalinst.zip