Gold Mountains by Likirus
Gold Mountains
- Protect your gold and mine all of your opponent's
- Build mines, spawn minions, and mine deeply and greedily


Tools
- Babylon.js
- Visual Studio Code
- Blender
- Photoshop
- Audacity
- Wolfram Tones (http://tones.wolfram.com/)
- jfxr (https://jfxr.frozenfractal.com/)
Links
Play: https://pingpoli.de/ld48/
Source Code: https://pingpoli.de/ld48/sourcecode.zip
Timelapse
Complete development timelapse:
https://www.youtube.com/watch?v=khXz1IoC-hE
| Link | https://pingpoli.de/ld48/ |
| Link | https://pingpoli.de/ld48/sourcecode.zip |
| Original URL | https://ldjam.com/events/ludum-dare/48/gold-mountains |
Ratings
| Overall | 304th | 3.625⭐ | 26🧑⚖️ |
| Fun | 147th | 3.833⭐ | 26🧑⚖️ |
| Innovation | 638th | 2.896⭐ | 26🧑⚖️ |
| Theme | 880th | 2.208⭐ | 26🧑⚖️ |
| Graphics | 337th | 3.604⭐ | 26🧑⚖️ |
| Audio | 450th | 3.125⭐ | 26🧑⚖️ |
| Humor | 499th | 2.318⭐ | 24🧑⚖️ |
| Mood | 442th | 3.262⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 23🗨️ |
@bigbadbison @xpycm Thanks! Yeah, balancing is always tricky ( and the AI even cheats a little bit ^^ ), I might try to tweak some numbers for a post jam version.
One fix could be to increase the price of upgrades per upgrade, and limit the amount of upgrade levels. Currently you can build one gold mine and one archer building, then just spam upgrade them and win.
A very good start for a game, and fantastic for being done in such a short amount of time!
I also noticed the game gets laggy when there are a lot of enemies. It's the first time I used Babylon.js in a game jam and maybe there are some better optimization strategies so it can handle more assets.
I think one big QOL update would be showing a second colored bar under the building's health that shows how close the next unit was to being produced. It also might be worthwhile to have a little number or star next to each building to show the upgrade level -- I discovered them by accident after I clicked on a damaged building to see if I could repair it, and I found myself just clicking on them without really thinking about or seeing their effect.
...
Then, I realised that this was a compo, and I was blown away.
This game was just pure fun, the concept is really good and that little mouth-voiced victory fanfare killed me xD. Yeah, ok, I agree with the others, the game is easy, needs balance, etc... But this has a LOT of potential, and I really enjoyed playing it !
Keep up the good work, and can you ping me if you update it of add some feature after the jam =) ?
I really like these types of games
Thanks for submitting, that was fun!
Things I would improve:
- This game is subject to escalating income. After you (or the AI) get the initial upper hand, there is no coming back for the other party. Maybe the costs should ramp up, too, as a catch-up mechanism?
- I didn't really need to upgrade anything, just spamming miners was enough. They're too strong :laughing:
- The no-man's-land in between doesn't seem to do much besides providing a delay for units to pass through. It would be cool if parties could place obstacles there (I tried but always got the red square)
I had fun playing this, and I wouldn't have minded a second or third mission!
But still, great job making this game, especially considering it was done for the compo!