Dice Explorer by Solah

Description
In Dice Explorer, you explore a dark dungeon, trying to reach its deepest point. Throw your dice, build your own path, defeat the orks on your way and get to the end of the tunnel!
Controls are explained in the main menu of the game. You can also open the tutorial anytime with H.
Tools
Engine: Unity
Graphics: Gimp
Music/Sound design: Reaper, my mic, my guitar and too much reverb
Font: Yoster Island
Feelings
It took me some time to find an idea that I like. I first thought I would go for yet another platformer. I finally came with an idea that takes some inspirations from Yu-Gi-Oh! Dungeondice Monsters and Loop Hero. I really love the concept and hope to build something bigger with that idea in the future.
Trying to go minimalistic for the graphics was real fun. It made me feel weird not to use the animation tool during this jam x)
Hope you enjoy the game, have fun!
Changelog
26/04/2021: Changed the aspect ratio for WebGL version
27/04/2021:
- Can rotate dice with right click in addition to R
- More info displayed: how to rotate a die when selected, max attack, why you lost a battle
- Insure you can't just make a straight line
- Avoid a game without any monster revealed
30/04/2021: Added another label to indicate to players how to increase attack during fights
Screenshots



Ratings
| Overall | 370th | 3.564⭐ | 41🧑⚖️ |
| Fun | 488th | 3.269⭐ | 41🧑⚖️ |
| Innovation | 141th | 3.829⭐ | 40🧑⚖️ |
| Theme | 562th | 3.397⭐ | 41🧑⚖️ |
| Graphics | 465th | 3.425⭐ | 42🧑⚖️ |
| Audio | 361th | 3.316⭐ | 40🧑⚖️ |
| Mood | 244th | 3.615⭐ | 41🧑⚖️ |
| Given | 34🗳️ | 63🗨️ |
However all the mechanics match perfectly together and are well exploited. The graphics and sound design are simple but well done and they are coherent !
I would certainly play an extended and polished version of this game !
I tried web version and didn't encounter any enemies. The first run i just build straight line from start to finished and completed the level, the second time the game kept givinng me tiles that i can't place in a meaningful way :д
https://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator
That was fun! Definitely felt very much at the whims of the randomness though, had an enemy I couldn't beat, lost most of my health, and spent most of the rest of the time making circuitous routes so that I don't even touch enemies... maybe it would feel better to know how much defense an enemy has before fighting it, as, otherwise, I just completely avoid all of them, or just keep re-rolling until I have an incredible roll, and then fight, and it turns out they only had a tiny amount and I wasted my time ^_^.
The WebGL version (in both regular view and fullscreen on my 16:10 monitor) appears to get the sides of the screen cut off - maybe just need to update the HTML of the output to be a 16:9 resolution if that is the only aspect ratio your game supports? (Note: bug fixes like that ARE allowed after submitting).
When placing a die, it would be really nice/natural to be able to rotate the die with mousewheel instead of R.
Thank you very much!
Yeah, the game isn't really well balanced, thank you for your feedback!
Really nice game you've made here, the background music for one fits the aesthetic really well. In total really good job dude! :D
@bkelly, @wtacobaco: Thank you for your kind comments. I might add a little label or someting during fight to tell players they need to select dice in order to deal damage.
@phlip45: Thank you very much! I really wish I had time to add bonuses on the map also! That's funny, I have Saboteur at home but did not play it yet ^^"
@sonicpixelation Thank you for the kind comment :)
It took a long time before monsters started appearing on my path, so it was kind of underwhelming at first. Then, as I got really close to the end, the amount of monsters was suddenly way too high and it became overwhelming.
It would be nice to play this again with a difficulty curve ramping up a little bit more smoothly :smile:
Well done!

Once it is greater or equal to monster's defense, you win the fight
Thanks for your patience

I love the graphics and the music, by the way! The general mood is just great 😊
@hideos I don't see what you mean by urgent game over, generally you can just wait to get the right dice by doing some useless move, putting or destroying dice, or you can try to make another path. But I recognized I would have some work to do on balance ^^"