Dice Explorer by Solah

[raw]
made by Solah for Ludum Dare 48 (COMPO)

banneritch.png

Description

In Dice Explorer, you explore a dark dungeon, trying to reach its deepest point. Throw your dice, build your own path, defeat the orks on your way and get to the end of the tunnel!

Controls are explained in the main menu of the game. You can also open the tutorial anytime with H.

Tools

Engine: Unity

Graphics: Gimp

Music/Sound design: Reaper, my mic, my guitar and too much reverb

Font: Yoster Island

Feelings

It took me some time to find an idea that I like. I first thought I would go for yet another platformer. I finally came with an idea that takes some inspirations from Yu-Gi-Oh! Dungeondice Monsters and Loop Hero. I really love the concept and hope to build something bigger with that idea in the future.

Trying to go minimalistic for the graphics was real fun. It made me feel weird not to use the animation tool during this jam x)

Hope you enjoy the game, have fun!

Changelog

26/04/2021: Changed the aspect ratio for WebGL version

27/04/2021:

  • Can rotate dice with right click in addition to R
  • More info displayed: how to rotate a die when selected, max attack, why you lost a battle
  • Insure you can't just make a straight line
  • Avoid a game without any monster revealed

30/04/2021: Added another label to indicate to players how to increase attack during fights

Screenshots

Screenshot.PNG

Screenshot1.PNG

Screenshot2.PNG

Ratings

Overall 370th 3.564⭐ 41🧑‍⚖️
Fun 488th 3.269⭐ 41🧑‍⚖️
Innovation 141th 3.829⭐ 40🧑‍⚖️
Theme 562th 3.397⭐ 41🧑‍⚖️
Graphics 465th 3.425⭐ 42🧑‍⚖️
Audio 361th 3.316⭐ 40🧑‍⚖️
Mood 244th 3.615⭐ 41🧑‍⚖️
Given 34🗳️ 63🗨️

Feedback

Juan Matias
25. Apr 2021 · 23:09 UTC
I would like to play it but the HTML5 link is broken. Not public yet?
🎤 Solah
25. Apr 2021 · 23:15 UTC
@juan-matias Exactly, the game is public now, thank you for clicking this quick on my game ^^
Solweak
26. Apr 2021 · 10:26 UTC
Congrats ! It's a very complete entry, the only weakness i can spot is the inconstant level design due to random generations.

However all the mechanics match perfectly together and are well exploited. The graphics and sound design are simple but well done and they are coherent !

I would certainly play an extended and polished version of this game !
Budark
26. Apr 2021 · 15:19 UTC
Nice puzzle game!! I love the rpgs. It's a good combo with puzzles
Ariorick
26. Apr 2021 · 16:13 UTC
Navigation and tile placement work fine, art is nice too
I tried web version and didn't encounter any enemies. The first run i just build straight line from start to finished and completed the level, the second time the game kept givinng me tiles that i can't place in a meaningful way :д
🎤 Solah
26. Apr 2021 · 16:28 UTC
@ariorick Did you try to turn the tiles with R before putting them in game? Sorry for the inconvenience, procedural generation makes the encounters really random ^^"
Ariorick
26. Apr 2021 · 16:32 UTC
@solah Oh, thanks, i was expecting this function but i didn't see mentions of it in descriptons or help haha. I suggest you add it somewhere
Ariorick
26. Apr 2021 · 16:35 UTC
@solah Also you might be intersted in this, this is a hard but very useful article about procedural generation. It has a lot o mentions all over gamedev
https://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator
Jimbly
26. Apr 2021 · 17:29 UTC
Heh, I clicked "How to Play", and then tried playing, and was very confused... kept trying to click on tiles I just placed and they disappear! Apparently there's an (almost hidden) next button in the how to play! Maybe make that a little brighter?

That was fun! Definitely felt very much at the whims of the randomness though, had an enemy I couldn't beat, lost most of my health, and spent most of the rest of the time making circuitous routes so that I don't even touch enemies... maybe it would feel better to know how much defense an enemy has before fighting it, as, otherwise, I just completely avoid all of them, or just keep re-rolling until I have an incredible roll, and then fight, and it turns out they only had a tiny amount and I wasted my time ^_^.

The WebGL version (in both regular view and fullscreen on my 16:10 monitor) appears to get the sides of the screen cut off - maybe just need to update the HTML of the output to be a 16:9 resolution if that is the only aspect ratio your game supports? (Note: bug fixes like that ARE allowed after submitting).

When placing a die, it would be really nice/natural to be able to rotate the die with mousewheel instead of R.
🎤 Solah
26. Apr 2021 · 17:50 UTC
@ariorick It is actually in the help (NB on the second page) but I must admit it is not the best tutorial ^^"
Thank you very much!
🎤 Solah
26. Apr 2021 · 18:02 UTC
@jimbly It seems that I can't force 16:9 display in webGL, so I recommand to use windows build that forces 16:9 aspect ratio. Sorry for the inconvenience ^^"
Yeah, the game isn't really well balanced, thank you for your feedback!
Jimbly
26. Apr 2021 · 19:00 UTC
@solah Yeah, you probably can't force it when fullscreen without some letterboxing, but you can fix the embedded player... and it looks like maybe you did, it seems to be working great now =).
🎤 Solah
26. Apr 2021 · 19:24 UTC
@jimbly Yeah I succeeded! Thank you very much ^^
bkelly
27. Apr 2021 · 17:12 UTC
This is an excellent little puzzle game. I love the mechanics and the sound and art fit very well. You did a good job keeping the scope reasonable, but feature rich. My only issue is that the first time I fought an enemy, I thought the screen froze because it isn't immediately obvious that you have to spend dice to attack. This could easily be offset by making the dice flash (or outlining them) the first time you enter combat. Excellent work, I really enjoyed your game.
xtacobaco
27. Apr 2021 · 20:35 UTC
Dayum! This was a really cool jam entry, i loved the fact that you roll your "tiles" every "round", the fact that these are also used in battle was brilliant (although it took me a while to figure that out.)

Really nice game you've made here, the background music for one fits the aesthetic really well. In total really good job dude! :D
Phlip45
28. Apr 2021 · 04:33 UTC
I think the main thing this needs is powerups on the sides of the map to encourage the player to do something other than B-line the exit. Time is tough though. Very good game though! The ambient music was nice and the gameplay was pretty straight forward (didn't even go through the tutorial and I managed to get out). The aspect of building your own way through an unexplored cave reminds me of a card game called Saboteur. Very different gameplay but had that same sort of vibe to it.
🎤 Solah
28. Apr 2021 · 04:57 UTC
@budark: Thank you for the kind comment!

@bkelly, @wtacobaco: Thank you for your kind comments. I might add a little label or someting during fight to tell players they need to select dice in order to deal damage.

@phlip45: Thank you very much! I really wish I had time to add bonuses on the map also! That's funny, I have Saboteur at home but did not play it yet ^^"
BridgeOnAStick
28. Apr 2021 · 15:12 UTC
Solid game with interesting mechanics. It took some time to figure out, the big wall of text of how to play overwhelmed me a bit. Do you have to walk into the enemies before you can figure out their defense? That's how I did it but lost me a lot of life. Nice entry though!
sonicpixelation
29. Apr 2021 · 04:46 UTC
I love the dice mechanic exploration idea, while also balancing movement as a resource. Great Game.
🎤 Solah
29. Apr 2021 · 05:34 UTC
@bridgeonastick Yeah, I had some ideas to have other ways to reveal monsters' defense but did not have the time to implement them and I did not want to remove that mechanic since the game is already pretty easy to beat. Sorry for the monstruous tutorial ^^". Thank you for your feedback!

@sonicpixelation Thank you for the kind comment :)
Secret Magic 404
29. Apr 2021 · 05:36 UTC
I've played a few board games in the past which use the same path building mechanic, but you implemented it in a new and interesting way!

It took a long time before monsters started appearing on my path, so it was kind of underwhelming at first. Then, as I got really close to the end, the amount of monsters was suddenly way too high and it became overwhelming.

It would be nice to play this again with a difficulty curve ramping up a little bit more smoothly :smile:

Well done!
🎤 Solah
29. Apr 2021 · 06:05 UTC
@secret-magic-404 Thank you for your comment! I really would like to make a better difficulty curve xD
MrPouletBZH
29. Apr 2021 · 13:31 UTC
I like the concept of the game a lot, it works really well! I liked the few sprites too, I don't have a lot more to say, it's a good compo game good job :)
mdotedot
29. Apr 2021 · 15:07 UTC
Good idea. The dices should have been more contrast. Took me a while to find them. Liked the gameplay. Good job. Nice sound effects :smile:
kel
29. Apr 2021 · 15:08 UTC
very unique! I would play more of this no doubt!
BlackOpsBen
29. Apr 2021 · 15:21 UTC
I want to love this really badly. I'm afraid I didn't have as much fun as what this has potential for, just because the randomness seemed to only ever give me stuff with paths on the right but never left. It felt like a bug. I never made it anywhere.
Bobafett89
29. Apr 2021 · 15:28 UTC
Good game, this was quite unique and interesting experience, if you add some more replayability, it would be way more interesting. Well done!
thedarkmagi
29. Apr 2021 · 15:34 UTC
A nice fun concept that I'd definitely like to see more of with some better balancing as I just got stuck near the end :(
🎤 Solah
29. Apr 2021 · 16:16 UTC
@blackopsben You can rotate the dice with a right click or R, that's why you had a bad experience
BlackOpsBen
29. Apr 2021 · 16:40 UTC
@solah gasp!!! I'm going to try again!!! Thanks!
BlackOpsBen
29. Apr 2021 · 16:45 UTC
I got stuck here and can't figure out how to advance. No buttons are doing anything.
![capture.PNG](///raw/97a/b2/z/419a3.png)
🎤 Solah
29. Apr 2021 · 17:45 UTC
@blackopsben Ah yeah I have a help to add here, you can click on dice in your dice pool to add to your attack
Once it is greater or equal to monster's defense, you win the fight
Thanks for your patience
🎤 Solah
29. Apr 2021 · 17:45 UTC
🎤 Solah
29. Apr 2021 · 17:45 UTC
🎤 Solah
29. Apr 2021 · 17:45 UTC
JHax
01. May 2021 · 09:19 UTC
The graphics have got a really nice look to them and the general concept is a cool way to use randomised elements.
Whismirk
01. May 2021 · 15:50 UTC
Cool twist on the dungeon crawling genre ! The game has a nice traditional roguelike feeling, and I really like the concept of building your own road. Combat was a bit rough though, maybe adding a bit more diversity to the way you use dices in it could further improve it ?
yobiscus
01. May 2021 · 15:55 UTC
Against all odds, I found my way around most of the monsters. Finding a winning path in this game is very satisfying. Good work!

![ldjamwin.PNG](///raw/637/a3/z/41eb6.png)
xlambein
01. May 2021 · 16:17 UTC
I like the concept of a kind of "Carcassonne rogue-like", and the idea of having the tiles play a double role of making a path or being used for combat is cool! It was a bit strange though, to have my hand change at random at each turn. I think it would've been more interesting to have to manage your tiles through several turns 🤔

I love the graphics and the music, by the way! The general mood is just great 😊
Hideos
01. May 2021 · 16:20 UTC
The idea of ​​the game is very creative, fun and innovative, but there are situations that it is impossible to continue, because the enemies are very strong and there is an urgent game over
Sestren
01. May 2021 · 16:22 UTC
It took me a little while to understand how cards get replaced in hand from turn to turn. However, once I understood this, the main strategy of the game became apparent and it became a lot more fun to play. Overall, this entry is excellent on all fronts. Thanks for making it!
🎤 Solah
01. May 2021 · 16:55 UTC
@xlambein The tiles are dice actually, so they're rolled each turn. You can see the faces of the dice when overing it to see if the dice has potential and choose to keep it or use it.

@hideos I don't see what you mean by urgent game over, generally you can just wait to get the right dice by doing some useless move, putting or destroying dice, or you can try to make another path. But I recognized I would have some work to do on balance ^^"
xlambein
01. May 2021 · 17:18 UTC
@solah Ohhh I didn't get that 😅 makes a lot more sense, that's a pretty interesting mechanic!
Lazzor
02. May 2021 · 11:50 UTC
Great job! I love the double mechanic for the tiles, as you can either place them to get away from the orks, or use them to fight. At first I didn't really get the dice mechanic though. I thought i could roll them myself, to get a better path tile, instead of them being auto-rolled each turn.
mactinite
03. May 2021 · 21:48 UTC
Cool concept love the idea of a hand made procedural dungeon. I was able to figure out the rules pretty fast it was very intuitive. Lots of potential here!
Iak
04. May 2021 · 19:35 UTC
I really like this idea. It does need more reasons to not take the most straight past possible. Maybe collecting treasure, health-potions, and what-not. But the foundations are there and they are really cool. Gives me lots of ideas for how randomization can be combined with player choice...
Vynnetanons
25. Feb 2022 · 11:09 UTC
Hi. I also think it's cool, because when you play online craps, it's the fairest decision in my opinion. I especially enjoy playing cryptocurrency dice here https://duckdice.io . How do you like this option? To be honest, I've been very lucky lately, although earlier there were approximately equal wins and losses.