Gridroots by Auroriax
Draw the roots of a tree, filling every space on the grid and satisfying the clues on the side. Developed using my fork of Puzzlescript.
Controls: Drag left mouse button to place lines, drag right mouse button to remove them. [Z] to undo, [R] to restart, [Esc] for level select
Rules:
1) Round circles are trees. Roots can branch from this point. You can't add roots here yourself.
2) Place one root (drawn as lines) on each tile. Roots can either be straight or a 90 degree turn. All roots must connect to the tree. (Three- or four-way crossings are not allowed.)
3) All roots must finish with a dead end: they cannot connect to other roots. (Sometimes, roots may already placed.)
4) Rows or columns with a number must contain exactly that amount of 90 degree turns, marked with the red dots. (The tree also counts as a dot.)
Uses the Kitchen Sink font by Retroshark and Polyducks.

| Link | https://auroriax.github.io/PuzzleScript/editor.html?hack=2bfd6c943a29bec48a8890324f49aa9c |
| Link | https://auroriax.itch.io/gridroots |
| Original URL | https://ldjam.com/events/ludum-dare/48/gridroots |
Ratings
| Overall | 680th | 3.646⭐ | 26🧑⚖️ |
| Fun | 637th | 3.521⭐ | 26🧑⚖️ |
| Innovation | 190th | 3.938⭐ | 26🧑⚖️ |
| Theme | 1625th | 2.938⭐ | 26🧑⚖️ |
| Graphics | 1338th | 3.25⭐ | 26🧑⚖️ |
| Audio | 1126th | 2.804⭐ | 25🧑⚖️ |
| Humor | 1393th | 1.895⭐ | 21🧑⚖️ |
| Mood | 1438th | 3.068⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 11🗨️ |
The only thing I'd suggest is implementing a way to use the mouse to backtrack. There were a few times where I felt I was close to the solution, but messed up early. If I had been able to mouse a root backwards, and not have to restart the level, that would have been convenient.
The core mechanic is really solid though. I'd play through a full-length game of these levels.
I really enjoyed this game. I actually spent some time thinking about a "growing roots puzzle", but then went with a different idea. I think you really pulled it off! The puzzles get pretty tricky, but you can generally reason about where the bends need to go. Great work!