My own Asteroid by loonydrope
Take a deep breath and jump straight inside the asteroid!
The journey will be intense, for sure. But where does this asteroid come from? and how did you get there? and what are those things hurting you as you're falling? You will find out playing this little game that tells you a kind of little story. Create platform by clicking, dragging and releasing the mouse to slow down your fall.
I really hope you will enjoy the trip!
You can play the game online in your brother on gotm.io following this link: [EDIT] I noticed that the different musics I use in the game have all their endings cropped on the online version on gotm.io. If you want to hear the full experience, consider downloading the game from the itch.io page instead. [/EDIT]
https://gotm.io/loonydrope/myownasteroid
Or you can download the game on itch.io for windows, mac and linux following this link:
https://loonydrope.itch.io/my-own-asteroid
To speak more technically, I used the Godot game engine to build the game, krita to draw all the graphics, Audacity to capture and work on the sound effects, and BoscaCeoil to compose the different musics you can hear in the game.
You will surely notice that graphics is not what I do the best, I hope you will forgive me... Anyway I am glad I managed to make something.
I hope the event has been successful for you too, or instructive if you didn't publish anything. I think there is always something to learn from participating to a game jam. It has been the case for me, I didn't present something the last times I have tried, but what I learnt from my mistake has surely helped me today.
I wish you the better, take care and have fun!
[EDIT from the 2021/04/28]I changed a line of code in a script because of a bug pointed out by @pizzasgood in the comments below: if you tried to draw a platform during a certain phase of the game, the character stopped moving and you couldn't do anything except restart the game. I added the fixed exports binaries and source code on the itch page, and updated the gotm.io online version of the game[/EDIT]
| Godot project folder, and executables for windows, linux ad mac | https://loonydrope.itch.io/my-own-asteroid |
| Original URL | https://ldjam.com/events/ludum-dare/48/my-own-asteroid |
Ratings
| Overall | 545th | 3.325⭐ | 22🧑⚖️ |
| Fun | 453th | 3.325⭐ | 22🧑⚖️ |
| Innovation | 510th | 3.1⭐ | 22🧑⚖️ |
| Theme | 160th | 4⭐ | 22🧑⚖️ |
| Graphics | 842th | 2.4⭐ | 22🧑⚖️ |
| Audio | 283th | 3.447⭐ | 21🧑⚖️ |
| Humor | 352th | 2.7⭐ | 17🧑⚖️ |
| Mood | 470th | 3.211⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 17🗨️ |
I appreciate that it has an ending, too. Simple but sweet story.
Also, the visual hints about upcoming threats is very clever.
I do it when everything else is about to be finished: when the pressure of time is less intense because I know I will be ready before the deadline, and when the mood of what I have already drawn is already pretty clear. It lets me pick music that I hope fits with the parts of the game I want to illustrate.
About the handwritten part, I understand you @mduo13 , and I have to say I hesitated a lot before deciding to do everything by hand: I thought it fitted the story better. It lets the fragility of the character be shown, writing in caps when he feels lost and in lowercase when he recovers.
But I have to agree, I should have been more careful an be sure to be readable. That is one of the things I have to improve on with my drawing tablet.
I was also unsure to be authorized to use more original fonts when participating for the compo.
Thanks for the kind words about the story, the message of the game means a lot to me.
I want to say one thing - if you don't help your guy at all you will do a lot better. Let gravity do all the work! I didn't have to draw a single line and I made it to the end. Once I stopped helping, much easier :)
The dream sequence and the ending sequence were really personal and I can really appreciate that you put yourself out there like this. Great work my friend.

To tell the truth, I anticipated this "let the gravity do the work" issue at the beginning of the project. So I decided that for the building and testing time I would go with randomized "enemies" placement, and I planned to give them a fixed starting position later on, in order to prevent the player from not building any platform and yet winning anyway.
But I had no time to do that, it seemed to complicated with the little time I had.
So I fixed the random seed to a value with which, on my computer, not touching anything couldn't work.
Maybe there are different implementations of the random number generator, and that for the Windows export the initial positions of the "enemies" are totally different. (I built the game using Linux)
That is a problem I don't really know how to solve... Let's say this is a hidden feature! :)
Thanks again, it is a pleasure to share this creation with other people, and having them sharing their reaction to it!
I did find a bug though. In the final segment of parachuting where the snowflakes appeared, I thought I needed to dodge them so I tried drawing a line. This broke something and prevented the cutscene from appearing, so I had to restart the game.
I liked the music, especially that end tune.
I will investigate on that bug you found, it may be simple enough to solve.
Tanks again!
Thanks again for letting me know about this bug!
Maybe try to build platforms to block the character against the wall when you are above an enemy and then clik anywhere else to delete the platform when he has gone farther away.
But I dont juge you, I am actually pretty bad at lots of games! :)
Seemed a bit hard to control at first but after a few tries I taught myself enough small techniques to deal with most obstacles. Very nicely implemented story segments, although some of the text is a bit tricky to read ^^
Managed to find a bug where a portion of the level didn't appear and I managed to lead the character outside the walls before the next area appeared, resulting in endless falling at really high speeds :D
I liked this, and there are indeed good things to live for ^_^
I encountered the disappearing portion of the level bug while developing the game, with what you describe, going outside the walls etc, and I implemented what I thought was a good fix, because it didn't happen to me again.
But it seems from what you say that my fix was not enough.
I will try to find another way to ensure this doesn't happen. But I will let the game as it is for the rating time, it seems more fair with the compo rules.
There are indeed good things to live for, and I really feel since a few day that being here and have people working on their own projects to share them with other people is one of them.
Thanks again !
Cool game!
Good job :slight_smile: