Disastris by TerraCottaFrog

[raw]
made by TerraCottaFrog for LD33 (COMPO)
Control the monstrous power of Mother Nature in Disastris!

Disastris is a game of strategy, experimentation, chance, and watching things explode. You have control over each of the four classical elements: Water, in the form of a powerful tsunami; Air, in the form of a tornado; Fire, in the form of a fire-bomb; and, last but not least, Giant Monsters from Space! (In the form of a giant monster from space.)

Blast your way through five unique cities on your campaign of destruction, experimenting with each disaster in your arsenal to create maximum destruction. Try for a high score, or simply experience the cathartic thrill of crushing mighty civilizations into dust!

INSTRUCTIONS:
* F toggles fullscreen
* Select disasters from the bottom bar. The number underneath them is how many you have left to use in the level.
* Purple houses give more points than orange houses, and large buildings give many points.
* Trees are easy to ignite, while roads are quite difficult.
* Each disaster has special properties, strengths, and weaknesses. Experiment to find every disaster’s best use in each level.
*Tornado and Tsunami are aimed by dragging in the direction you want them to move
* Try for that high score, and have fun!

Ratings

Coolness 99% 2
Overall 3.83 69
Audio 3.39 170
Fun 3.90 51
Graphics 3.61 213
Humor 3.35 193
Innovation 3.70 97
Mood 3.47 179
Theme 3.52 377

Feedback

dustinaux
24. Aug 2015 · 02:23 UTC
Impressive work! Brings back fond memories of Sim City :) I like the audio a lot.
Mattress
24. Aug 2015 · 02:28 UTC
That was probably one of the best games I've rated so far! Good job!
TimWright
24. Aug 2015 · 02:29 UTC
Very interesting. Nice to destroy some stuff.
Korso
24. Aug 2015 · 02:38 UTC
This is the best game I've played today. Cool mechanics, good use of particles (although the game slows down form me when using multiple tsunami) and very fun.
Evergreen Games
24. Aug 2015 · 02:45 UTC
Awesome! Super satisfying. The monster is epic
Gravity Games
24. Aug 2015 · 02:50 UTC
I had a lot of fun playing this entry. Each disaster reacted differently, and while it took some getting used to, I had a lot of fun trying each of them out to learn how they work. I could actually see this expanding out rather well into a full game! If I had to complain about something, it would be that there's only a few maps, but this is a game made in 48 hours, so it's understandable.
NickMakesGames
24. Aug 2015 · 03:18 UTC
very neat. The different disasters all feel unique and satisfying to use, although I felt it was a little unclear how they worked at first. A few tutorial levels might be nice, as well as a quick in-game explanation of how to switch between them and use them. I found that unclear until I glanced at the description on this page. Once I did, though, I found this to be quite a lot of fun.
VampyVampire
24. Aug 2015 · 03:42 UTC
Cool!
Sam Twidale
24. Aug 2015 · 03:44 UTC
This also brings back Sim City-like nostalgia for me, pretty funny too.
sepharoth213
24. Aug 2015 · 03:52 UTC
Brilliant work! I love the aesthetic and the matching music. I sat around listening to the calm undestroyed-town music for a while lol.

The biggest disappointment of this project to me was all of the potential that we didn't get to see for this compo. Things like disaster fusions (tornado + fire = ????), puzzle levels, mitigation teams (firefighters, etc.) all are begging to be a part of the game, but as it stands, it's wonderful for 48 hours.
Great job, and congrats on the entry!
cgmorton
24. Aug 2015 · 03:53 UTC
Haha this game is great! Great music, great feel, very satisfying. The fire/monster was a bit random at times, and the fire could take a while to go out - but that's the only criticism I can think of. Cheers!
micdoodle8
24. Aug 2015 · 04:16 UTC
The satisfaction of destroying cities hasn't gotten old since 1993. Nice entry :)
Jelinib
24. Aug 2015 · 04:29 UTC
Just like the others, this takes me back to my Sim City days of summoning all the disasters I could--but without the extra hassle of having to fix everything afterward! Absolutely genius. The disasters are very satisfying and mesmerizing to watch! You sure worked some magic with those pixels!

Oh, hahaha. I left the game idle on the title screen, and now the giant monster is just flipping out in the middle of the screen. He must be suffering destruction withdrawals already!

This is a really fun game! Please add more to it later!
guoboism
24. Aug 2015 · 04:36 UTC
Great game. Polished in such short time!
markoburzan27
24. Aug 2015 · 04:58 UTC
very fun love it coul;dint stop playing 5/5
FiveIronFanatic
24. Aug 2015 · 05:01 UTC
This feels really polished! The variety of the disasters is great, though I wish there were a little explanation of which each one is at the very beginning. Maybe a level select/restart level functionality to make it easier to experiment?

And I wish the monster had more than one frame of animation to make its movement a bit more interesting. Even a two-frame with it moving its claws up and down would help.

All in all, though, this is great!
KhaoTom
24. Aug 2015 · 07:29 UTC
Wonderful!
Kahztein
24. Aug 2015 · 08:06 UTC
A brilliant and fun game, you defiantly deserve top 100!
TwixtorTitan
24. Aug 2015 · 10:12 UTC
Impressive! looks really interesting.
chromebookbob
24. Aug 2015 · 10:49 UTC
great in all respects, I love the particle effects
qkerguelen
24. Aug 2015 · 15:30 UTC
Great job, i really liked the graphics and it was really fun to destroy everything!
Elenesski
24. Aug 2015 · 17:04 UTC
Surprisingly addictive. Great concept. Awesome job.
pighead10
24. Aug 2015 · 22:12 UTC
Extremely satisfying. Fun game.
Deadpan-Gamez
25. Aug 2015 · 22:04 UTC
Really fun little game, music was amazing art the controls great job :)
jodizzle
26. Aug 2015 · 02:29 UTC
What a great entry! I loved this game, definitely one of my favorites so far. It's great to see a game embellish one of the funner sides of the SimCity genre, and embrace the ld33 theme with style. Plus, the audio was just about perfect; definitely a highlight.

There are some features missing that I would like to see eventually: opportunities for disasters to combo (this might require a greater set of available disasters), a greater diversity in level challenges, and the ability to shoot water up and down, not just left and right (this one was more inexplicable -- was I just screwing something up?). But, all in all, it's an amazing compo product. Congrats.
APC
27. Aug 2015 · 19:09 UTC
I thought it was really good. It was a creative idea that went with the theme. I really liked the was the tsunamis looked (even if it did slow down my computer lol)
Joror
27. Aug 2015 · 22:24 UTC
Ah CGA-ish simcityscaping... cool! Took me a little while to get the controls down. A 'target' high score or even a percentage of total score would have been cool to add. :)
dalbinblue
27. Aug 2015 · 23:28 UTC
Definitely reminds me of SimCity, specifically what I would do to my brother's cities when he wasn't looking. Definitely a nice laid back game. I got through all the levels without a problem, which either means I'm amazing at it, or more likely there isn't a fail condition. Quite fun, and funny to see the mother explode for no reason. Also one quick question. I noticed in the fourth screenshot the tsunami is moving right, but I only ever got it to go left. How do you change the direction of the attacks?
🎤 TerraCottaFrog
28. Aug 2015 · 00:20 UTC
You change the direction of attacks by using the mouse. An arrow appears, but I should have made it clearer. I edited the description to point that out. There is no fail condition. You just try for the highest score you can.
Druid
28. Aug 2015 · 14:08 UTC
Probably most catchy game gere! Amazing idea, ultimate gameplay and neat graphics! All 5 for you sir!
redzero
28. Aug 2015 · 14:30 UTC
Awesome game!
voidstar33
28. Aug 2015 · 16:45 UTC
Very engaging game. Fun particle effects and tsunami is awesome. Excellent work. Did not understand the scoring system though. Felt random. If you could add some challenges, it will be even more awesome.
freaknarf
29. Aug 2015 · 13:35 UTC
Great game :) the best part of sim city exploited...
That was fun and very destructive, i loved the very well done old school design and blastbeating music... The only bad point is that it lakes a bit of difficulty but crushing cities for high score is fine too ! Nice job !
mubox
31. Aug 2015 · 01:31 UTC
Interesting. :]
bodsey
01. Sep 2015 · 17:42 UTC
Yeah I can see the inspiration from the early Sim Cities XD it's a nice idea and a solid execution. I wish I had more info about how things work, I'm a bit confused
MrTwister
03. Sep 2015 · 00:43 UTC
Incredibly fun game! Loved the whole look & feel. It was like playing the "random" disasters in SimCity.

SFXs were a bit too loud for my old ears I guess, but it didn't take away from the fun of destroying cities.

Awesome entry indeed. Good job!
Drauthius
03. Sep 2015 · 18:24 UTC
Really good entry. Would have been nice if each level had a goal, like X% destruction or X number of points.
Jupiter_Hadley
06. Sep 2015 · 13:14 UTC
Nice game. I included it in part 19 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) http://youtu.be/bouSnGLQUcs
Mubox
14. Sep 2015 · 23:07 UTC
We have fixed our game, if you want to see it again. ^^
Thank you.