Astral Abyss by darthone
A space exploration game where the goal is to get deepest into space by settling up settlements to further supply your colony. The white dotted line indicates the settled planet farthest to your home planet which is marked by a green circle. The goal is maximize this distance, getting your colony deeper into space.
Your resources and tick rate are shown in the top bar - WASD - move the camera around - Q/E or scroll - to zoom in/out - M - toggle sound off/on - Click on an unsettled planet and press C to settle it - The cost to settle is shown in the bottom left and is based on how far it is from your closet other settled planet. - If there are enemies, send enough of the correct attack ships to eliminate them. The cost to send these ships are based on how far it is to your closest settled planet. - 1 - sends a rock ship, costs more blue mineral - 2 - sends a paper ship, costs more green gas - 3 - sends a scissors ship, costs more red ore - Press F to send an exploring ship in the direction your mouse is pointing - Hold it longer to send the ship farther which will cost more - Right click to cancel
Tools Used - Engine: Unity - Audio: FL Studio, Serum, Vital, Pendulate - GFX: Aseprite
| Link | https://www.dropbox.com/s/pr2c1r510pdm38w/Scripts.zip?dl=0 |
| Link | https://darthone.itch.io/ld-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/astral-abyss |
Ratings
| Overall | 249th | 3.7⭐ | 27🧑⚖️ |
| Fun | 481th | 3.28⭐ | 27🧑⚖️ |
| Innovation | 292th | 3.5⭐ | 27🧑⚖️ |
| Theme | 427th | 3.62⭐ | 27🧑⚖️ |
| Graphics | 494th | 3.38⭐ | 27🧑⚖️ |
| Audio | 386th | 3.26⭐ | 27🧑⚖️ |
| Mood | 184th | 3.7⭐ | 27🧑⚖️ |
| Given | 30🗳️ | 30🗨️ |
Sorry if it sounds harsh, i think the game would work with slight improvements, you definitely put a lot of work into it. Art and music are nice and it runs perfectly
I think you could really build on this idea, and make bigger project out of it! Amazing job overall!:)
It took me a few seconds to understand how the game works (still not sure I understand the attacking mechanic).
But it still was a fun and calming experience.
Good job! :)
It took me a while, but I finally figured out the rock/paper/scissors thing. Overall I'm just really enjoying playing this :)
My main feedback is that, after exploring and expanding for a while, it becomes quite repetitive. Perhaps consider adding some strategic/puzzle elements to keep the player engaged, or maybe add a progression system to reward the playing for going deeper into space.
Good music. No sound effects?
The found the explore/settle loop combined with the music made it very chill.
