Unfathomable by tjm

[raw]
made by tjm for Ludum Dare 48 (COMPO)

image<em>002</em>0002.png image<em>012</em>0016.png image<em>006</em>0012.png Explore an ocean in a tiny ship with nothing weighing you down!

Fall onto an alien planet and explore deep undersea caves. Take on ballast to descend further, but beware of the hostile flora and fauna! Web build available, keyboard or game controllers supported.

Tools and libraries used: - Unity - FMod Studio - Better Minimal WebGL Template - Playscii - Bullet Fury - jsfxr - MRMOText Charset - Lexend font - Sanita Swashed font - Substance Designer - All in 1 Sprite Shader - PixLR E - Ableton Live 9 Lite - Samsung Note 5 camera and microphone

(Post-submission update 2021/04/26 0330 BST: Fixed a possible softlock if the player collects ballast tanks out of order, by moving one and ensuring they have a minimum number at the next checkpoint. This also fixes a tutorial prompt that was not displaying correctly, and corrects the app name and icon for the windows build.)

(Post-submission update 2021/04/26 1130 BST: Fixed graphical glitches in the windows build when running at 1080p or higher.)

Ratings

Overall 487th 3.413⭐ 25🧑‍⚖️
Fun 637th 3.022⭐ 25🧑‍⚖️
Innovation 314th 3.457⭐ 25🧑‍⚖️
Theme 278th 3.848⭐ 25🧑‍⚖️
Graphics 572th 3.217⭐ 25🧑‍⚖️
Audio 543th 2.913⭐ 25🧑‍⚖️
Humor 570th 2.065⭐ 25🧑‍⚖️
Mood 548th 3.087⭐ 25🧑‍⚖️
Given 26🗳️ 25🗨️

Feedback

Bungalow
26. Apr 2021 · 11:46 UTC
This game is really really cute! :) I'm in love with the use of pictures as the background! Really gives every level a nice mood. It's got responsive controls and intuitive gameplay, awesome job!!
mdotedot
26. Apr 2021 · 11:46 UTC
Nice those out-of-place textures. I like the way that I barely seem to reach the target. 'Feels' good.
snesgaard
26. Apr 2021 · 11:50 UTC
Very interesting mechanics and take on the theme!
Falcon_Lc
26. Apr 2021 · 11:51 UTC
The game is really interesting I think, and the physics of the character is really cool to play, even if it is difficult to handle, it brings some challenge
Sashabox
26. Apr 2021 · 11:53 UTC
Really creative, nice design. I rate this 10/10.
Hotpaw
26. Apr 2021 · 11:54 UTC
Litterely first thing that happened was me bouncing up on the cliff and getting stuck and had to restar.
![2fa1ecd87c61fcbc2ca197cb2eb05ac4.png](///raw/fe7/c3/z/3d642.png)
Then i managed to play some more before i couldn't move upwards any more, the controllers didnt feel so nice because it felt like i had to brute force them to be able to get deeper and then i couldnt get up, maybe i misunderstood a mechanic. I was really looking forward to exploring but it happened over and over, please ping me if there was a misunderstanding , wanted to be honest so you don't lose rating because of a bug!
WongKongPhooey
26. Apr 2021 · 11:54 UTC
Nice job, you created a cool atmosphere and mood that suited the game. The puzzle elements were easy enough to not get stuck, but hard enough to need to give them thought. Well done!
LDJam user 237588
26. Apr 2021 · 11:55 UTC
The game mechanic is really interesting compared to most sea-diving games!
Voxel Forest
26. Apr 2021 · 11:55 UTC
That a very nice game, very cool idea to use weight to be able to dive deeper. And it was very fun and a strangely good idea to use grass photo for the undersea background.
axeltherabbit
26. Apr 2021 · 12:07 UTC
Well done, I love the graphics mixed with photographs in the background, and the really nice end scene.

The game is well balanced, the checkpoint are well placed and they don't make the game too frustrating.

I also like the "exploration" and the enemies design



@hotpaw you have to find and grab the little "pills" to go deeper, it's part of the mechanic, it's not a bug
Hotpaw
26. Apr 2021 · 12:09 UTC
@axeltherabbit ! thank you for explaining, why couldnt i get up from the depths, was i too heavy?
Roboolet
26. Apr 2021 · 12:14 UTC
Nicely polished game, really like the intro sequence. I thought the pictures in the background were a bit jarring at first, but i warmed up to it eventually. I feel like the game was a bit too easy though, since dying has no real effect other than setting you back, i just ended up brute-forcing my way through the enemy bullet patterns
axeltherabbit
26. Apr 2021 · 12:16 UTC
@hotpaw yes, at one point you will take "pills" that make you lighter
🎤 tjm
26. Apr 2021 · 12:16 UTC
Thanks for the kind words, everyone!

@hotpaw You're right, I should probably have made the cliffs on the first screen a bit higher since I haven't taught the player the "return to checkpoint" button at that point! For the rest of your comments, it's hard to say whether you were experiencing a bug or not; the controls are definitely intended to feel like a struggle to descend, with many tanks only just reachable - and once you have them, it's deliberately difficult to get back up again. It should always be possible to collect all tanks, though (except on the screen that deliberately traps you to teach the "return to checkpoint" button). But with all that said, you may well still have encountered a bug! There may be edge cases I didn't find in testing where collecting tanks in a certain order traps you; unfortunately it's difficult to test every path in a game like this without watching other people play it. Hope you were able to find some enjoyment in the game in spite of that!
Hotpaw
26. Apr 2021 · 12:18 UTC
@tjim solid, i will try it again with the new advice!
🎤 tjm
26. Apr 2021 · 12:27 UTC
@roboolet Thanks! Difficulty balancing for a jam game is always a tricky decision, yeah; if you go for difficulty it's easy to make it too much for people (I should know, I'm one of the people most of these games are too difficult for!). I decided to go with making it easy (or cheeseable) enough that anyone can complete it, so as many people as possible get to see the full game. People who want to challenge themselves can always try to play through without getting hit!
Justin_C
26. Apr 2021 · 13:00 UTC
I really like the art style. And the buoyancy mechanic is unique and interesting.
PD Dev
26. Apr 2021 · 14:21 UTC
I quite like the concept of your game. It feels quite unique and I don't remember seing something similar before. The pictures in the background look really good, but I don't see them fitting the underwater scene.
🎤 tjm
26. Apr 2021 · 14:39 UTC
@pd-dev Thanks! I wanted to use proper underwater photographs, but it turns out that's not really achievable with no specialised equipment and only 48 hours notice! :sweat_smile: I experimented with filters for the early stages, but the effect was weak enough that I decided not to bother for the later ones and just tried to go for an impactful look. Thanks for playing!
INCD021
28. Apr 2021 · 13:01 UTC
Gerat idea.. Don't think I have seen that in any of the other games I have tried.. I like it :)
Allround a solid game, grat job :thumbsup:
Katsuhira
28. Apr 2021 · 13:39 UTC
Sometimes it is a bit hard to see where the exits are. Other than that neat little game!
Eugenik
28. Apr 2021 · 13:45 UTC
Cool game!.
Le Slo
05. May 2021 · 09:06 UTC
Interesting buoyancy mechanic that however feels sometimes frustrating because of the slowness of movement. I would like to see something similar in a more exagerated way in smaller levels, I'm seeing some potential for "platformer" puzzles, where the pills need to be taken in an specific order, while currently the game is a collectathon, where you can go to the next area once you grab all the pills (yellow area was the most interesting). Also enemies were really hard to avoid, they shot a lot of bullets in very big arcs or with a randomness that made them even more lethal, fortunately the pills wouldn't respawn, so dying felt less punishing.