Unfathomable by tjm
Explore an ocean in a tiny ship with nothing weighing you down!
Fall onto an alien planet and explore deep undersea caves. Take on ballast to descend further, but beware of the hostile flora and fauna! Web build available, keyboard or game controllers supported.
Tools and libraries used: - Unity - FMod Studio - Better Minimal WebGL Template - Playscii - Bullet Fury - jsfxr - MRMOText Charset - Lexend font - Sanita Swashed font - Substance Designer - All in 1 Sprite Shader - PixLR E - Ableton Live 9 Lite - Samsung Note 5 camera and microphone
(Post-submission update 2021/04/26 0330 BST: Fixed a possible softlock if the player collects ballast tanks out of order, by moving one and ensuring they have a minimum number at the next checkpoint. This also fixes a tutorial prompt that was not displaying correctly, and corrects the app name and icon for the windows build.)
(Post-submission update 2021/04/26 1130 BST: Fixed graphical glitches in the windows build when running at 1080p or higher.)
| Link | https://tjm35.itch.io/unfathomable |
| Link | https://tjm35.itch.io/unfathomable |
| Link | https://github.com/tjm35/Cobalt |
| Original URL | https://ldjam.com/events/ludum-dare/48/unfathomable |
Ratings
| Overall | 487th | 3.413⭐ | 25🧑⚖️ |
| Fun | 637th | 3.022⭐ | 25🧑⚖️ |
| Innovation | 314th | 3.457⭐ | 25🧑⚖️ |
| Theme | 278th | 3.848⭐ | 25🧑⚖️ |
| Graphics | 572th | 3.217⭐ | 25🧑⚖️ |
| Audio | 543th | 2.913⭐ | 25🧑⚖️ |
| Humor | 570th | 2.065⭐ | 25🧑⚖️ |
| Mood | 548th | 3.087⭐ | 25🧑⚖️ |
| Given | 26🗳️ | 25🗨️ |

Then i managed to play some more before i couldn't move upwards any more, the controllers didnt feel so nice because it felt like i had to brute force them to be able to get deeper and then i couldnt get up, maybe i misunderstood a mechanic. I was really looking forward to exploring but it happened over and over, please ping me if there was a misunderstanding , wanted to be honest so you don't lose rating because of a bug!
The game is well balanced, the checkpoint are well placed and they don't make the game too frustrating.
I also like the "exploration" and the enemies design
@hotpaw you have to find and grab the little "pills" to go deeper, it's part of the mechanic, it's not a bug
@hotpaw You're right, I should probably have made the cliffs on the first screen a bit higher since I haven't taught the player the "return to checkpoint" button at that point! For the rest of your comments, it's hard to say whether you were experiencing a bug or not; the controls are definitely intended to feel like a struggle to descend, with many tanks only just reachable - and once you have them, it's deliberately difficult to get back up again. It should always be possible to collect all tanks, though (except on the screen that deliberately traps you to teach the "return to checkpoint" button). But with all that said, you may well still have encountered a bug! There may be edge cases I didn't find in testing where collecting tanks in a certain order traps you; unfortunately it's difficult to test every path in a game like this without watching other people play it. Hope you were able to find some enjoyment in the game in spite of that!
Allround a solid game, grat job :thumbsup: