Ancient Maze (starring Mathilda Ayume) by Linky439

[raw]
made by Linky439 for Ludum Dare 48 (COMPO)

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Mathilda Ayume is a famous explorer, as she scouts the world's hidden treasures alongside her teammate for the last twelve years, Rodolphe Digdurt.

The two of them are now aiming at the treasure of the Ancient Maze, a cave so deadly no explorer ever came back alive from. However, as Mathilda jumped first inside the cave, Rodolphe closed the entrance on her, explaining it was his masterplan to avenge the fact Mathilda refused to date him when they started working together!

Now, Mathilda is left all alone in the darkness of the Ancient Maze. Find the treasure to exit the cave!

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Controls: - Arrow keys: move around - "X" key: Push large boulders (after collecting the "BOOT" power-up) - "C" key: Drill through cracked walls (after collecting the "DRILL" power-up) - "V" key: Ride on the water (after collecting the "RAFT" power-up)

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Walk on a campire fire (lit or not) to save the progress. Upon dying, you return to the latest campfire you visited.

Mathilda dies in one hit, unless you find the optionnal "HEART" power-up. A final optionnal power-up is the "TORCH" power-up, that allows you to see a bit further away around you.

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Game made by Linky439 for Ludum Dare 48.

Graphics, code, game design, audio by Linky439.

Fonts: "Press Start 2P" by Codeman38 and "Alkhemikal" by jeti

I made the game in a little less than a day of work due to personal constraints. Oh well, that was fun nonetheless!

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A fixed version has been published 8 hours after the original to remove the debug cheats, no other changes has been made.

If you play the original version, make sure you don't press the "N" key (goes to the next room and can get you inside walls), the "G" key (restarts the whole game) or the "Backspace" key (restarts the room you are in).

Ratings

Overall 263th 3.688⭐ 26🧑‍⚖️
Fun 391th 3.417⭐ 26🧑‍⚖️
Innovation 735th 2.688⭐ 26🧑‍⚖️
Theme 409th 3.646⭐ 26🧑‍⚖️
Graphics 125th 4.042⭐ 26🧑‍⚖️
Audio 190th 3.625⭐ 26🧑‍⚖️
Mood 111th 3.875⭐ 26🧑‍⚖️
Given 24🗳️ 24🗨️

Feedback

patvanmackelberg
26. Apr 2021 · 15:11 UTC
Very classic, and well put together. I couldn't find my way out of the first area - but it felt great, like a classic gameboy game :)
Vitor Figueredo
26. Apr 2021 · 15:32 UTC
This game is well-made. The colors are really beautiful and it has that GameBoy vibe to it. It's also really challenging as you can't see very far and have many paths to explore. I think it's hard but not unfair which is very good. The one thing I'd add is perhaps stairs serving as checkpoints.
Mexou
27. Apr 2021 · 11:40 UTC
Chapeau pour avoir fait ça en si peu de temps, j'ai trouvé l'expérience globalement sympathique ! Le concept n'est pas très original mais c'est bien exécuté
Je pense que tu avais la volonté de faire de pas si accessible que ça mais sans que ça soit un enfer non plus, je trouve que c'est réussi !

Au début les déplacements pixels par pixels et les collisions strictes m'ont un peu gênées, mais au final on intègre bien ces contraintes et le jeu se joue un peu de ça dans les différentes difficultés qu'on trouve.

Quelques pistes d'améliorations, au cas où :
* Toute la première partie du jeu, j'espérais vraiment avoir un power up pour agrandir le halo lumineux autour du perso. C'est super que tu l'ais fait, c'était une bonne surprise feel good.
* Je trouve dommage qu'il n'y ait pas d'indicateur visuel ou sonore pour mieux saisir les cycles de danger des pièges (canons et pointes) : on se retrouve souvent à attendre pour rien devant les traps car on ne sait pas si le cycle va se déclencher ou si au contraire on a le temps. C'est le plus gros point de frustration pour moi
* Cela manque peut-être d'1 ou 2 checkpoints, certains passages sont assez punitifs et c'est dommage de devoir recommencer une si grosse portion du niveau. Je pense notamment au cul de sac juste avant un checkpoint en haut à droite de la seconde map
* Peut-être du détail, mais changer la palette de couleur du décor donnerait une plus grande sensation de progression quand on change d'étage !

Encore bravo, c'était super chouette j'ai bien apprécié :slight_smile:
arista
27. Apr 2021 · 16:35 UTC
I had trouble finishing the game but I loved the dark ambiance and the retro look!
antonishig
27. Apr 2021 · 19:47 UTC
Wow. Love the b/w style, it has a really nice retro feel. Walking in the room filled with fire traps without seeing the exit was a fantastic climax
Great work!!
Train27
27. Apr 2021 · 23:16 UTC
Not gonna lie, it took me a while to beat the game :laughing:

:heavy_check_mark: The game was truly infuriating, but in the good way. It is difficult, but not punishing*.

The visual style fits very well together, and the sound effects are good too, although a few of them seem to be missing (like the "cannon" trap).

The "torchlight" upgrade was HUGE, it's like a different game with it.

:x: I agree with pretty much everything @mexou has said:
- the traps cycle is very hard to determine because there ir no sound feedback or anything like that
- as there are some hard spots close to new checkpoints, it feel bad to die just before one, which sadly happens multiple times :slight_frown:
- all the floors feel a little samey, differentiated only but the (scarce) use of the power-ups, and a greater number of traps
automatonvx
27. Apr 2021 · 23:56 UTC
Phew made it to the end eventually.. I have to say it was a little infuriating because the timer for spikes is quite long I kept getting impatient and chancing it and inevitably getting killed. Love the minimal retro aesthetic and artwork was really nice. Basically agree completely with the feedback from @mexou. I have a habit of getting lost in games anyway so a maze game was likely to be a bit frustrating for me personally. Would have been nice to see a a bit more variation of obstacles I was defintely feeling like I had seen enough of the old wait for the spike by the end. So maybe a little long for the amount of obstacle variation on offer. Also before you get the torch upgrade the tiny light area combined with the one shot death feels maybe a bit harsh. Music had a nice feel to it but in the end the loop got to repetetive for me and i had to mute. Overall nicely put together a solid entry.
noxymu5
28. Apr 2021 · 23:48 UTC
Really solid entry. The only fact that annoys is that player hitbox is not obvious and i had few unfair deaths.
BoxedMeatRevolution
29. Apr 2021 · 04:26 UTC
Was pretty fun getting to learn the layout of the map. Even after I beat the game, I know there were a few optional areas that I didn't get a chance to see. Music was also nice. Even if you didn't have time to make new features for each of the different floors, I think it would have helped a lot with differentiating them to have each floor have a different focus in level design. Ex: maybe one floor with narrow passages and spikes, and another with wide open areas and flame pits, or something like that.
oc1d
29. Apr 2021 · 06:18 UTC
I downloaded the fix version. Windows did not let me run it, instead it got banned and removed by windows defender.

:(

![ancientMazeJPG.JPG](///raw/e3a/b3/z/41802.jpg)

It says it contains viruses.
Alina Baybulatova
29. Apr 2021 · 06:29 UTC
Good graphic and colour style! I really have fun to play this game! Thank you) Great job)
kfischer-okarin
29. Apr 2021 · 07:47 UTC
Nice retro GB optic and sound :) Dying after just one hit made it quite difficult but it was still fun :) Good job!
🎤 Linky439
29. Apr 2021 · 20:57 UTC
@oc1d : very strange, I don't know what could cause this... :(

@patvanmackelberg @mexou @arista @vitor-figueredo @antonishig @automatonvx @noxymu5 @boxedmeatrevolution @alina-baybulatova @kfischer-okarin Thanks for your feedbacks! Yeah, the hitbox can be sometimes a bit tough to read, but it's nice to see you enjoyed the game!
saintchristopher777
29. Apr 2021 · 23:40 UTC
This is really cool! With the upgrades and good level design if seems pretty complete! My only constructive feedback is that it might be good if the player sprite/hitbox was _slightly_ smaller that the corridors, so that getting into a t-intersection (for instance) didn't take quite as much precision.

Great entry!
alexhall
29. Apr 2021 · 23:41 UTC
Oozes with style, good level design, but very punishing ^^ Some deaths while learning the dangers of the maze were frustrating ;)
PiJaMar
01. May 2021 · 01:40 UTC
Very well put together, masterful level design. Definitely had some punishing areas, but it never felt cheap or unfair. The only nitpick I have is that the player movement sometimes gets a bit imprecise and it's hard to know exactly in what "tile" you're at, which makes some specific sections a bit more frustrating than necessary. Art and sound are amazing, very pleasing for my nostalgic taste :smile:
Harmadillo
01. May 2021 · 13:07 UTC
Enjoyable game. Game play and graphics were very good. Liked the style. Minor frustrations were navigating on T junctions and judging distance to stand safely between 2 traps.
LDJam user 239493
01. May 2021 · 19:54 UTC
Really great art and music; reminds me of Total Party Kill. Very impressive for 48 hours.
Trexxak
01. May 2021 · 22:43 UTC
I too had the game trigger Windows Defender, weirdly enough though, the original version didn't have that issue.

So to the game itself: Incredibly solid entry for a COMPO! It did take me a bit until I made it through, but it definitely was worth it :D
Bobafett89
08. May 2021 · 12:04 UTC
Nice game, i like music and retro art style, radius of view with torch feels comfortable maybe too much, but brightness starting to feels very uncomfortable. Well done!
tessahardin
11. May 2021 · 15:47 UTC
what a great game. I really enjoyed the art and simplistic color palette. and incredibly impressive for only spending one day on it all by yourself!
anchorlight
18. May 2021 · 08:42 UTC
I apologize for how long it took me to get around to playing this game.

Stellar work on the presentation. The art is very clean and conveys the purpose of most objects well. I did end up dying plenty to stage hazards anyway, but that's my own fault. The level feels a little convoluted at times, but as far as the theme goes I wouldn't have it any other way.

The music is great for the style. I do feel like some measures get a little chaotic here and there. The unusual time signature and syncopation gives off a sort of sea shanty feel to the track that really adds something to the game, and I'd love to hear the song on its own outside of the game.

I did have the audio cut out once or twice, and I'm not sure if this is a game issue or the fact that I ran the game on Linux. That's basically it for bugs.

All in all, this is a great entry, and that's ignoring the time it took. The fact that you not only submitted it for Compo but didn't even use the full Compo time is awesome, and makes me wonder what you would have changed with a little more time.