Lost Shrimp by Falcon_Lc
Discover the depths of the oceans through the story of a pistol shrimp
Ratings
| Overall | 692th | 3.105⭐ | 21🧑⚖️ |
| Fun | 664th | 2.974⭐ | 21🧑⚖️ |
| Innovation | 823th | 2.395⭐ | 21🧑⚖️ |
| Theme | 671th | 3.184⭐ | 21🧑⚖️ |
| Graphics | 313th | 3.658⭐ | 21🧑⚖️ |
| Mood | 535th | 3.105⭐ | 21🧑⚖️ |
| Given | 5🗳️ | 5🗨️ |
Adding some ocean themed power ups to turn your shrimp into a super shrimp would be pretty fun.
Nice work on the entry
Nice work on the art, I love the fact that you made a shoot'em'up with a shrimp :rofl:
It's sad there is no audio :cry: but within 48h, I understand that you can't do everything.
The big problem of the game are the controls. I think it should be better to not move the shrimp to the direction you place your mouse on, but simply on the horizontal/vertical axis. Because it's tricky to dodge enemies when your controls are inverted (you look down).
The visuals are really goods. Reminded me of an old PC game but I can't recall which one.
Great work.
Game gets repetitive fast, though it would be complicated to add enemies with different mechanics or some mini-bosses, but it's complicated in 48 hours alone.
As said before, the controls aren't that intuitive, and moving with wasd on vertical/horizontal axis would have been easier.
Once it clicked the movement seemed pretty natural and organic, and the shooting was very satisfying with a big impact.
Nice enemy verity but I wish there were powerups for the shrimp.
As far as theme goes I think some inwards motion and fade for the background assets could imitate the feeling of constantly diving deeper.