trabitboy_ld_48 by trabitboy
Go deeper and deeper to find the devil below, armed with your reliable blaster.
Blow everything up as you make your way deeper and deeper to find out if the demon exists !
https://www.youtube.com/watch?v=qzdtlNYXvdk
Written in lua+love2d , graphics and animations using zaz2nim.
| Link | https://trabitboy.itch.io/trabitboy-ld48 |
| Link | https://trabitboy.itch.io/trabitboy-ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/trabitboy-ld-48 |
Ratings
| Overall | 883th | 2.413⭐ | 25🧑⚖️ |
| Fun | 858th | 2.348⭐ | 25🧑⚖️ |
| Innovation | 896th | 1.717⭐ | 25🧑⚖️ |
| Theme | 805th | 2.804⭐ | 25🧑⚖️ |
| Graphics | 790th | 2.652⭐ | 25🧑⚖️ |
| Humor | 528th | 2.225⭐ | 22🧑⚖️ |
| Mood | 748th | 2.652⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 27🗨️ |
I think you nailed the fun aspect of the game. It's surprisingly fun blowing rocks up and shooting the enemies.
I also really like the graphics, they are unusual and great.
The jump is a bit floaty, but I'm sure you know that. If you're looking for a better feel in that regard I recommend Matt Thorson's (maker of Celeste) Strawberry project. You can see how he usually implements 2d platformer physics that feel just right.
You probably ran out of time, but a shooting and hit sound would've added a lot.
Overall really cool. I like it.
Error
plycommon.lua:40: attempt to concatenate global 'urightCorner' (a nil value)
Traceback
plycommon.lua:40: in function 'oneOfCornersInWall'
plyjump.lua:30: in function 'bhv'
game.lua:149: in function 'updfunc'
main.lua:74: in function 'update'
[C]: in function 'xpcall'
Once I got past the error - I actually kind of enjoyed the game. The controls are BUSTED, super strange gravity that goes up slowly and down quickly. But it was all broken in a charming way. I actually had fun jumping around and shooting maggots. If there is one thing that would have made this even better for me - it would be having no latency for when I fire a fireball - it just feels like I'm not the one shooting when there's that bit of delay between the key down and the actual fireball showing up. Still it was fun and a bit interesting to navigate the maze and maggots. Thank you for the game!
I liked having multiple paths to choose from, that added a bit more depth to the gameplay. It would be nice to have an easier first encounter with the maggots, so you can figure out that you need multiple shots to kill one. Adding transparency to the sprites would be nice. Yeah very simple game, but tries to accomplish nothing more.
Спасибо за игру ^_^