Tetra Rogue by Ryan Harriman

[raw]
made by Ryan Harriman for Ludum Dare 48 (COMPO)

Hello,

This is my second jam and my first compo submission. This is my second completed game.

The theme deeper and deeper really lends itself to rogue likes I think. This is an idea I've been thinking about for several years and always wanted to do.

The game borrows from the game Tetra Master which was a sub game in Final Fantasy 9. I always though with a few new mechanics it could become a stand alone game. I also though that game was overly complicated in the rules and it could be cleaned up to understand in an easier way.

I think this game is successful in a lot of ways. The scope is quite large and I'm happy I was able to get almost everything I wanted to in. I still have many features to add, not least of which is art and sound. As far as gameplay goes there is so much more that can be done with this system and making unique character classes that feel different from one another.

I learned a lot about coding in the past year and I feel like it came out in this.

If you like the idea of the game check back in from time to time as I will be updating it regularly. Also I am looking to hire an artist to design sprites. I would like to have it fully animated with each unit having its own unique look.

Thanks for all your support I look forward to playing all your games, Ryan Harriman

Also please forgive my use of some Open Source sprites in my tutorial only. I made it before I replaced them for the actual game. Everything in the actual game I made.

Ratings

Overall 790th 2.9⭐ 22🧑‍⚖️
Fun 806th 2.625⭐ 22🧑‍⚖️
Innovation 394th 3.325⭐ 22🧑‍⚖️
Theme 861th 2.35⭐ 22🧑‍⚖️
Graphics 857th 2.25⭐ 22🧑‍⚖️
Humor 644th 1.632⭐ 21🧑‍⚖️
Mood 810th 2.275⭐ 22🧑‍⚖️
Given 17🗳️ 10🗨️

Feedback

ScalphaMission
26. Apr 2021 · 14:16 UTC
I think you're link may be wrong. If you have an itch page we need a link to it instead.

Something like: yourname.itch.io/your-game
metadept
26. Apr 2021 · 14:36 UTC
Link doesn't work for me either, unfortunately. It gets to a "loading your game for the first time" message but seems to be stuck there.
IndigoWolf
26. Apr 2021 · 16:08 UTC
Same for me as others have said the link appears to be incorrect.
joonamo
26. Apr 2021 · 17:28 UTC
Same for me! Stuck with "Loading game for the first time...", please ping me when you have fixed the link! :)
🎤 Ryan Harriman
26. Apr 2021 · 18:05 UTC
Sorry everyone I believe I fixed the link
FussenKuh
26. Apr 2021 · 18:41 UTC
I think the link is working now. The game loads and I can read through the "How to Play" section. However, when I actually try to play, I believe I'm now looking at a cropped gameboard :/

I have a message at the top of the window stating: "Screen resolution is smaller than the reference resolution. Image may appear stretched or cropped."

I then only see a couple grey squares and a couple cards, but I can't interact with any of them.
🎤 Ryan Harriman
26. Apr 2021 · 19:45 UTC
Ok I fixed everything please let me know if anyone else has problems playing.
my_name_isnt_bob
29. Apr 2021 · 01:34 UTC
I can't seam to get the game to do much, the first click I get a unit to show up and he immediately gets killed. I tried clicking everywhere I could, but nothing after the first
TheAxe316
29. Apr 2021 · 01:35 UTC
Cool game. It was difficult to understand at first but I like the inclusion of the how to screen. It was quite challenging though, but I like the idea of venturing deeper and getting the chance to upgrade your stats! Nice job
DoctorTM
29. Apr 2021 · 01:38 UTC
Interesting game, nice concept. Great job on the compo
alec
29. Apr 2021 · 01:42 UTC
Tricky but rewarding gameplay! It took me a couple of games to get to a tie, but I think this is more my fault then an game imbalance haha. One thing that would be nice is if there was some sort of indication for the currently selected unit. I'm also impressed by the opponent AI. Overall great job!
frompdx
29. Apr 2021 · 01:44 UTC
Nice concept overall. Good for a compo entry. The tutorial was well done.
EOShadows
29. Apr 2021 · 06:47 UTC
Great game! It was very entertaining and had a very neat and innovative game mechanic. I found myself having to really think about strategy, which I think was great for this game. Also, I like your description on this page. I've never really seen anyone go into so much detail about the inspiration and stuff for their ludum dare entry before, so it's cool that you put so much effort into it. I did feel that there could have been a bit more explanation in the tutorial of the game, such as which color coins were worth more. Also, I came across a bug where, if I go into the tutorial, and as soon as I get back to the main menu go back into the tutorial, the game throws a null reference exception, but other than that I think this game was really well made! I might also add, as more of a suggestion, that maybe you could have emphasized your nod towards the theme just a bit more with perhaps visual in each level that showed "your going down a level, deeper into the dungeon" but that would have course been simply an extra detail. Overall though, I really liked this game. Well done! I hope my feedback helps.
lilkrit
14. May 2021 · 02:33 UTC
That's a very complex game for a game compo :)
tiffi_gaming
14. May 2021 · 18:59 UTC
Wow, that game was deeper than expected (pun intended)
Edur
14. May 2021 · 19:30 UTC
Complicated game but interesting.
nyxkn
14. May 2021 · 19:37 UTC
Nice! I remember playing the game in FF9 and being absolutely addicted to it. Thanks a lot for the refreshing the memories :D
Overall I'd say it's a little confusing. I had a rough idea of how it would work but most of the times I'd just be guessing and hoping I'd get things to flip :) It wasn't obvious how flip chains would go down. Menuing was a little confusing too and it wasn't so clear where you had to click to move on.
With some sounds and music and slighly more intuitive UI it would have been excellent!
Yword
16. May 2021 · 16:11 UTC
Wow, nice idea and clever implementation, and it reminds me of playing Tetra Master in Final Fantasy IX!