Tetra Rogue by Ryan Harriman
Hello,
This is my second jam and my first compo submission. This is my second completed game.
The theme deeper and deeper really lends itself to rogue likes I think. This is an idea I've been thinking about for several years and always wanted to do.
The game borrows from the game Tetra Master which was a sub game in Final Fantasy 9. I always though with a few new mechanics it could become a stand alone game. I also though that game was overly complicated in the rules and it could be cleaned up to understand in an easier way.
I think this game is successful in a lot of ways. The scope is quite large and I'm happy I was able to get almost everything I wanted to in. I still have many features to add, not least of which is art and sound. As far as gameplay goes there is so much more that can be done with this system and making unique character classes that feel different from one another.
I learned a lot about coding in the past year and I feel like it came out in this.
If you like the idea of the game check back in from time to time as I will be updating it regularly. Also I am looking to hire an artist to design sprites. I would like to have it fully animated with each unit having its own unique look.
Thanks for all your support I look forward to playing all your games, Ryan Harriman
Also please forgive my use of some Open Source sprites in my tutorial only. I made it before I replaced them for the actual game. Everything in the actual game I made.
| Link | https://ryyguy31.itch.io/tetra-rogue |
| Original URL | https://ldjam.com/events/ludum-dare/48/tetra-rogue |
Ratings
| Overall | 790th | 2.9⭐ | 22🧑⚖️ |
| Fun | 806th | 2.625⭐ | 22🧑⚖️ |
| Innovation | 394th | 3.325⭐ | 22🧑⚖️ |
| Theme | 861th | 2.35⭐ | 22🧑⚖️ |
| Graphics | 857th | 2.25⭐ | 22🧑⚖️ |
| Humor | 644th | 1.632⭐ | 21🧑⚖️ |
| Mood | 810th | 2.275⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
Something like: yourname.itch.io/your-game
I have a message at the top of the window stating: "Screen resolution is smaller than the reference resolution. Image may appear stretched or cropped."
I then only see a couple grey squares and a couple cards, but I can't interact with any of them.
Overall I'd say it's a little confusing. I had a rough idea of how it would work but most of the times I'd just be guessing and hoping I'd get things to flip :) It wasn't obvious how flip chains would go down. Menuing was a little confusing too and it wasn't so clear where you had to click to move on.
With some sounds and music and slighly more intuitive UI it would have been excellent!