Into Conflict by C4Scar
You are a nation in this is a small strategy game. Your goal is to amass power to conquer all the territory on the map while not ruining your world reputation. Eventually, you will be attacked by all the other players. Will you be able to come out on top?
-WASD to move the camera around
-Left Click and Right Click to do stuff
Tried to fit the theme "Deeper and Deeper" by making a game where you get "deeper and deeper" into conflict.
| Itch.io | https://c4scar.itch.io/in |
| github | https://github.com/C4Scar/LD48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/into-conflict |
Ratings
| Overall | 784th | 2.922⭐ | 60🧑⚖️ |
| Fun | 704th | 2.879⭐ | 60🧑⚖️ |
| Innovation | 504th | 3.114⭐ | 59🧑⚖️ |
| Theme | 847th | 2.5⭐ | 61🧑⚖️ |
| Graphics | 843th | 2.39⭐ | 61🧑⚖️ |
| Audio | 701th | 1.613⭐ | 42🧑⚖️ |
| Humor | 564th | 2.094⭐ | 50🧑⚖️ |
| Mood | 789th | 2.491⭐ | 56🧑⚖️ |
| Given | 65🗳️ | 99🗨️ |
I think I kind of figured it out eventually but by then I was quite far behind. Some other things, I still don't get.
I applaud you for taking a different approach to the theme, and I agree with @pdotjpg that "painting a map is always satisfying". The graphics, for as simple as they are, are a good part of that; once you get past the UI there's certainly a rewarding feeling to the little population meeples, and the way the water level cycles up and down is a nice touch.
Quite enjoyed the gameplay, I think with afew small balance tweeks it will be really fun. Tense gameplay!
But definatly an awesome game!!! Really liked the ideia and the presentation! A really simple art style but worked great!!!!
For the fighting, if you are the only one attacking then you take out the population eventually if you have enough troops but if there are other troops there then you have to fight them instead.
But I like the idea of a integer strategy game in the style of rymdkapsel. World domination with low number to make is more digestible. It seems the gameplay is skewed toward stealth attack at first and go ballistic as soon as the focus is on you.
I spent a good time with the game. Congrats :)
Interesting concept, I always love a global strategy when I see one. The interface needs a ton of improvements: what exactly happens on the screen feels confusing, half of the map is covered by the UI, and it isn't even clear what color the player is at first. Apart from that, with some tutorial that explains all mechanics in detail I believe this could be made into an interesting game!
I made a few incorrect assumptions when playing the game:
- I didn't know what color I was
- I thought the bigger countries would have a higher income. I guess they generate more population so they are more valuable that way?
- I didn't consider attacking gray countries
- Some things were off-screen, and I didn't think of using WASD until I had already won. (oops, I read the instructions but forgot about this part)
But that's it. Besides those mistakes, it was fun! I think the core gameplay is solid. I like the reputation idea.
After coming back to the comments section, I learned a bit more about how I should be playing. I then started to really understand what the game was all about. Big ol land grabs in the beginning while trying to keep a low profile. I really like how this game is divided into 3 phases:
1. "stealth phase" where you build your economy under wraps
2. A conquering phase where you take enemy territories while stomping out enemies in your own countries
3. All out war where you don't care about reputation anymore and go for the win. At some point you're left AND right clicking furiously on a zone to deploy everything you got.
I really enjoyed the territory battles. It was especially fun when there were 6 nations all battling for the same chunk of land. That's something you don't really see in a strategy game and it has a great fantasy to it.
I'm not sure if adding a tech system would add too much complexity or if the game's elegance is good enough. Really great base game concept here and I'm curious how you could expand it. Either way, very cool game. I had a bad first impression but I'm glad I stuck with it :)
With a bit more of a tutorial experience in the game and bit of balancing (maybe mostly AI work as you mention), this would be a pretty solid and novel strategy game. Nice work!
It would make a fun online io game with some more polish. :)
Also it was fun that once I gained too much power and the enemies started attacking then I could easily rush and crush them.
In general I felt this game has a lot of hidden depth behind it (heh, theme), and it reminded me fondly of all my CIV and RISK days.
Great job!