The Forgotten Halls by vfqd
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A cult management game about looking beneath the face of the world. Inspired by the 16th century Italian artist Piranesi and the novel by Susanna Clarke of the same name.
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Tools used: - Unity - Audacity - Aseprite - Wolfram Tones
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Ratings
| Overall | 77th | 4.023⭐ | 46🧑⚖️ |
| Fun | 306th | 3.545⭐ | 46🧑⚖️ |
| Innovation | 337th | 3.42⭐ | 46🧑⚖️ |
| Theme | 459th | 3.557⭐ | 46🧑⚖️ |
| Graphics | 23th | 4.42⭐ | 46🧑⚖️ |
| Audio | 113th | 3.83⭐ | 46🧑⚖️ |
| Mood | 7th | 4.477⭐ | 46🧑⚖️ |
| Given | 0🗳️ | 0🗨️ |
Amazing that 1 person generated this from scratch in 48 hours.
Reminds me of Fallen London, which is a good thing :)
With that said, my constructive criticism/nitpicking:
- I found the gameplay a bit linear/boring at times, it felt like there isn't much to do while waiting for the next rite to complete.
- Perhaps making the rites more like a tech tree with various branches would make the decision of which rite to do next more interesting
- perhaps a bit of a stretch thematically that the cultists have to build mines/sawmills/wharfs in the sewers of london, maybe they could be reskinned as something else that ties in better with the theme. Maybe instead of mines, you salvage junk, or send pickpockets to the surface etc
- while the sound is amazing, it would be nice to have some ambient background noise/music
- I wasn't sure where mines could be placed - I managed to place one by randomly hovering over sections of the map
- I was hoping for a bit more of an ending, at least another little paragraph of flavour text :)
But all in all I am in awe, well done sir
As said above, it just lacks a little something to do when you just have to wait, especially since the game stops when I alt-tab out ahah (on Linux, Linux build works btw!).
Other than that, I can only dream of the day I'll be as skilled as you. Keep up the great work !
I love the visuals. The sprites and effects look really awesome.
The gameplay, while realtively linear, is fun and I think there is an optimal strategy in here, to complete the game as fast as possible. On the other hand you could take your time and build a huge civilization.
Small critique points are:
I could not figure out where to put mines until the very end.
I don't know what affects the ritual speed and sometimes they get completed very slowly.
The ending is a bit underwhelming.
Still, I love this game, good job!
My only minor complaint is that exploring is really fast and the ending is a little anti-climactic the way it is right now, but despite that i really like this!
Amazing work in those two days.
I liked the graphics and mood, but I couldn't really figure out what to do. I found out how to click a space to build an alter, and then, nothing. It looks a little different on my ultra wide than on the screenshots, but I don't think I'm missing any UI elements.
I'm thinking I'll bookmark this one and come back to it later.
Mac users having issues, please read this:
https://ldjam.com/events/ludum-dare/47/the-looper-encounter/an-important-notice-for-mac-players-repost-for-48
Overall, very impressive, amazing graphics, good sounds, very well done.
It was a little hard to grasp the main gameplay loop and a little more tutorial at the beginning might have been nice to understand how all the mechanics played together, but on my second attempt I was able to reach the end without any of my acolytes dying of starvation.
I would love to see a more fleshed out version of this with voice acting and stuff, would definitely check it out on steam or another platform if it was developed further.
Great entry.
The game gave me Diablo 2 crossed with [Underhand](https://play.google.com/store/apps/details?id=edu.cornell.gdiac.underhand&hl=de&gl=US) vibes. I think that would be a game you could enjoy!
It's great you have a x3 option for the speed at which time passes - I say add a 5x & a 10x
The graphics fir together though - and you finished the project proper - thou I found the end card a tad underwhelming
Good game overall - thanks for sharing :)
Great job.