Annoying falling game by TomH1
Not much going on here just another janky platformer in unity. It's my first "complete" game (if you wanna call it that...) in unity and also my first ludum dare :smile:
Red bar is health and green is fatigue which is the number of jumps you have left. Fatigue probably should be removed as I think the game is most fun for short levels so it really doesn't play a real role.
For now the ranking system only depends on how many times you hit the walls. S rank = 0 wall hits etc. And all levels can be beaten with no wall hits! See if you can do it!
Controls: spacebar to jump, a/d or :arrowleft: / :arrowright: to move.

Ratings
| Overall | 835th | 2.729⭐ | 37🧑⚖️ |
| Fun | 591th | 3.1⭐ | 37🧑⚖️ |
| Innovation | 855th | 2.286⭐ | 37🧑⚖️ |
| Theme | 559th | 3.4⭐ | 37🧑⚖️ |
| Graphics | 873th | 1.912⭐ | 36🧑⚖️ |
| Audio | 708th | 1.091⭐ | 24🧑⚖️ |
| Humor | 627th | 1.804⭐ | 25🧑⚖️ |
| Mood | 825th | 2.096⭐ | 28🧑⚖️ |
| Given | 7🗳️ | 11🗨️ |
The level 3 is super challenging :D
Seriously though great first go. Congrats!
As for the game, itself, it's freaking difficult (especially if you don't remember that you can 'jump'), but I still had fun trying to get through the levels. Good job!
@yamzho Don't feel to bad! It took me about 30 minutes just playing level 2 to get a perfect score. Probably a sign I should have made things easier haha.
@javasaurus Thanks! Your comment and all the other really motivated me!
Strenghts :
- Straightforward gameplay loop
- Well-balanced challenge (life bar vs level length)
Possible improvements :
- A bunch of sound effects go a long way...but 48h is definitely very short.
All in all, congratualtions for your game !
I had fun =)
1) Minimap on the side of the screen
2) A small delay after respawning, as I usually was steering the wrong way from previous fall
Good job though!