Dig Deep Get Gold by Tim77
This is a rhythm/timing game where you try to collect as much gold as possible within 1 minute.
You choose left or right at each branch to decide which way to go. If you time your choice just right, you get a speed boost.
This is my first game jam entry (Ludum Dare 48 Compo). The theme of the jam is "deeper and deeper".
Total development time was about 16 hours.
Play it: https://tim77.itch.io/dig-deep-get-gold
Source code: https://github.com/timcode77/ld48
I used:
- Godot Game Engine 3.3
- Krita 4.4.2
- Reaper DAW 6.2
Ld 48 (DEBUG) 26042021 121055 pm.png

| Link | https://github.com/timcode77/ld48 |
| Link | https://tim77.itch.io/dig-deep-get-gold |
| Original URL | https://ldjam.com/events/ludum-dare/48/dig-deep-get-gold |
Ratings
| Overall | 457th | 3.455⭐ | 58🧑⚖️ |
| Fun | 306th | 3.545⭐ | 58🧑⚖️ |
| Innovation | 297th | 3.491⭐ | 58🧑⚖️ |
| Theme | 445th | 3.589⭐ | 58🧑⚖️ |
| Graphics | 742th | 2.804⭐ | 58🧑⚖️ |
| Audio | 328th | 3.355⭐ | 57🧑⚖️ |
| Humor | 581th | 2.024⭐ | 44🧑⚖️ |
| Mood | 625th | 2.969⭐ | 51🧑⚖️ |
| Given | 63🗳️ | 103🗨️ |
I dug and got 48 gold!
https://www.twitch.tv/videos/1004121404?t=01h38m02s
If you want to expand it, I'd make a more elaborate loosing condition, time can work but maybe add a way to replenish time, so you can have infinite matches with super high scores when you master the game.
Great job!! Simplicity at its finest! :D
A little bit of variety added to it I think would have gone a long way, such as some hazard randomly placed on the non-gold branch sometimes to punish the player for choosing wrong (even if they are on-rhythm).
I had a good time, good submission especially in the 16 hours like you said! Good job :)
Nice work!
I always enjoy clever one-mechanic games like this. It's all about timing correctly.
Visually the game is minimalistic and here it could benefit from using more player animations, particles, etc when the player gets the timing correct. There is a good amount of room for juiciness and satisfaction from the successful player action.
The audio follows the art as being minimalistic, but that's not necessarily bad. It's kind of hypnotic. One thing that could improve things would be to add more "umpf" to the audio. Maybe use more audio channels for the sound effects as now it feels a bit muffled.
The theme fits the gameplay as player descents deeper. This could serve gameplay more if there would be something more deeper. Like more difficult patterns, twist and turns, etc.
Overall nice entry. Well done!
One thing that would have made things more interesting would be to start zooming out over time, forcing people to choose between branching paths that might have more or less gold. Even just having to calculate 2 or 3 steps ahead would be a really interesting challenge.
Great job on your first LD!
Overall, great game. Well done for you first jam!