Deepest Mine by SmelJey
Simple game for Ludum Dare #48
Play as faction of dwarfs deep underground. There is no tutorial, so try this:
- You have a Castle (HQ rect), where you can recruit dwarves to fight for you
- You can create buildings. Currently available are: Power Plant which is used for lighting surroundings, Barricades (walls) and Factory for some dwarves upgrades.
- Each dwarf initially has a pickaxe. You can select him by left click and send them to the nearest ore vein by right click to gather resources
- While dwarf is selected, you can upgrade his weapon and armor (Note: dwarf can not gather resources with any weapon except pickaxe)
Be quick and prepare your defenses, because angry bugs soon will come to your base.
This version could be buggy, unbalanced and unplayable at all and I'm really sorry for that. It was my first solo gamejam and I ran out of time. But more content to come, so stay tuned!
**IMPORTANT: when playing in browser (WebGL) open in fullscreen to be able to hit the "play" button
Update 04.27: fixed "play" button in main menu not working after losing and build buttons' names not showing

| Itch.io Download | https://smeljey.itch.io/deepestmine |
| Itch.io WebGL | https://smeljey.itch.io/deepestmine |
| Github | https://github.com/SmelJey/DeepestMine |
| Original URL | https://ldjam.com/events/ludum-dare/48/deepest-mine |
Ratings
| Overall | 788th | 2.912⭐ | 36🧑⚖️ |
| Fun | 751th | 2.771⭐ | 37🧑⚖️ |
| Innovation | 652th | 2.871⭐ | 37🧑⚖️ |
| Theme | 700th | 3.106⭐ | 35🧑⚖️ |
| Graphics | 696th | 2.943⭐ | 37🧑⚖️ |
| Audio | 703th | 1.589⭐ | 30🧑⚖️ |
| Mood | 623th | 2.97⭐ | 35🧑⚖️ |
| Given | 47🗳️ | 61🗨️ |
I've been destroyed by those creatures and it was hard for me to find Sulfur & Silver :p
Very good concept and complete game for a 48h submission, the cave seems to be generated at random every playthrough, which is impressive given the time. The randomness can be of disadvantage though, sometimes the monsters are coming very quickly, and some other very slowly. Mining seems to be to slow, and it's hard to manage dwarves equipment in time for fight. Also the pathfinding can literrally kill your base, sometimes the dwarfs can't reach the ennemy.
It's also possible to scoot the area with the generator. Simply hovering the area with the mouse while you choose where to place it makes everything appear while you are hovering it.
Given a bit of more time, this game can probably kicks off. Great job.
Nevertheless, I've added WebGL version on itch.io page, so you can check it out. For some reasons, it works only in fullscreen mode.
**As for some feedback:**
A lot of what others said. I didn't know that the miners were actually mining until after a few minutes. I like these type of games of collecting resources and protecting your "base". I like the idea. Lots of mechanics in this game which is cool. I was quickly overrun with enemies. My "guard" dwarves ended up running away from the base chasing enemies. I do like that you can see the enemy glowing in green when near. Especially when they were around a wall. Gave me time to rally the guards.
But overall its a nice game with cool mechanics. Parroting what other people have said, given more time and polish, this would be very solid game! Great job and congratulations. :)
Спасибо за игру! ^_^
Overall a great game just felt that the dwarves where not moving fast enough, besides that I had a lot of fun.
https://www.twitch.tv/videos/1002310964
- I always like to see RTS's in game jams
- I liked the different types of enemies rather than a single enemy
- WebGL makes the game more accessible
Improvements/suggestions:
- sounds would help communicate more what is going on
- a minimap would help in finding your units that decide to constantly charge into battle
- having miners auto-attack seems counter intuitive, would make more since that they continue mining unless specifically told to attack
- group select/grouping would be a big help
Bugs:
- You cannot play webgl without going fullscreen
-
However the game is difficult to play, the characters lag when we move around, we don't understand how we use our dwarf to create or how to have resources.
Hope you can fix these bugs, good luck.
I love the idea of controlling dwarves that can go out and do some mining while I try to defend against potential invaders. Reminds me of games like Craft the World and Factorio (both of which I love).
Took a while to figure out, given that it's a jam there was probably not enough time to do things like mining progress bars, but it would have really helped figure out how the game works the first time through. That said, I managed in the end.
Probably what I had the most trouble with was trying to mind reliably. A lot of times I'd have dwarves walk up the wall and I'd think they are silently mining but 10 seconds later no progress had been made yet.
Hey guys! I enjoyed participating in this game jam and really appreciate your feedback. Now I've made a post-jam update!
# Changelog:
+ Controls update. Move your camera with arrows, speed up with Shift key and jump to your selected unit with Space.
+ UI update!
+ Multiple unit selection! You can try it with holding your shift key or with new unit box selection (just hold your LMB and draw a rectangle around them)
+ Advanced unit control - Attack, Move, Hold position and Stop orders are available via UI buttons. Also, with hotkeys ('A', 'M', 'H' and 'S' respectively)
+ Medical building, which heals your dwarves around it.
+ Population limit mechanic instead of increasing cost of dwarves. Build additional power plants to increase your unit limit. Now it should be easier to play.
+ And many more minor improvements...
There are still some pathfinding issues, no tutorial, and more things to fix. Also, I have huge plans how to improve this game, so stay tuned and check my itch.io page from time to time, if you are interested!
Try new version of game (Compo version (Windows) is still available to play) on itch.io: https://smeljey.itch.io/deepestmine
My LD48 submission: https://ldjam.com/events/ludum-dare/48/deepest-mine
P.S. 'Play' button on WebGL build is still not working in non-fullscreen mode.
