Boneitis - Quest for the Cure by patvanmackelberg
Boneitis is a game about a man named Phillip who's daughter has contracted the deadly Boneitis. Now it's up to him to go Deeper into the local dungeon and get some money to cure her.
Adventure
With your Pickaxe and Sword, venture into the local dungeon and try to gather enough gold and loot to cure your regretful daughter.
Upgrade
Upgrade your Sword, Pickaxe, and Armor!
Experience 4 different types of enemies!
Mine 2 different types of stone!
Save your daughter

Ratings
| Overall | 320th | 3.614⭐ | 24🧑⚖️ |
| Fun | 354th | 3.477⭐ | 24🧑⚖️ |
| Innovation | 469th | 3.182⭐ | 24🧑⚖️ |
| Theme | 251th | 3.886⭐ | 24🧑⚖️ |
| Graphics | 444th | 3.455⭐ | 24🧑⚖️ |
| Audio | 456th | 3.114⭐ | 24🧑⚖️ |
| Humor | 64th | 3.773⭐ | 24🧑⚖️ |
| Mood | 309th | 3.476⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 28🗨️ |
"I regret getting Boneitis"
The gameplay is very enjoyable, I've advanced quite a bit before accidently exiting the dungeon because I held the up button a tad too long
I'd add very simple instructions - it took me a while to understand that I need to use the arrow keys
I would also increase the suck speed on the coins - the fact that there's auto-loot is great, but I still find myself having to go towards thems, if they came to me faster it would really improve the flow!
[beatit.png](///raw/d23/d2/z/3d8f1.png)
Like others pointed out, it feels like you need an eternity to reach the 100,000 dollars! I feel the character (and everything, really) moves a bit too slowly as well.
But otherwise, a fun and solid little game. Congrats!
First impression of the Bone Doctor: "Ah, nice guy, takes only half of my money!"
Next time I died: "Are you kidding me? Half of the money?"
Great game, 100 000$ is set very high, but I had much fun!
I would increase the magnet size for coin collection, because it feels pretty slow standing still for a second each time you break a rock or chest. Switching weapons also feels pretty awkward. What I would've done is bind the weapon switch to the spacebar, then visually draw the sword and pickaxe on the player's hand so he knows which one he's holding. Finally, $100,000 is way too high because the gameplay starts getting pretty repetitive well before that point. I think $10,000 would've been a good enough goal instead.
Overall, nice job on the game! I didn't manage to get the $100,000 but I had fun with it.
@yamzho I can imagine! I'm sorry for that inconvenience - I did consider controller support but time was a factor :P
@jj2oo2 thank you for the feedback! The enemy's were VERY basic lol they basically make their way to you and if they are within range - hit you. With more time I may have given them a "tell" to let the player know when the attack was coming :p
@gilborn lol he is such a quack - you gotta be careful in those dungeons!
@timbertoes thank you for the feedback! I reaallly tried to pack as much as I could into it without running out of time lol
@thewinrawr Thank you for the feedback! Next time around I really need to get testers lol! Even if it's my own kids - those little things do get annoying over the course of making $100,000 haha
This is a great game. Three little nit picky issues:
- The instructions screen opened every time I entered the house or woke up from bed.
- The enemies were pretty easy to beat. You could just stand next to them and keep attacking them without moving. Enemies could be made more difficult by having some jump out the way of your attacking when they "wake up" or shoot at you from a distance. (I only made it to level 43 of the mines.)
- I got to about $50,000. After I upgraded all my pickaxe, sword, and armor, it seemed like it was going to be a long time to reach $100,000, so a little more end game content would be nice.
Overall, this is a great game. I spent longer playing this game than any other LD 48 game! (Other than my own while making it!)

In any case, the game slows down dramatically after floor 40. There should seriously be some sort of additional rock that just spits out diamonds. I passed floor 100 and was pretty disappointed at the lack of additional features.
I really liked the random generation, and the variation of the walls inside the caves added a whole lot! The enemies were well designed, and drawn pretty well too! I like the overworld music, though the incredibly bass-heavy cave music could be raised an octave, or even be given its own melody. I really enjoyed the game and had a lot of fun for the first ten minutes or so, but it dropped off after a while and became a chore to finish.
I wish there was some way to cryogenically freeze my daughter so the cure for Boneitis would be a bit more readily available!