The Reverse of the Summit by squigglez

[raw]
made by squigglez for Ludum Dare 48 (COMPO)

trots title page.png trots help page.png You've always been a skillful skier. Do you dare detour into the deep and dangerous caves below?

Mouse to move. Left click to jump.

Right click to leave unharmed, forever questioning the riches that could have been.

An endless runner cave-skiing spelunking adventure. trots screeny 1.png trots screeny 2.png

You can maximize the window to avoid clicking out of it :)

Ratings

Overall 220th 3.741⭐ 29🧑‍⚖️
Fun 147th 3.833⭐ 29🧑‍⚖️
Innovation 697th 2.759⭐ 29🧑‍⚖️
Theme 433th 3.611⭐ 29🧑‍⚖️
Graphics 551th 3.259⭐ 29🧑‍⚖️
Audio 249th 3.5⭐ 29🧑‍⚖️
Humor 280th 2.917⭐ 26🧑‍⚖️
Mood 541th 3.096⭐ 28🧑‍⚖️
Given 37🗳️ 39🗨️

Feedback

IanTheBee
26. Apr 2021 · 14:10 UTC
I love this game! The action is intense, and quickly swishing through rocks feels great.
deepinthewoods
26. Apr 2021 · 14:11 UTC
Nice. Easy to click out of the window though
Tezza48
26. Apr 2021 · 14:13 UTC
Medical expenses got me :smile:
![2021-04-26 15_10_48-The Reverse of the Summit.png](///raw/8e7/e/z/3d7f8.png)

Well executed classic mechanic. Nice job!
madelfino
26. Apr 2021 · 14:16 UTC
Awesome! Reminds me of playing skifree as a kid - I sucked at that too haha. Couldn't crack 500 points, I'll give it another go later to see if I can make it farther. Fun graphics and sounds, nice idea adding the option to leave unscathed. Simple but fun gameplay. And being able to knock this out in 2 days while still in high school is impressive! (this is coming from someone who teaches game development to high schoolers) Congrats on your upcoming graduation.
rakart
26. Apr 2021 · 14:18 UTC
I really enjoyed the idea of being able to jump in what usually a "move left and right" genre, it really is a refreshing take.
Being able to leave is also quite clever, it could really work in more games of this genre.

Overall it is a cool, but really unforgiving, concept.

Congratulations on your entry !
Pincushion
26. Apr 2021 · 14:46 UTC
Fun and straight forward gameplay. It's a good difficulty for a jam game. It's easy enough to get started, but still pretty challenging. The music went well with the game too.

I agree with the comment above: "Easy to click out of the window though". Aside from that, controls felt good.

Looking forward, consider adding ski jumps :)
3amsoda
26. Apr 2021 · 15:22 UTC
Really cool idea letting the player decide if they want to end the run manually or risk losing a bunch of points to medical expenses if they die. Also I appreciate how the blocks stop moving once you approach them nice touch.
Kevin S
26. Apr 2021 · 18:31 UTC
I love the retro pixel graphics! Nice booming sound track. Combined with the mouse controls makes for some great twitch game play.

I really want to be able to do something with my loot :cry: or am I missing something?

Really great job and keep up the good work!
Chensu
27. Apr 2021 · 01:20 UTC
Love the graphic and the art style of this game
wujood
27. Apr 2021 · 01:53 UTC
Hey @squigglez thanks for submitting your game! :robot: I really liked it! As said a leader board would increase the "addiction factor" 10x and i think this game has a good chance to work on mobile :grin:
OgelGames
27. Apr 2021 · 12:04 UTC
Really fun game, great sound effects and music, and quite addicting! One thing I would suggest is to make the collision boxes a bit more forgiving, many times I crashed by touching the side of a rock I thought I had already avoided :P

I also agree with @wujood, a leaderboard would be great. ([dreamlo](http://dreamlo.com/) is a good free one)
Nerzal
27. Apr 2021 · 15:45 UTC
I liked the fact, that you did not stop and restart the music between the single game-plays-rounds.
The music itself was not annoying - and that is goood!

The controls felt good, as soon as i found out, that you can use the spacebar to jump.
The mouseclick to jump, did not feel very natural for me, which is why i really appreciate the spacebar jump, although it was not noticed in the "tutorial".

The gem-collecting feature adds another level of competitive factor, as you can show off more skill by collecting the stuff AND reaching a certain depth compared to only focus on not hitting the rocks.

The arcade game style enables the player to have some competition with their friends and/or people on the internet. If you ever create a post compo verison of the game, such a feature would add great value.
negabyte
27. Apr 2021 · 20:40 UTC
Fun game. I ended up playing for a lot longer than I had planned to.

As @madelfino said, it also reminded me of Skifree which I played endlessly when I was younger (I made it past the yeti once!).

Would have loved to have been able to buy upgrades with the loot I had collected.
lectvs
27. Apr 2021 · 21:49 UTC
A fun and addicting little game. I felt the loot distribution and difficulty were heavily influenced by RNG, but it's enjoyable nonetheless! I really like the concept of bailing in the middle of the run to save your loot. :smile:
marcmagus
29. Apr 2021 · 17:19 UTC
Thanks for bringing your game by my stream to check out Monday night. If you'd like to watch again, the highlight can be found at https://www.twitch.tv/videos/1005053858
MeritCoding
02. May 2021 · 10:30 UTC
Feedback
- Liked the jumping and the coins
- The loot was a bit useless maybe add an upgrade shop
Invixel
03. May 2021 · 20:41 UTC
A simple idea executed well. Good job!
bentglasstube
03. May 2021 · 21:19 UTC
The art and the music are really well done, and give the game a nice feel. The controls are good although I think the jump is a little too short, making it easy to land on a rock you are trying to jump over. Great job overall.
JustinMullin
04. May 2021 · 01:34 UTC
I had a lot of fun with this! My only complaint is the music is very loud. Jumping worked really well, and I definitely replayed quite a number of times trying to get a high score. I was going to exit having gotten a bit of entertainment out of it after 9-10 runs, but then I realized I hadn't understood the "medical expenses" line. Once I grasped what was going on there I had to try a few more runs. I really love the touch of being able to decide when you've had enough, and preserve your points! It adds a really cool risk vs. reward decision to the whole thing, and I thought it was really clever!

Here's my best score. =)

![reverseSummitScore.png](///raw/c01/z/421f9.png)
Lisichka
14. May 2021 · 11:24 UTC
this is interesting, a good implementation has room for growth)