River Ravager by PatrickJR
** April 26: Bug fix: Spawn rate of the animals didn't reset when restarting. Now it works.
You're searching for treasure. It's rumored to be at the heart of the jungle. But it gets more and more dangerous as you penetrate deeper into the wilderness.
Made in 48 hours for Ludum Dare 48. Theme: Deeper and deeper.
Controls:
WASD to move, SPACE to jump, MOUSE to shoot, M to mute
| Github | https://github.com/PatAleJr/RiverRavager |
| Game (itch.io) | https://patale.itch.io/river-ravager |
| Original URL | https://ldjam.com/events/ludum-dare/48/river-ravager |
Ratings
| Overall | 365th | 3.571⭐ | 23🧑⚖️ |
| Fun | 99th | 3.929⭐ | 23🧑⚖️ |
| Innovation | 762th | 2.619⭐ | 23🧑⚖️ |
| Theme | 684th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 506th | 3.357⭐ | 23🧑⚖️ |
| Audio | 428th | 3.175⭐ | 22🧑⚖️ |
| Humor | 331th | 2.75⭐ | 22🧑⚖️ |
| Mood | 479th | 3.2⭐ | 22🧑⚖️ |
| Given | 8🗳️ | 15🗨️ |
Really really enjoyed this one, very well done!
(1) Would've liked to see some sort of bullet trail / visualization.
(2) An ammo system and various weapons / firing rates could be an interesting addition.
@the-neon-shark Thank you. I like the idea of a trail. It would be nice to have a better idea where the player is shooting. Different weapons and ammo sounds interesting. I will consider that if I make a post jam version of the game.
Darn those alligators, they're good.
Another suggestion might be to slow down the spawn a bit, add some max ammo capacity, and randomly spawn ammo boxes to fill the ammo.
Great entry.
@patrickjr thanks for your fanstastic feedback on our game again. I have now implemented most of what you suggested. Give it another try if you have not already
I really liked your game. It was a lot of fun and I tried getting a new highscore for quite a while. I love the art and the audio. My biggest critisicm would be the difficulty curve. The game starts out easy, stays easy till ~25k points and then just seems to get very overwhelming very fast. I would increase the spawn rate more slowly after maybe 20k so that you can spend more time at the sweetspot where you can just about keep the enemies in check if you don't mess up, because that is where the game is the most fun.
The game was surprisingly intense.
Graphics are functional and clear. The effects give nice feedback and a feeling of success when killing the enemies. This is companied with clear and satisfying sound effects. Some polish is in as well with the camera shakes and the alligators signposting their arrival with particle effects.
I was missing one thing and that was autofire. It wasn't really healthy for my fingers to keep spamming the manual fire. Maybe the autofire could be unlocked by breaking a specific score? That way it wouldn't make the early game too easy.
Overall nice entry. Well done!
was clicking like a madman. screen shake was a bit extreme but i enjoyed the game. Well done
Great job on that!
On a different note. This is my 100th game review in this LD. Yay!