Parasite by Thijs Tak

[raw]
made by Thijs Tak for Ludum Dare 48 (COMPO)

An unfortunately very short game about a parasite that escaped containment. He lands in a large ocean and must swim deeper to escape his captor.

The game can be controlled with both the keyboard/mouse and joystick. Both qwerty and azerty “should” be supported.

Basic controls are WASD to move forward, backwards left and right. Use the mouse to look around. You swim in the direction you look at. To quickly ascend or descend use space and left shift.

For the gamepad: use the analogue sticks and rb/lb to ascend and descend. Other keys are explained in game.

The intro cutscene is bugged so the game starts a bit abruptly.

More details will follow.

Deeper<em>eD2hGVs8Nm.png Deeper</em>9MsXQYOrZB.png

Ratings

Overall 529th 3.354⭐ 26🧑‍⚖️
Fun 657th 2.979⭐ 26🧑‍⚖️
Innovation 490th 3.125⭐ 26🧑‍⚖️
Theme 389th 3.688⭐ 26🧑‍⚖️
Graphics 404th 3.5⭐ 26🧑‍⚖️
Humor 366th 2.667⭐ 26🧑‍⚖️
Mood 292th 3.5⭐ 26🧑‍⚖️
Given 20🗳️ 27🗨️

Feedback

Sir. Syko
26. Apr 2021 · 13:54 UTC
Cool game! :smile: Very simple yet it kept me engaged to see what would happen next :smile: I was hoping the Operator would do something though with being that mean looking xD

The controls could have been better and the stamina for sprinting wasn't really part of any challenge but only there to limit your speed of completion :disappointed:

Overall a great LD game! :smile:
Maximilian_Ansell
28. Apr 2021 · 18:13 UTC
What a great well thought out premise it fits the theme beautifully.

Movement is a little clunky, but as a solo dev the level art more than makes up for it.

it's a shame you coulnd't finish more, I would've liked to see where you went with the story
TheGamer1123211
28. Apr 2021 · 18:19 UTC
Really cool concept! The controls were a bit janky, a tip would be to SmoothDamp the player velocity toward the target velocity, based on the player's input. Overall a really cool game!
TheGreenWorm
28. Apr 2021 · 18:23 UTC
Sad this is so short ! The end felt really good when everything opens up.
The fact that the tutorial panel is also used for dialogs confused me, and I accidentally skipped a bunch of dialog because of that.
Level design at the start could use some unique landmarks (a funny rock, an algae patch…) to find your way back more easily.
XariusExcl
28. Apr 2021 · 18:28 UTC
The game looks pretty nice! I would've liked to explore more.
It has personality and humor, and can definitely be expanded upon.
Looking around was somehow faster when I moved my mouse slowly, and dialogue skip should've been bound on LMB, but that is just nitpicking :laughing:
Yorsh
28. Apr 2021 · 20:04 UTC
I find the lenght to be quite fine for a compo game to be honest. Mechanics are a bit simple, but the game works and the world is detailled and interesting. Good game!
Frogman
28. Apr 2021 · 20:10 UTC
Really nice game! The worldbuilding was intriguing, and the graphics were excellent. I feel like there is a lot to be done with the parasite mechanic - now I wish that theme would've won :) The camera was a bit slow and I got lost for a few minutes in the first section, but otherwise, great entry!
mauriciomunky
29. Apr 2021 · 03:03 UTC
This is a great compo entry! I bet it was a challenge to finish all this in the time limit! I hope there’s some future updates to make it longer and more smooth. Thanks for participating in the jam and showing your skills!
Lorwon
29. Apr 2021 · 07:49 UTC
For a compo game that's really good :) If i have just one thing to say is that the mouse sensitivity seems too low for me. Good job overall !
bassguitarbill
29. Apr 2021 · 10:01 UTC
Short and sweet, but even in the short playtime of the game you managed to build some really cool lore. Wonderful!
MaximBegunov
29. Apr 2021 · 12:28 UTC
Unfortunately I couldn't get out of the cave after picking up the first two pods. Either I missed something or the game bugged blocking me out of the cave.
Kirbloid
29. Apr 2021 · 19:14 UTC
I'm a real sucker for what 3D modelers can do for a compo, and everything in the style and graphics for this game worked so well alongside your take on the theme. Great job crafting a place fun to explore and a concept worth further exploring!
healthire
30. Apr 2021 · 10:19 UTC
Impressively big level. It's cool that you have cutscenes. Great overall mood.

You could probably just have skipped the shooting and sprint mechanics as they are each just used to get past a single hard gate each, and spent that time fleshing out the exploration parts instead.

Overall very good job!
Weirdybeardyman
02. May 2021 · 17:35 UTC
Very interesting a cool looking game. Initially I was wondering if you brainstormed for the theme "Parasite" before it turned out that "Deeper and Deeper" was the theme, but you did a good job incorporating the theme and making something compelling. There was a cool atmosphere to the game, I loved the big eyed operator staring at me. Great job!
naali
02. May 2021 · 17:42 UTC
Nice job.
zimny11
03. May 2021 · 16:12 UTC
Cool looking game. Wish there was more. Good job!
Brad Make Games
09. May 2021 · 21:32 UTC
I like the games sense if perspective and scale. The graphics are really nice, I like the use of modeling here. As for the gameplay, its simple but works. I think having dialog set to enter was a bit of a weird choice for mouse/keyboard controls because you have to let go of the mouse (not really a big deal), and there were other minor things that could have used polish like the camera going out of bounds and the cutscene issues when exiting the cave. I also think sounds could have gone a long way to build some atmosphere but I'm sure you know that. Overall, this was a great game and a really cool experience.
Bobafett89
13. May 2021 · 07:39 UTC
Nice little game, it has potential, if there was a lot more of exploration it would way more interesting. Well done!