Challenger SUB by digitaldude555
Made in 48 hours remember to fullscreen.
Ratings
| Overall | 767th | 2.958⭐ | 26🧑⚖️ |
| Fun | 681th | 2.938⭐ | 26🧑⚖️ |
| Innovation | 700th | 2.75⭐ | 26🧑⚖️ |
| Theme | 285th | 3.833⭐ | 26🧑⚖️ |
| Graphics | 511th | 3.354⭐ | 26🧑⚖️ |
| Mood | 692th | 2.804⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 28🗨️ |
Gameplay was straight-forward, although there wasn't a goal other than a number.
The main feedback I would give is that the game stays pretty easy all the way through. It would be great if the game got harder as you went further down. Maybe by adding more enemies and bombs.
Another point of feedback is the feedback to the player. Juicy explosions when you kill an enemy, sound effects when an enemy dies, and screenshakes when you get hit improve the game feel a lot. I believe that that will also make the game more fun to play!
All in all, good job at making this! I think the sprites looked really nice and fitting as well :D
Well I just had to try this.... from the screen shot it reminded me of my own entry a lot and in some ways not at all :smile: Your entry seems well polished :thumbsup_tone1:
I hope you'll drop by mine and give it a spin :wink:
:purple_heart: :dart: :frog:
Maybe making the sub move slower would make it a bit more immersive.
What I missed:
- Explosions! Even simple one with particle effects when torpedo hit something;
- Sounds, I know they wasn't in the ratings but they make the difference;
- An increase in difficulty at incresed depth. Maybe more barrel from the top or more monsters.
Overall a nice game to play with :-) Good work.
The rest of my feedback has already been covered very well by Viperux so I'll just point to theirs