Challenger SUB by digitaldude555

[raw]
made by digitaldude555 for Ludum Dare 48 (COMPO)

Screenshot (460).png Made in 48 hours remember to fullscreen.

Ratings

Overall 767th 2.958⭐ 26🧑‍⚖️
Fun 681th 2.938⭐ 26🧑‍⚖️
Innovation 700th 2.75⭐ 26🧑‍⚖️
Theme 285th 3.833⭐ 26🧑‍⚖️
Graphics 511th 3.354⭐ 26🧑‍⚖️
Mood 692th 2.804⭐ 25🧑‍⚖️
Given 28🗳️ 28🗨️

Feedback

monkeybit29
26. Apr 2021 · 12:02 UTC
pretty cool, i just wish there was some sort of goal i could reach
Hruhf
27. Apr 2021 · 10:58 UTC
Lovely art, the edges seemed to jarringly jump up occasionally though.
Gameplay was straight-forward, although there wasn't a goal other than a number.
🎤 digitaldude555
27. Apr 2021 · 11:02 UTC
@hruhf yeah I couldnt figure out how to do background scrolling.
aplite
27. Apr 2021 · 11:06 UTC
The gameplay was good, and my best dive was 805 meters. I kept getting stuck at the top and was unable to move. Regardless I was still able to shoot, but I couldn't avoid the depth charges falling from above.
xiahouheshuo
27. Apr 2021 · 11:11 UTC
good game:)
Too_Lazy_Cat
27. Apr 2021 · 11:12 UTC
I enjoyed it. Presonally i wish do a bit more content than just shooting stuff, like pickups and some ssort of goal, but it's a great submission non the less! Well done!
Wuppos
27. Apr 2021 · 11:18 UTC
Nice little game! The mechanics were very interesting. You had to juggle evading things with your submarine, while also trying to aim the torpedos. I made it to a depth of 3000 meters, but then the meter stopped increasing, so I guess I got to the bottom of the ocean :P
The main feedback I would give is that the game stays pretty easy all the way through. It would be great if the game got harder as you went further down. Maybe by adding more enemies and bombs.
Another point of feedback is the feedback to the player. Juicy explosions when you kill an enemy, sound effects when an enemy dies, and screenshakes when you get hit improve the game feel a lot. I believe that that will also make the game more fun to play!
All in all, good job at making this! I think the sprites looked really nice and fitting as well :D
PurpledArtFrog
27. Apr 2021 · 11:26 UTC
Thank you very much for your entry - I hope you had great fun making it :smile:

Well I just had to try this.... from the screen shot it reminded me of my own entry a lot and in some ways not at all :smile: Your entry seems well polished :thumbsup_tone1:

I hope you'll drop by mine and give it a spin :wink:

:purple_heart: :dart: :frog:
Xeke-Death
30. Apr 2021 · 10:50 UTC
Got some good graphics, would be nice to have the difficulty increase with depth.
Roolow
30. Apr 2021 · 22:32 UTC
Cool concept. I had fun with it for a while, until I learned I could blow anything up with the torpedoes. This meant that I didn't have to move much at all to rack up a high score. Maybe if you had made some things indestructable or other faster obstacles it could've stayed challenging. But balance is hard during 48. Either way good job.
LucaVazz
01. May 2021 · 13:19 UTC
Nice take on the concept, even though controls were a bit confusing at the start :D Cool path-finding for the missiles though. The control hint on the start screen needs a bit more contrast for me...
Maybe making the sub move slower would make it a bit more immersive.
tangiblegames
01. May 2021 · 13:52 UTC
Steering missiles was very enjoyable! It gives a sense of control, very cool.
LeviDSmith
02. May 2021 · 01:03 UTC
Fun game. I liked the smooth torpedo movement. I made it down 604 meters before I hit a bomb and died.
Viperux
02. May 2021 · 08:37 UTC
Funny game, I liked the way torpedo moves. In the start was a bit "chaotic" but after a while I get used to it. I reached 3000m and then the counter stopped (I think it broke due to the pressure :-P).

What I missed:
- Explosions! Even simple one with particle effects when torpedo hit something;
- Sounds, I know they wasn't in the ratings but they make the difference;
- An increase in difficulty at incresed depth. Maybe more barrel from the top or more monsters.

Overall a nice game to play with :-) Good work.
Zephi_Sero
02. May 2021 · 10:45 UTC
Like @aplite said, kept getting pulled to the top and then getting stuck. Best dive was 845 meters. It was fun though, despite that problem
Kszaku
02. May 2021 · 10:51 UTC
It is a pretty cool concept for a game, i really liked kinda "tactical" feel of combat. Hope you will keep on working on this :)
Lone_Wolf
11. May 2021 · 13:51 UTC
Nice work! I love games with homing missiles, yours were done very well.

The rest of my feedback has already been covered very well by Viperux so I'll just point to theirs
mikouaji
16. May 2021 · 21:07 UTC
Great art, nice execution! Missing sound and maybe other effects. Gets a bit boring after a bit, overall very nice :)