Deep Space by Neowedge
Is a new golden age for adventurers and outlaws. A kind of new western ages in the space.
The vast and deeper space.
To you, exploring the universe is the way for knowing yourself.
NOTE: IXS Enterprise is a conceptual interstellar superluminal spacecraft designed by NASA scientist Dr. Harold G. White. This picture has been made by Mark Rademaker. The ship in the game is based in his design, but... well, is not exactly the same... you'll see... but at least it can shot, that's funnier than just move. It's all about marketing, you know :D
KEY FEATURES
- Travel through different sectors in the vast galaxy
- Explore unknown signals
- Fight the space pirates
- Purchase upgrades for your IXS-110
- Go deeper and deeper in the space
| Link | https://gitlab.com/neowedge/ld48-deep-space |
| Link | https://neowedge.itch.io/deep-space |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-space-1 |
Ratings
| Overall | 580th | 3.262⭐ | 23🧑⚖️ |
| Fun | 510th | 3.238⭐ | 23🧑⚖️ |
| Innovation | 724th | 2.714⭐ | 23🧑⚖️ |
| Theme | 628th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 506th | 3.357⭐ | 23🧑⚖️ |
| Humor | 601th | 1.912⭐ | 19🧑⚖️ |
| Mood | 642th | 2.921⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 15🗨️ |
@mdotedot Thanks! It's very easy! I used this tutorial: https://www.youtube.com/watch?v=4hlCOUoc6aQ. It could be better with a glow and thiner material but I like the result too!
@blackopsben Thanks you so much!!! I'll fix it as soon as Ludum Dare finish :).
Reminds me a lot of FTL. Still, pretty well done entry and cute graphics!
Also, I had no time for audio, sorry :(
Good stuff :8ball:
Maybe it needs some kind of start tutorial to help players to understand the way to play this game.
Balance felt a bit off though, as game didn't seem difficult (went up to sector 30 before essentially giving up by stopping buying offense upgrades to focus only on pure shields & hyperdrive), I never managed to trigger hyperdrive (my mostly attack & flat shield build might not have helped with that) and the hull upgrades & repair were bugged.
Some of the upgrades were not obvious at first (ie. the shield recharges), and their consequences not always obvious in numerical terms (all the cooldown stuff). Additional info on the UI would be nice : A recharge bar for the shield, having a way to know the current attack speed, shield recharge rate & recharge amount, hyperdrive charge rate, etc...
On another point, i think it would be nice if the different areas in a sector were linked between each other, to reinforce the idea that you need to go to point A to have point B appear.
twice failed in the third level.
@candlesan Thanks! Yes, it's a kind of FTL meets idle game, but if I continued the game probably I would add some actions during combat :).
@vladadamm Thanks you so much for the complete feedback! I didn't try that play style!!! It's very interesting to know it! :).
@marcus-otterstrom Thanks for the feedback! Game needs some balance :) I would like to launch another version with audio, fixes and some of the improvements that you all had reported me as soon as I have a weekend for it :).