Dwarf Deep by aevek
Word has reached the Deep Down Dwarves of large amounts of gold deep beneath the waves. They put their best artisans on the task and they built you a boat (their first ever!) and sent you out to sample and see just how rich this veins are.
Explore and dig deep beneath the waves to find resources to upgrade your gear.

For this special LD number (I think this is my 12th?) I decided to go back to running it in 48 solo for the pure form after working with a large team for the last few jams. It was a lot of fun but so many times more stressful, I remember why I started recruiting friends. I think my skills have all come along a long way since I last went solo.
Tools:
- Engine - Unity
- Art - Pyxel Edit
- SFX- Foley w/ Audacity
- Music - https://tones.wolfram.com/
How to Play:
Go to the forge on the boat to upgrade your gear. Doing so will take resources that you can either find floating in the ocean or deep underground.
Controls:
WASD - Move/Jump/Swim
LMB - Dig

Updates
Bugfix patch 2! 4/28/21
Fixed the weird visual glitch on level tearing that was occasionally annoying on windows but made other platforms unplayable, so now have been able to post other platform builds!
Bugfix patch 1! 4/27/21
- One of the upgrades (air jets) would just put the player in a death loop. I have temporarily removed it.
- 'Fell out of the world' height was incorrectly only about halfway down the world, I have updated it to properly let you reach the bottom.
- Prevented caves from spawning as the bottom layer of the world so no more pits into the void
| GitHub source | https://github.com/jacobmcleman/LD48_DeepDwarf/releases |
| via Itch | https://aevek.itch.io/dwarf-deep |
| via Itch | https://aevek.itch.io/dwarf-deep |
| via Itch | https://aevek.itch.io/dwarf-deep |
| Original URL | https://ldjam.com/events/ludum-dare/48/dwarf-deep |
Ratings
| Overall | 462th | 3.446⭐ | 30🧑⚖️ |
| Fun | 614th | 3.069⭐ | 31🧑⚖️ |
| Innovation | 439th | 3.232⭐ | 30🧑⚖️ |
| Theme | 104th | 4.125⭐ | 30🧑⚖️ |
| Graphics | 237th | 3.776⭐ | 31🧑⚖️ |
| Audio | 289th | 3.429⭐ | 30🧑⚖️ |
| Humor | 419th | 2.542⭐ | 26🧑⚖️ |
| Mood | 201th | 3.672⭐ | 31🧑⚖️ |
| Given | 34🗳️ | 31🗨️ |
The swim speed makes it way too hard to progress though, I'd have to spend about 15-30 seconds for each item seeing I only manage to get one or two for every trip, I'd probably increase it dramtically, or at least make the early game feel less slow (so either faster swimming or cheaper upgrades)
Like the guy above, I grinded out the air tanks but I didn't notice much of an improvement and then proceeded to die.
Everything else tho is pretty good. Everything underwater is obvious at a glance, the ship looks amazing, and the music fits perfectly.
Update: I just realised you can create your own air pockets via drilling rocks. I think just a simple hint in the game would help for that as the players may not know you had implemented that logic (I always assume the worst case with these things). But it opens up with creating a little base as you progress. CooL!
The controls could be improved imho. My biggest pet peeves were when I am pressing the move horizontal key and I'm in mid air I get stuck to the wall so I have to release that key and press it again. Also climbing the ladder back up to your ship should be easier. I'm being picky here.
Keep up the good work!
I saw a comment here about making air pockets, and tried again, definitely got farther, and got a tier of each upgrade, but I couldn't notice any difference after the upgrade (I guess, too small to be easily noticed), and still had difficulty staying alive long enough to get to the bottom and into an air pocket :(. Was much more enjoyable when I could make a safe place underwater, though!
Great game, good job.