Into the Deep Web by Jon Topielski

[raw]
made by Jon Topielski for Ludum Dare 48 (COMPO)

A short game about venturing into the deep web.

Cover.png

  • Dice based combat system
  • Light deckbuilding and autobattling
  • ~5 minutes of gameplay, no audio

Ratings

Overall 121th 3.903⭐ 131🧑‍⚖️
Fun 157th 3.806⭐ 131🧑‍⚖️
Innovation 150th 3.806⭐ 131🧑‍⚖️
Theme 320th 3.779⭐ 131🧑‍⚖️
Graphics 77th 4.19⭐ 131🧑‍⚖️
Humor 23th 4.119⭐ 128🧑‍⚖️
Mood 201th 3.672⭐ 127🧑‍⚖️
Given 13🗳️ 2🗨️

Feedback

tinykidtoo
26. Apr 2021 · 05:30 UTC
I like the battle system, I know I could pause it, but I like to live on the edge. I liked the characters, made me chuckle a bunch. Great job.
FDK
26. Apr 2021 · 10:26 UTC
Very fun, I'd have loved it to be a bit longer to really get to feel the power of the upgrades piling up ! Really innovative combat system as well I really liked it
lectvs
26. Apr 2021 · 21:08 UTC
Yo this game is dope. Love the old Windows aesthetic, and the gameplay reminds me a bit of Dicey Dungeons. Love the mix of realtime/pause strategy mechanics. Great entry overall! :smile:
DoomMustard
27. Apr 2021 · 01:43 UTC
I love the visuals. I could see this game has potential as a really good deck-builder type game, but as of the moment it doesn't feel very interactive, the game kinda plays itself.
Hempuli
27. Apr 2021 · 01:59 UTC
Really cool aesthetic! The gameplay was simplistic but fun and the attention to detail with the faux desktop etc was superb. I would've happily fought a couple more battles!
somnolentPumpkin
27. Apr 2021 · 03:03 UTC
I really liked the Pokemon vibe of the UI, and the dice mechanic was fun; I'd play an expanded version of this game.
KunoNoOni
27. Apr 2021 · 03:11 UTC
As dice games go that was fantastic! I really enjoyed playing this and was sad when it was over :smile:
Megadraco
27. Apr 2021 · 03:48 UTC
Fun game! I liked the addition of a real time element to dice mechanics. Visually the game is great, with lots of attention to detail. I'd love to play an expanded version. The humour did fall a little flat for me, but that's always subjective.
No Grapes Games
27. Apr 2021 · 05:50 UTC
Wow, that was really cool! I have a weakness for dice AND deckbuilding AND Pokemon, so this hit me just right :)
It's also nice to see other projects in Godot.

The desktop theme was really interesting too. All in all this is a really good entry!
nodice
27. Apr 2021 · 07:56 UTC
Really liked this game!! I loved the dice mechanic, alot of little decisions (should I buff heal dice, or buff an upcoming 2x attack dice to end the battle early etc). The pokemon naming convention and perspective really suited the style and humor you were going for.

While I was playing, I thought an interesting mechanic to add would be if you get multiple dice in a row of the same number, maybe a special attack happens if you can pull it off. That way you could buff a dice to make it the same or buff a different dice because you need the instant boost. I think it would add an extra layer onto what you have.

Loved the game! hoped you enjoyed the jam
Famicon80
27. Apr 2021 · 08:03 UTC
pretty good! love the art style and theme. just needs some 90's EDM
TheDupy124
27. Apr 2021 · 09:28 UTC
Fantastic game, want more battle now !
Rayo
27. Apr 2021 · 12:09 UTC
First I thought it was like a Pokemon clone but with the dice mechanic you really created an innovate battle system, well done! The theme fits too, "Deep Web" was an interesting idea.
a333
27. Apr 2021 · 13:45 UTC
As I started to appreciate combat system flexibility, warmed up, hoped for the weird imageboards, forgotten tumblrs, myspace relics, personal webpages, the game ended just like that. I guess that's the only minus in this little gem of a compo. Thank you.
FranVadillo
27. Apr 2021 · 14:58 UTC
Nice one! I liked the gameplay and the graphics, it would have been cool if it had some audio
Vitor Barbosa
27. Apr 2021 · 15:38 UTC
This is a really great idea, but I dare to say that this would be more interesting if we couldn't pause to use abilities.
shem
27. Apr 2021 · 16:02 UTC
such an attractive little game, had a lot of fun playing!! sick graphics, great idea and execution :)
AndrewDavidJ
27. Apr 2021 · 16:20 UTC
Nice concept! The theme implementation is a little surface-level, but the dice-based combat mechanic is very unique! Love the graphics too. This has a ton of potential!
cacciatc
27. Apr 2021 · 17:39 UTC
I really enjoyed this one. Well executed!
LDJam user 236416
27. Apr 2021 · 17:46 UTC
I liked your game. Short but nice. And I also love games related to computers/coding.
ROBOWARRIOR1982
27. Apr 2021 · 18:32 UTC
Very cool pokemon battle like, with lot of humour for the name of the character (inspirated by megaman), the different competences after each battle is a good idea. It's a bit repetitive after 5 fights but the idea of the dice is good ! Interesting !
asdehielo
27. Apr 2021 · 18:35 UTC
It was absolutely worthy! This game was fun from start to finish, easy to pick up, beautiful art and funny dialogues. It's just a shame that it has no audio.

Still, one of the best I've played so far this jam. Congratulations!
TheGamerASD
27. Apr 2021 · 19:22 UTC
Great game! I liked that you could get abilities after the end of each battle.
Bokonon
28. Apr 2021 · 00:43 UTC
This was a really clever idea and a fun auto-battler! I wish there were slightly more things the player could besides bumping dice, but as is, it kept me engaged and the upgrades were really fun. I would love to see a longer version of this game. Really cool entry!
C4Scar
28. Apr 2021 · 00:56 UTC
This was really fun! The dice added a nice flow to the game and the little powerups added nice engagement. Reminded me of my pokemon and megaman battle network childhood haha.
Selker
28. Apr 2021 · 02:23 UTC
The dice mechanic and the upgrades make the combat interesting and really fun. Overall, a cool concept with good humor.
maxr00
28. Apr 2021 · 02:30 UTC
Really cute and charming game, I love the art, great job!
MYline media
28. Apr 2021 · 07:01 UTC
The game is perfect 10/10.
trabitboy
28. Apr 2021 · 07:28 UTC
I had a great time, writing is fun, I like the graphics and battle system!
Only comment: dragging action with a mouse is a bit annoying, clicking 2 times ( action then target ) would feel better on pc ?
Saerki
28. Apr 2021 · 08:31 UTC
It's a shame you didn't get the sound in, I almost managed to hear the beeps and boops of the servers. The idea and execution are great! Battles seemed a tad bit easy, though. Graphics and mood were top-notch. I'd totally play a full version of this.
TRUEchips
28. Apr 2021 · 11:19 UTC
Incredible! I would buy a full version without hesitation!
Majadroid
28. Apr 2021 · 11:24 UTC
The dice mechanic and the whole battle system is great. It's a real pleasure to play.
Archock34
28. Apr 2021 · 13:26 UTC
I love all! the combat system, the idea itself, the graphics! I just think it would lack sounds
Alex the Bear
28. Apr 2021 · 14:23 UTC
Fantastic compo submission - one of the best I've seen this jam. It's like Pokemon and Dicey Dungeons got put in a 48h gamejam blender :smile:
mauriciomunky
28. Apr 2021 · 14:37 UTC
The use of the inspirations is pretty good! It's actually a great start for a bigger game, maybe? A really good idea and nice implementation
KP_CFTSZ
28. Apr 2021 · 15:04 UTC
Another computer game! Dice mechanic is very interesting. Like Saerki mentioned sound would've been great
OrdiNeu
28. Apr 2021 · 15:09 UTC
This game was amazing! I only wish there was more to explore. The mechanics reminded me of Dicey Dungeons, but it was incredibly polished for something done in 48 hours. Well done!
pabulum
28. Apr 2021 · 21:24 UTC
This was realy cool! Shame no audio but ive got pokemon battle music ingrained in me through years of exposure so all good. The art was awesome though and the shrinking bit at the begining really made me chuckle. great job!
PowerAnze
28. Apr 2021 · 21:26 UTC
Very fun to play, would love an extension on that game format - was a little disappointed, that it was over so soon! A full game would be great :)
danvil
28. Apr 2021 · 22:13 UTC
Very nice game idea and graphics.
Khelian
28. Apr 2021 · 22:30 UTC
Cool idea, nice output. Kudos for doing this in compo!
sdata
29. Apr 2021 · 06:13 UTC
Great mix of Dicey Dungeon and Pokemon elements as an auto-battler! I was definitely itching for more and was just getting excited for bumping the fire dice against Science Man thinking of what could lay dormant deeper into the web! I really loved the visual style of the characters too, it had a great cartoony charm!
Rawb
29. Apr 2021 · 12:25 UTC
Really great game mechanics and style
Tarcisiotm
29. Apr 2021 · 14:42 UTC
Good job on this entry! Really polished! I like the mix of Dicey Dungeons and Pokemon. Loved the initial sequence, gameplay felt good. Snappy interface. Overall a solid entry!
-FL-
29. Apr 2021 · 15:40 UTC
I liked a lot your game mechanics and general idea!

I wish there was more content, maybe a hard boss, since I beat the game without losing. The gameplay is so good that I completed the game a second time.
marcmagus
29. Apr 2021 · 17:13 UTC
Thanks for bringing your game to my stream to play on Monday night! I really enjoyed it!
If you'd like to watch it over again you can find the highlight at https://www.twitch.tv/videos/1005053860
waltsontanaka
29. Apr 2021 · 21:12 UTC
Short, funny, could really use some chiptune soundtrack, but otherwise great compo!
Amerigo Gazaway
29. Apr 2021 · 22:07 UTC
This is great, love the retro windows feel. I def get an Earthbound/Undertale kinda vibe from the battles. Would have loved to hear some sounds or music, let me know if you ever in need of that tyoe of thing!
Gnome
29. Apr 2021 · 22:10 UTC
would love to see it fleshed out into a larger game
Sheepolution
29. Apr 2021 · 22:42 UTC
The combat system is quite interesting, as is the concept of the game itself. It's a fun way to learn about what's on the deep web. The graphics are nice and along with the CRT filter really sell the retro look. Funny as well. Nice job!
Quite Good
30. Apr 2021 · 03:06 UTC
Not to repeat what everyone else has said, but the style and aesthetic take this game a step above the rest. Not to discount the combat system though, which is a really interesting take on the other turn-based battle games that this seems to take inspiration from. Would have loved to have some audio too, but for a compo game this is stellar!
StrangerYann
30. Apr 2021 · 03:29 UTC
Pretty cool games ^^#
got enticed by dem pokémon aesthetics :P
I gotta ask - were you influenced by random dice?
My brother was crazy for that game for months at a time
it's neat! A bit short - but neat!
Well done fam :)
🎤 Jon Topielski
30. Apr 2021 · 03:38 UTC
@strangeryann I haven't played Random Dice, sorry xD. This game was influenced by games I've enjoyed like Pokemon, Mother/EB, FTL, Slay the Spire, Autobattlers, Dicey Dungeons, and the lovely art of Splendidland.
Emily Pitcher
30. Apr 2021 · 06:43 UTC
I'm obsessed with the game's aesthetic and the interpretation of the theme. Well done!
tipyx
30. Apr 2021 · 09:16 UTC
@jon-topielski Love your references <3. Thank you for bringing me this moment of joy!
(Too bad the start button is not clickable ;p)
Mololo
30. Apr 2021 · 10:04 UTC
Such a great idea, I love the game, but it was a bit short.

I wanted to play more, keep working on it, I think it has potential.

Such a great experience, good job.
Robotex
30. Apr 2021 · 11:20 UTC
Pressing the Start button is not working
Jimbly
30. Apr 2021 · 13:37 UTC
That's pretty cool, I quite enjoyed it.

Combat moved a little fast at the beginning, was hard to tell what was going on, and I guess I forgot that I could pause =).

Visuals where great and the feel were spot-on.
darkshadow
30. Apr 2021 · 19:19 UTC
Wow, this has a lot of potential I like the battle mechanics and the encounters, I did quite enjoy the anticlimactic ending! A bit of music and audio, and it would be perfect!
OcO
30. Apr 2021 · 20:31 UTC
short, enjoyable and great interpretation :)
JGPuk84
01. May 2021 · 10:15 UTC
I thought this was a short but enjoyable game
Jordgubben
02. May 2021 · 15:52 UTC
The long short of it: There are to few video games about dice. Thank you for fighting for the good cause!
Kotzi
02. May 2021 · 19:38 UTC
Really cool game, congrats!

If you have plans for a post jam version, I would suggest to apply the selected ability to the upcoming dice when you tap it (leaving the option to drag it for others strategies).
Yorsh
03. May 2021 · 14:08 UTC
Fun game and cute idea. The combat system is very interesting. Good work !
ursagames
04. May 2021 · 02:48 UTC
Hello! Your game was played on stream ( https://www.twitch.tv/ursagames/videos ) on 5/03 (Day 2 of LDJAM streams).

You can find the timestamp of when your game was played here: https://tinyurl.com/LDJAM48-ursa
Ryder Studios
04. May 2021 · 09:14 UTC
Very nice game, audio would help a bit to get it to the next level of polish. other than that awesome!
Can you play and rate my entry?
Euler Moises
04. May 2021 · 19:36 UTC
Cute game! I hadn't thought about the deep web when I saw the theme "deeper and deeper". great idea. Congratulations!
Sestren
06. May 2021 · 03:22 UTC
The presentation on this entry is excellent. The ideas for the encounters did a great job of sticking to the theme of the hidden or lost side of the web while also utilizing non-obvious choices. I look forward to the post-jam version!
ItsIsaac
06. May 2021 · 10:10 UTC
Brilliant theme and art. When on fullscreen it really did feel like using the old OS which brought back many memories. Combat could be improved abit as it wasnt very engaging however for a gamejam this is great. Good Job :)
neontropics
08. May 2021 · 16:43 UTC
The graphics and UI of this is great! And the combat system is very fun and a nice twist to turn-based combat.

Audio would obviously do a lot to help the overall mood, and I could've done without the scanlines (or with "fancier" scanlines), but very nice entry overall!
RoofloorWall
08. May 2021 · 18:49 UTC
Awesome game! Hope you continue working on this, the battle system has a lot of potencial
ChrisAP
15. May 2021 · 00:17 UTC
Really interesting mechanic going on with the dice rolls and the abilities available it would be cool if you started with the shuffle ability so there was some cool interesting player choice from the very beginning. Congrats on making such a good looking compo game!
Franklins Ghost
16. May 2021 · 13:28 UTC
Interesting and different entry which is always nice to see in these jams. Liked how you had a story flowing through the gameplay which added a deeper meaning to the game. The art style worked well and liked how the power ups made the dice more interactive each fight.
ColeSlaughter
17. May 2021 · 06:13 UTC
[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1023830637?t=04h02m10s)

I loved just how packed with charm this little game was. :slight_smile: I had to double-check to make sure this was a compo game, lol. It's pretty crazy how much you were able to crank out this weekned!