Corresponding by p0l4r

The theme was "Deeper and deeper", and I thought it was time I tried my hand at a narrative game, and the theme fit well enough with that. I love typing games as well, so I thought I would mix the two together. Corresponding is a sort of choose your own adventure, where the story is literally written by you. Your choice of words impact the story.

The story is very rough and unfinished. Like usual I spent all the time making game mechanics and building systems for content creation, but didn't leave enough time for actual content creation. So the story was a last minute add, don't expect too much.

Hope you enjoy this little bite sized narrative concept!
I might come back and flesh this one out at some point.
| Link | https://djanque.itch.io/corresponding |
| Link | https://djanque.itch.io/corresponding |
| Original URL | https://ldjam.com/events/ludum-dare/48/corresponding |
Ratings
| Overall | 412th | 3.5⭐ | 23🧑⚖️ |
| Fun | 574th | 3.132⭐ | 21🧑⚖️ |
| Innovation | 43th | 4.211⭐ | 21🧑⚖️ |
| Theme | 663th | 3.2⭐ | 22🧑⚖️ |
| Graphics | 221th | 3.8⭐ | 22🧑⚖️ |
| Audio | 382th | 3.263⭐ | 21🧑⚖️ |
| Humor | 152th | 3.389⭐ | 20🧑⚖️ |
| Mood | 93th | 3.95⭐ | 22🧑⚖️ |
| Given | 33🗳️ | 19🗨️ |
@afroant Thanks a lot! I really appreciate it!
At the end you call the story unfinished, but I think the length was about right, the mechanics didn't exactly need much in-depth exploration.
Any case, good sense of humor, the sound sets a great mood which the setting of the story holds up, the graphics are simple and better for it. 'ppreciate ya bud.
You suggested your game for our stream yesterday and were in Chat but I don't know if you managed to see it.
I uploaded our gameplay on youtube so you can catch it later: https://www.youtube.be/watch?v=KLwrzc7DkDo&t=7588s
This is a really pleasing typing game and I really enjoyed it. I'm curious about the other options and it gave me desire to come back to it and play it again, taking my time, off-stream.
Your game was
Amazing Relaxing Suspenseful
I also think having to type every word, even when there were no choices, was a bit of a pain. I'd rather have been able to read the text and select a choice when it arose. I know you were going for a bit of a typing game, but since there was nothing else to the typing mechanic besides just continuing the story, I don't think it added anything for me.
Audio-wise, the typing noise was fine (which is good considering you hear it constantly), but the chime in the background got annoying very quickly.
That all said, I do think this is a really cool idea, and if you do come back to polish the gameplay and flesh out the narrative, I'd be excited to give it another go.
I think it was a clever concept. Game writing takes ages, and making a bunch of alternate words/sentence fragments that can fit together is no mean feat. Considering how limited your time was and all the other game mechanics you had to perfect to pull it off, I think you did a great job.
As to the run on sentences and errors mentioned in the last comment, ideally yes, that's something you'd want to fix. But while one is playing the game it's not like you're going to go back and re-read all the text in its "letter form". And again, considering the time you had I thought it was very coherent.
Adding the symbol was a nice way to add a bit of mystery. And with a bit of time and polish to fully flesh out the story, I think it could be quite a nifty little text game. So well done!
The background chimes and noises provided a mysterious/strange vibe. Not what I was expecting but maybe that's sort of what you were going for to go along with the story.
(PS: "receive" is spelled with the 'e' before the 'i', not the other way around)
My LP :slight_smile: #PigeonInATopHat
https://www.youtube.com/watch?v=azmyOUREFak