Voyager 3 by Captain Nakou

[raw]
made by Captain Nakou for Ludum Dare 48 (JAM)

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Voyager 3 is a... narrative? game. It's an interactive story about a probe sent into an anomalous blackhole in a far far future where human mastered ways to send back and forth probes into those monsters. But this one ate and killed all the probe sent to it.

You're an advance AI with a personality, that can learn, improvise, be afraid, and love. And you're leaving your human company for a terrible danger.

To see more, go read the short post-mortem on the itch.io page. promo<em>2</em>final.png

CHANGELOG 2021/04/27 : - Decreasing by half the difficulty of the game (what's the point of making a narrative game if nobody pass half of it). - Adding a quick difficulty selection mode (mostly for debug purposes)

Ratings

Given 3🗳️ 7🗨️

Feedback

Curtis Pelissier
27. Apr 2021 · 09:05 UTC
Really like the mood like 2001/Observation. I really feel oppressed by going deeper and deeper. This is a good narrative game! It would love a much longer story! :smiley:

Some "bad" points: the music loop is a bit too repetitive and is present to early in the game. It would has been nice to let some ambient noises during the travel and fade in the music when the black hole appeared. Also, the speed text is really too fast.

Really great job! :thumbsup:
itsonrandom
27. Apr 2021 · 12:29 UTC
Nice concept! Good sense of impending doom. Could have done with a bit more interactivity and pacing, and the main bulk of the content being in the top corner of the screen was a bit hard to read. But story was interesting, felt very interstellar inspired too!
Elektroney
27. Apr 2021 · 12:29 UTC
Nice Game!
DenisSobolev
27. Apr 2021 · 12:45 UTC
It's boring, but I really liked the way you used the jam theme. I thought about something similar, but refused, because I realized that I could not make gameplay out of it.
Vladadamm
27. Apr 2021 · 20:57 UTC
Not the funniest game out there as it lacks a bit of interactivity, but i was impressed with the quantity of content and the number of different ends (though i only did 3 of them). I'm curious as to how many words there are in the whole game.

The mood was quite good and the audio worked well in that, but it was a bit too repetitive and lacked in variation.

The text's speed in the intro was a bit too fast and possibility to skip them would have been nice.
There's also quite a lot of typos in the texts.