Pool Trouble by kalgynirae
A game in which you try to get the star in the deep end of the pool. Note: tapping the input keys repeatedly will help you move faster.
This was my first try making a game using Godot engine, so I didn't get as much done as I had hoped, but I'm happy with what did get done!
The level design is not great, but that's what I get for sleeping for 16 of the 48 hours. Also ran out of time to add the sound effects I made. Hopefully the music makes up for it!

| Link | https://github.com/kalgynirae/pool-trouble/archive/refs/tags/deadline.tar.gz |
| Link | https://lumeh.org/games/pool-trouble/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/pool-trouble |
Ratings
| Given | 6🗳️ | 0🗨️ |
Now for the actual game, I quite enjoyed the concept of the multiple depths linking together so that you had to go up and down between the depths. Big fan of the subtle music changes too.
While it wasn't very long, learning a new engine in the 2 days and staying healthy is a good achievement so you should feel accomplished.
Anyway, about the game itself. Music was great, graphics were good and conveyed most of the information. I didn't quite understand the difference between the up-only and the up-and-down squares when I was encountering them. At first, I thought I was stuck on the bottom layer. I would have loved some sound effects, but if you don't have time then you don't have time. I felt that the theme was a bit flat on this one. It wasn't a bad interpretation, or anything, it just didn't feel like an exciting interpretation to me. (I had thought of a kind of marble drop maze idea as a potential for my entry, but it just didn't feel like it did enough with the theme, so this might be why I'm thinking this way.)