Pool Trouble by kalgynirae

[raw]
made by kalgynirae for Ludum Dare 48 (COMPO)

A game in which you try to get the star in the deep end of the pool. Note: tapping the input keys repeatedly will help you move faster.

This was my first try making a game using Godot engine, so I didn't get as much done as I had hoped, but I'm happy with what did get done!

The level design is not great, but that's what I get for sleeping for 16 of the 48 hours. Also ran out of time to add the sound effects I made. Hopefully the music makes up for it!

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Ratings

Given 6🗳️ 0🗨️

Feedback

LakshyaIsAGod
26. Apr 2021 · 06:03 UTC
TODO: review game
verysoftwares
27. Apr 2021 · 05:49 UTC
a nice short game. fits the theme well.
Hruhf
27. Apr 2021 · 05:49 UTC
Firstly I'll say, yes the music made up for it, I had left the game loading in the background when it started playing, I then proceeded to leave it playing. (It's still playing while I write this)
Now for the actual game, I quite enjoyed the concept of the multiple depths linking together so that you had to go up and down between the depths. Big fan of the subtle music changes too.
While it wasn't very long, learning a new engine in the 2 days and staying healthy is a good achievement so you should feel accomplished.
SirDuck
27. Apr 2021 · 05:53 UTC
Super cool mechanic, I am horrible at mazes but love going back and forth
Secret Magic 404
29. Apr 2021 · 01:41 UTC
Hey! I collected all 14 stars, but nothing happened. Did I miss something?
incobalt
29. Apr 2021 · 01:50 UTC
When I looked at this, I'd been reminded of an old NES game called Lunar Pool. A bit sad there isn't a pool-style movement, but you don't have a lot of time to work out pool physics. The game was short, but the music was excellent! Some notes here: Good job learning and applying Godot! It's tough to work with a new thing right away (I did that for a jam a couple years ago, and appreciate Godot more for it). Second, for jam survivability, always make sure you get enough sleep (as you did, don't think that you have to burn the oil to make a good jam game!). Third, you should add a cover image to your entry so it has something to draw people in!

Anyway, about the game itself. Music was great, graphics were good and conveyed most of the information. I didn't quite understand the difference between the up-only and the up-and-down squares when I was encountering them. At first, I thought I was stuck on the bottom layer. I would have loved some sound effects, but if you don't have time then you don't have time. I felt that the theme was a bit flat on this one. It wasn't a bad interpretation, or anything, it just didn't feel like an exciting interpretation to me. (I had thought of a kind of marble drop maze idea as a potential for my entry, but it just didn't feel like it did enough with the theme, so this might be why I'm thinking this way.)