Way of the Lights by Becher

[raw]
made by Becher for Ludum Dare 48 (COMPO)

You're a mysterious lightbulb and you have to explore underground.

Play to Way of the Lights

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Way of Lights is a game where you control a lightbulb that wants to explore underground.
It has a limited battery and can't go farrer than one minute.
At the end, you could continue you're exploration with another lightbulb and discovered what hides deep in darkness.

Each run cost energy take in a cog with limited capacity, when you use all energy available, it's the end.

Ratings

Overall 265th 3.682⭐ 24🧑‍⚖️
Fun 402th 3.386⭐ 24🧑‍⚖️
Innovation 166th 3.75⭐ 24🧑‍⚖️
Theme 342th 3.75⭐ 24🧑‍⚖️
Graphics 78th 4.182⭐ 24🧑‍⚖️
Mood 72th 4.023⭐ 24🧑‍⚖️
Given 36🗳️ 18🗨️

Feedback

Elmando2333
26. Apr 2021 · 01:56 UTC
I bet it's the best compo game I've seen so far.I like the feeling of the character holding a lamp and exploring in the dark.Thank you!
Konect
26. Apr 2021 · 05:56 UTC
I really like this game with his light and his goal the graphics is assuming as pixel art
neowhoru
27. Apr 2021 · 08:21 UTC
really moody game.
Tom Robson
27. Apr 2021 · 10:34 UTC
I'm in love with this art style! This is a really nice looking game. Lighting the level, and getting to see how my previous runs have changed the level is a fun idea.

I'll admit though, other than just running around, I really didn't know what I was meant to be doing? What was the deal with the "Energy of Cog"? Just a little more direction, even on the game's pages, would have helped a little!

But other than that, great job!
🎤 Becher
27. Apr 2021 · 14:15 UTC
@tom-robson yes i know this game suffer of a big lack of information... cog and elevator are the mainly concerns. I work on it :)
🎤 Becher
27. Apr 2021 · 14:26 UTC
@elmando2333 @konect thanks :)
Nounka
27. Apr 2021 · 18:47 UTC
I really like the ambiance and the univers of this game. I'm not really good on plateform games but I enjoyed it, that's really a good job, especially for a compo game. GG !
Geckoo1337
27. Apr 2021 · 21:33 UTC
Beautiful game with a strange aesthetic and a freaky mood. I liked playing with lights - it's a good gameplay. Your project fits with the theme. I would like to hear some background music or sounds, but there is nothing on WebGL version. I have to return right now exploring the darkness - my old friend :)
finntastico
27. Apr 2021 · 21:44 UTC
really beautiful game! the ligh effect was so nice and moodye. good job!
m11
28. Apr 2021 · 14:11 UTC
Really polished - love the aesthetic and mood!
🎤 Becher
28. Apr 2021 · 14:43 UTC
@nounka @m11 thanks! it was really hard to make this game and i consider it unfinished :) so i'm glad it was appreciated like this.

@geckoo1337 @finntastico I'm happy the light is working fine, I spent a lot of time on it due to some silly bug ...
BidentWorks
28. Apr 2021 · 14:54 UTC
Looks good, cool concept and interesting usages of the lightbulb!

A few things I found frustrating that could be easy fixes:
- ladders being usable or not is not super clear looks-wise
- I found a few shortcuts... that I could use only once due to the state of the game not changing
- you die right away when you set a lightbulb? I see the logic but it kills your run.

Cool base and concept though, would like to see where it can expand!
🎤 Becher
28. Apr 2021 · 15:12 UTC
thanks @bidentworks for your review :)

diying when you set a lightbulb is the main intention of the game ;) it allow you to use your run (for example when you don't have enough energy to go farer) for simplify futur run. I understand that many mechanics are hard to understood and i work on it ;)
I hope that being more clear on the mechanics will be enough to solve frustrating element of the game :|

not sure i understand your second point, could you give me a specific example? some shortcuts are meant to be used once, but the elevator is not, but they are really unclear and this is the first thing I will work on :)
onnofal
28. Apr 2021 · 15:38 UTC
Damn I like it a lot but at the same time I miss movement with arrow keys as alternative option to WSAD. If you are considering carrying on post-jam, it is worth finishing.
🎤 Becher
28. Apr 2021 · 15:49 UTC
ah yes i forgot that :) thanks @onnofal i'll do it
JCMonkey
28. Apr 2021 · 23:13 UTC
this was a really enjoyable game, i love the persistance.
Landerack
30. Apr 2021 · 06:26 UTC
really excelent, great fibes and solid gameplay, I wasn't able to really get why I would or wouldn't light up my lightbulb though, maybe I missed something but yeah, that would help :P even so, solid entry, 10/10
🎤 Becher
30. Apr 2021 · 07:12 UTC
@jcmonkey @landerack thanks :)
When your lightbulb is off, you consume less energy, so switching when you know the way or when you are near a light allows you to go further in your run ;)
You're not forced to use it anyway.
JudgeClark
30. Apr 2021 · 07:46 UTC
The simple browns look great , very moody.
I wish I could hear those cogs turning though :)
🎤 Becher
30. Apr 2021 · 07:59 UTC
@judgeclark thanks :) and no sorry i won't work on sound for this game, like the others. I know that it could improve a lot the mood but i'm really bad at sound design...
Mighty Mufflon Games
30. Apr 2021 · 12:28 UTC
I'm in love with this. Neat art style. Clever mechanic with the energy and how I have to prepare the way for myself. Some sound would make the game perfect.
tengusheath
05. May 2021 · 04:20 UTC
The lighting and art style are really nice. Wish there was some sound and music to go with it. I honestly had no idea what I was doing though lol
felo07
07. May 2021 · 00:35 UTC
Beautiful game, nice mechanics, I just missed the music and sound effects, for the rest, amazing!