Ninja Descension by Adam_B

[raw]
made by Adam_B for Ludum Dare 48 (JAM)

Slay Goblins and demons as you make your way deeper and deeper.

(Never mind the gif where the ninja is going upward)

LD48<em>shot</em>5_SD.gif

LD48_SD.gif

The Web version might not be the best, try downloading for the better experience!

Watch how it was made: https://www.youtube.com/watch?v=5sZkRe4oFXw

Ratings

Overall 1421th 3.217⭐ 25🧑‍⚖️
Fun 1114th 3.217⭐ 25🧑‍⚖️
Innovation 1763th 2.457⭐ 25🧑‍⚖️
Theme 1418th 3.217⭐ 25🧑‍⚖️
Graphics 1223th 3.391⭐ 25🧑‍⚖️
Humor 1002th 2.545⭐ 24🧑‍⚖️
Mood 1463th 3.045⭐ 24🧑‍⚖️
Given 20🗳️ 15🗨️

Feedback

pedrocoden
27. Apr 2021 · 00:47 UTC
Amazing, good work!
Mad Sensei
27. Apr 2021 · 00:54 UTC
Altough I seemed to be invencible I had a lot of fun zipping around and slicing monsters! The controls are very well done!
Nick Barrash
27. Apr 2021 · 00:57 UTC
Hmm, mug noodles??
TheseusInABottle
27. Apr 2021 · 01:02 UTC
This is a pretty enjoyable game. I managed to make it to the bottom without much challenge which is good for a jam but made the game feel kinda easy. The actual controls felt pretty slippery when on the ground however action movies has trained my brain to just except the fact that ninjas don't follow the rules of physics like you or me so I didn't have any real problem with it.
BlueDingo
27. Apr 2021 · 01:02 UTC
This game is pretty fun, the movement feels really clean and using the sword attack to keep height in a jump is really cool. The only suggestion I have other than more to the level would be to turn off the enemies hitbox when they die so the player can move more smoothly.
finntastico
27. Apr 2021 · 01:40 UTC
I really liked the characters and animations! Movement felt pretty cool but a little off, seemed like it was too "physics-based" and I was accelareting to much.

Good job!
DS Nahogara
27. Apr 2021 · 14:56 UTC
The game is very cool, controls are precise and goood, i got in the end! Combat feedback feels very nice, i would wish some kind of AI for the enemies, so you can try new tricks and ways to face them.

Real great job!! :heart:
jitspoe
27. Apr 2021 · 15:23 UTC
Movement felt good, and it was nice that you had a menu and such. Would be nice if you had time to make the enemies fight back so there was a challenge, and I think the movement mechanics would be better suited to moving up, rather than down, but it seems like a solid start for a patformer!
Sieber2210
27. Apr 2021 · 16:21 UTC
The game is good, has great potential to be much more. The AI and the player not taking damage made the game not as fun as it could be. I was able to speed run the game in about a minute once I realized the enemies didn't do anything aside from dropping coins.
ZaBenderman
27. Apr 2021 · 16:23 UTC
The movement in this game felt really good.
TheColorRedYT
27. Apr 2021 · 16:31 UTC
Really fun.
civmaniac
27. Apr 2021 · 18:25 UTC
I liked the mechanics, especially death-from-above-style jumping and attacking. I had some collision issues, where my attacks didn't land when they should have. Especially, when running and attacking at the same time. I must say, even a very simple AI would be a big improvement xD. Glad to report that Linux version worked fine for me. Good job!

![Screenshot from 2021-04-27 21-18-33.png](///raw/d01/a2/z/40d2a.png)
Krapht
29. Apr 2021 · 02:26 UTC
Great controls thought jumping and up attack feels a bit like trying to play a guitar. Wish there was some kind of purpose to why I, the greatest ninja in the land, am going into a cave and killing innocent non combative demons. Sure we ninjas are paid to not ask questions, but for the game a little hint to a story would be nice.