Brinebeard's Folly by juxipolo

Plumb the depths of the ocean sinkhole to recover the lost treasure of the famous Captain Brinebeard. Treasure isn't the only thing that has sunk to the ocean. Use the treasure you find to improve your tools and reach the lost treasure.
Controls:
Mouse: left click to reveal a cell, right click to flag mines.
Touch: tap to flag mines or reveal neighboring cells when the correct number of flags are placed. Hold to reveal a cell
| Link | https://mercurywave.itch.io/brinebeards-folly |
| Link | https://www.dropbox.com/s/2hvuc1l4o0cmbgr/LD48%20Source.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/48/brinebeards-folly |
Ratings
| Overall | 197th | 3.763⭐ | 21🧑⚖️ |
| Fun | 197th | 3.737⭐ | 21🧑⚖️ |
| Innovation | 456th | 3.211⭐ | 21🧑⚖️ |
| Theme | 243th | 3.895⭐ | 21🧑⚖️ |
| Graphics | 294th | 3.684⭐ | 21🧑⚖️ |
| Audio | 527th | 2.972⭐ | 20🧑⚖️ |
| Humor | 488th | 2.353⭐ | 19🧑⚖️ |
| Mood | 411th | 3.316⭐ | 21🧑⚖️ |
| Given | 35🗳️ | 6🗨️ |
- Liked the sound design, especially the SFX for clearing a bunch of tiles. Considering the repetitive gameplay could have used some music, especially something to fill the silence of the opening cutscene
- It feels like the difficulty is a bit high at first. I get that you need to rack up money to make it easier in the long run but I think that the upgrades are priced a bit high for the length of a game jam game
- I appreciate the addition of the metagame features to the classic minesweeper gameplay loop.
Great work!
Sweet idea there^^ Really cool take there, and I loved the art style.
The global flow of the game is really smooth, and thus solid overall, you even had the time to add upgrades/progression in 48h so Bravo to you ! Really solid entry you have there
I have run into some issues with Safari on ios. Chrome and Edge seem to be stable, haven't tested on Firefox. If you run into more issues with other browsers, any console output would be appreciated.
I would request that y'all please look at the sound effects and tone them down a bit, though. The one for the "line clear" bomb is very piercing in the higher-end frequencies, and some of the other ones are particularly harsh-sounding (sounds like they may have some audio clipping). I understand that these sfx may have been made using some sort of sfxr or bfxr or labchirp-like tool but all the same, please try not to kill our ears, particularly those of us with high fidelity sound systems ;P
Art style was super cute and fit the theme of the game nicely. The shop UI was nice with lighting up when things became available to buy etc. I would agree with the previous comment on it being a little difficult to keep track of your items so number icons would have been nice!
I also liked the sound effects making the game nicely rounded out and polished.
Overall, one of the best games I've played all jam! Sad I'm having to stop since I need to rate more other games! Amazing job and well done!
Edit: I've also just scrolled up and seen this is a compo entry?! Whatttt?! The level of polish here is amazing and there's still a decent amount of content! Super impressed.