Fight Bytes by DrGrognak

[raw]
made by DrGrognak for Ludum Dare 48 (COMPO)

Screen Shot 2021-04-25 at 6.14.39 PM.png

A largely unfinished tech demo! A tactics game made in a custom engine.

Directions: Click on the launch pads to select the units you want to use. After selections, press space to start. Click on a unit to select it, click on an adjacent square to move. Use the '1' and '2' buttons to select an attack. Click a square to to attack the other unit. Press space to end your turn and go to AI's turn.

Ratings

Given 6🗳️ 9🗨️

Feedback

Thulium Games
26. Apr 2021 · 15:27 UTC
Seems like a neet concept but I am too tired right now to try to find a good strategy. It reminds me of a board game a friend of mine is making. I wasn't very good at that game either.
alec
26. Apr 2021 · 23:29 UTC
I enjoy the thought that went into this game. Learning the mechanics seems like a bit more of a time investment then I have right now, but overall great work!
neverautomatic
26. Apr 2021 · 23:29 UTC
I'm a sucker for tactics games. This seems like a good start. It could do with some on-screen prompts or an "End Turn" button, but I guess that's just how compo games go.
William Corrin
26. Apr 2021 · 23:31 UTC
Awesome concept! Custom engine too. Very impressive.

The game was a little too easy, since the AI always comes after you, you just count out the steps they have and keep a distance.

Really cool idea!
DigitalCrest
26. Apr 2021 · 23:35 UTC
Nice to see a strategy game. Ofc this is a prototype, but I'd say it only misses a win/lose screen to be a full game. :)
michaelyount
30. Apr 2021 · 00:10 UTC
Good prototype, it was fun concept.
techsec
30. Apr 2021 · 00:11 UTC
This is a really cool engine. If you were to flesh it out a bit you can make a whole game from this
binroot
30. Apr 2021 · 00:19 UTC
First cyber-animal-punk strategy game I've ever played! That's why I play Ludum Dare games!
Glimmer
01. May 2021 · 15:35 UTC
neat game. Using space to end turn is a bit unlucky. esay to hit by accident and scrolls on some web browsers
Untitled Studios
01. May 2021 · 21:47 UTC
Neat concept, very fun, a little too easy, so I won my first try and basically had nothing else to do. Could be really great if there were a few more levels, and the enemy had more units than the player.