Boundless Depths by ping78

Hold Left Mouse Button - dig
E or Right Mouse Button - inventory/upgrades
WASD or Arrow Keys - move
F1, F3, F5, F7, … - main menu
F2, F4, F6, F8, … - toggle full screen
Tip: Keep track of places where ore deposits are larger than usual.
| Link | https://ping78.itch.io/boundless-depths |
| Link | https://www.dropbox.com/s/yqwzxv9ija44h0k/LD48.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/48/boundless-depths |
Ratings
| Overall | 412th | 3.5⭐ | 21🧑⚖️ |
| Fun | 461th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 673th | 2.816⭐ | 21🧑⚖️ |
| Theme | 138th | 4.053⭐ | 21🧑⚖️ |
| Graphics | 109th | 4.079⭐ | 21🧑⚖️ |
| Audio | 397th | 3.237⭐ | 21🧑⚖️ |
| Humor | 606th | 1.882⭐ | 19🧑⚖️ |
| Mood | 596th | 3⭐ | 21🧑⚖️ |
| Given | 29🗳️ | 6🗨️ |
right click did something but the menu was still there
@hutchings90 I had the same error once or twice but the game still worked (on firefox).
Disabled gzip compresion.
@exewin Thanks!
I love the block breaking effect! the lights effects are nice too! quite heavy on the webgl version on my mac! THe pod is a beauty, what did you use to do your models and animation ?
The dig rythm is just nice, no to slow. It took me a while to understand if there was a game, as ore distribution is really sparse. But you have to go deeper and deeper.
The lack of explanation at first made me miss the E - menu. Now that I have all the element I will try an actual play session.
The concept of the game is nice and having to balance the fuel adds something to it. You have to find a balance between following your urge to keep digging and going back to the surface. It seems when you go straight down you don't use fuel, which I suppose could be seen as both a good and a bad thing. Impressed by the visuals, though!
Fun game and great job!
I think one potential improvement that I'd suggest would be maybe to either increase the ammount of ore that spawns, or add some mechanic that can help to player to locate ore such as a scanner or similar.
Overall though great job.
Not having to go back to the surface to refuel is a nice variation of this format.
Not finding anything at all until after 100m was a bit dull. There should be more stuff near the surface.
Victory was extremely anti-climactic. I got to around 1200m
Overall though, Great work!
The fuel system seemed to be buggy in the beginning (it seemed to not deplete for long periods, then run out all of a sudden - and I seemed to be losing fuel inexplicably on the surface while selling cargo and reentering the shaft), but it was not an issue after the first tank upgrades.
I was happy to see that with the fully upgraded drill you could remove rock blocks, that would have been one of my improvement suggestions otherwise. To make an other suggestion, it would be great to selectively sell cargo - after a while, coal becomes very precious as a fuel source, and I did not want to sell it.
It was a bit annoying to find out in the end that you had music, but it was reserved for the post-victory celebration, after mining in silence for 20 minutes :D