Mayhem of the Moles by Ramperkash
You fell in a hole, and what better to do than to take your trusty pick, and keep going deeper. Beware, the bloodthirsty moles dwell down here though.
Controls:
Moving left or right: A/D or left/right arrow keys
Jumping: Space, W, or up arrow key (hold to jump higher)
Swing pickaxe: Left mouse button (Importantly, you swing to the left or right depending on where you clicked)
As I always do, when I actually participate in Ludum Dare, I bit off more than I can chew. I wanted to add a lot of roguelike elements to this game, but got bogged down in making the jumping and attacking feel just right (or at least okay) and in the basics of level generation. That said, assuming I don't have any bugs, the level generation that I have should never trap the player, and the game should get harder and harder the deeper you go. So I'm glad about that part.
Please enjoy the infinite dive into the mayhem of the moles.
Updates: Just fixed a bug where clicking wasn't always registered. Web build is fixed btw!
| Link | https://app.box.com/s/vrtwsoseofmk183atune6jvqwb5zhe94 |
| Link | https://ramperkash.itch.io/mayhem-of-the-moles |
| Original URL | https://ldjam.com/events/ludum-dare/48/mayhem-of-the-moles |
Ratings
| Overall | 862th | 2.556⭐ | 20🧑⚖️ |
| Fun | 835th | 2.5⭐ | 20🧑⚖️ |
| Innovation | 834th | 2.361⭐ | 20🧑⚖️ |
| Theme | 481th | 3.528⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 3🗨️ |
"Failed to load mono" error
That said, the concept sounds enjoyable. And, having tried to create "good" random level generation in the past, I know what a bear it can be. Kudos to you for working that out!
I wonder if your WebGL build might be failing due to building with compression? You might want to try just disabling that. I had this problem recently as well.
https://forum.unity.com/threads/unity-2020-1-invalid-or-unexpected-token-error-from-compressed-framework-js-file.839587/
To be honnest the game lacks a lot of feedback when you perform action (or get harassed by devil's moles), but I want to point out that I'm quite impressed you achieved a working and not-broken level generation in 48h while having the basic gameplay loop working, so big Bravo for this !
(so sad we can't rate you on graphics I wanted to reward those beautiful moles :'( )
I'm going to echo @soarendev and say that the game can use more feedback. When the moles made contact with me, I was unaware if they were hurting me once, doing damage over time, etc. Some simple gnawing sounds or making the player flash when hurt could immensely help the game's communication with the player. Good effort!
I like it that the game actually gets harder as I go, a lot of LD games don't have that, and the randomly generated levels are impressively complex. Nice job.