Mine Cards by Rose
Mine Cards is an idle deckbuilding game. Gather resources and buy cards to improve your deck and reach level 100 of the mine!

Tips:
- Buy the Old Pickaxe to start mining resources.
- When you draw an Upgrade card, it will automatically improve the top card in your discard pile (e.g. 1 Stone -> 2 Stone.)
- Be sure to buy some Dynamite so you can use the Remove Card option to slim down your deck.
- It starts a little slow, but hang in there and buy high-level resources when you can!
Note: There is no audio or music.
| Link | https://rose11.itch.io/mine-cards |
| Link | https://github.com/rose-keller/ld48/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/mine-cards |
Ratings
| Overall | 63th | 4.063⭐ | 50🧑⚖️ |
| Fun | 95th | 3.938⭐ | 50🧑⚖️ |
| Innovation | 36th | 4.26⭐ | 50🧑⚖️ |
| Theme | 397th | 3.667⭐ | 50🧑⚖️ |
| Graphics | 119th | 4.063⭐ | 50🧑⚖️ |
| Given | 13🗳️ | 32🗨️ |
At the beginning I picked up a lot of free stones, then I wonder "Why do I have so many useless cards?" hahaha
"Time to buy dinamits".
Nice game :smile:

Also the production of the game is very nice, everything works properly and the graphics are cute.
I think there are pretty clear dominant strategies, but it felt pretty good to just pack a few upgrades, and snowball into a very tight deck filled with stairs to get a nice final sprint in just a few seconds to the hundredth floor.
Good execution, very nice use of the playing card pattern to give it a good visibility, of the very cute iconography, with nice distinct forms and colors; good use of the collective imaginary landscape by appealing to all the tropes established by mining games (esp minecraft). A nice way to explore the experience of "mining deeper and deeper" in card form, really appreciate the innovation.
Cute upgrade mechanic, and it's also cute that the cost of removal decreases with deck size. Very clear layout of the cards and costs that has the game basically teaching itself, I loved that! It made the experience super effortless and smooth, great work! Thank you for the game, keep designing!
I"m not sure if I'm playing the game "right" but I really like it. At first I was thinking it would be like Dominion but realized that you can just add a whole bunch of the free cards to get many resources in the early levels and once you get solid in the blue bars you can start focusing on upgrading cards.
For being an idle game I was really engaged in watching the resource tick up and wanting to purchase new things for my deck. In that way it was more like cookie clicker, where the player stays on the page engaged and then has fun with the crazy upgrades you can do.
This is really well done, especially for a weekend game.
I also really appreciate how you control the pace of the game with the purchase of the "better" pickaxe when the player is in a new currency bracket.
Thank you for making and sharing your game.
I’m not sure but I don't think the free stone helps at all, the cards are cycling so more +1 cards does not increase the number of stones you get. Maybe you wanted the player to figure this out.
Either way awesome game, Very relaxing, good job.