Dive To China by SoarenDev
= = CONTROLS = =
I recommend you to play with a xbox controller. You can play with mouse + keyboard but the movements may feel less smooth and comfortable.
WASD / Left Stick to Move
Mouse / Right Stick to Look Around (may seems strange with mouse control)
Avoid the red blocks and catch as much green blocks as you can. <<
= = PITCH = =
When I was a little boy, my mother was always telling me that if I dig the ground far enough, I will eventually reach China (I live in Europe, so kinda make sense eh). Well guess what, one little boy actually achieved to dig this hole toward China. He came back to say goodbye to his family, and now he is ready and set to jump in, and dive deep, deep, until China. You play as this little boy, and will have to fly through the hole dodging any hazard that could cross your fall until you finally reach China.

*= = *
Heyhey, so here we are again. Honestly I'm quite sad I had to start this Compo quite late (16h after start eh), but I'm quite happy of the result. So much things I wanted to add, didn't even have time to do the damage/score objects meshes etc... but I think I'll do a post jam version, if you're interested (I KNOW YOU'RE NOT, OK.) (But hey 1 week after, I already have actual 3D assets other than boxes and cylinders ready for a post jam release hey hey). Anyway thanks for passing by, and best of fun with the jam ratings o/
= = CHANGELOG = = - [1.01] Fixed Fog not displaying in the build - [1.02] Fixed Game Over screen texts not displaying correctly when playing several runs without quitting the game - [1.02] Fixed Dive movement sfx not stopping properly on game over - [1.02] Added WebGL build version
| Source Code (itch.io) | https://soaren.itch.io/dive-to-china |
| Itch.io downloadable | https://soaren.itch.io/dive-to-china |
| Itch.io | https://soaren.itch.io/dive-to-china |
| Original URL | https://ldjam.com/events/ludum-dare/48/dive-to-china |
Ratings
| Overall | 596th | 3.241⭐ | 31🧑⚖️ |
| Fun | 471th | 3.293⭐ | 31🧑⚖️ |
| Innovation | 826th | 2.375⭐ | 30🧑⚖️ |
| Theme | 280th | 3.845⭐ | 31🧑⚖️ |
| Graphics | 833th | 2.463⭐ | 29🧑⚖️ |
| Audio | 363th | 3.31⭐ | 31🧑⚖️ |
| Humor | 559th | 2.136⭐ | 24🧑⚖️ |
| Mood | 759th | 2.611⭐ | 29🧑⚖️ |
| Given | 24🗳️ | 33🗨️ |
Pros:
- Dead-easy idea with good execution
- Funny story behind the game
- Like the simple graphics (apart from obstacles, but it's fine!)
Cons:
- Can I really reach China though?
- After 400+ score, the game becoes to dense
- Missing a healthbar
- Hard to determine, what exactly is your hitbox. Ended up hitting stuff I though I would not hit.
Good job nontheless!
Nah you can't reach China sadly, didn't have time to implement something to show that you reach it, and I didn't want to just pop a message to say "Heeeeey you reached Chinaaa" from nowhere without showing it in gameplay :see_no_evil:
I might have hit a bug though - my score stayed locked at zero, even though I got fairly far (WebGL build, on Firefox, for reference).

Fun little game though! Good work!
That's strange indeed, I didn't try on firefox.
Just to be sure, did you hit green boxes to gain score but the score didn't budge, or you just weren't aware you had to do so ? x)
if i had to make a suggestion it would be having things ease off after you pass through the center of the earth (within a lava covered glass tube) slowing until you get to the other end of the hole at which point the game repeats.
For the post jam version I'm working on, I plan to make the whole thing stay quite easy for the whole travel (don't want to have such a "difficult/challenging" experience finally) to focus on chilling with side content (like characters joining in and you can interact with them).
Thanks for the feedback anyway o/