Lost in Thought by Maple
A generic platformer... with a twist!
Jump, double jump, wall jump and twist your way down the rabbit hole of your mind as you search for the solution to your problems.
20 levels from easy to hardcore.
Game made with GameMaker Studio 2. (https://www.yoyogames.com/)
Graphics made with Aseprite. (https://www.aseprite.org/)
SFX made with BFXR (https://www.bfxr.net/) and Milkytracker. (https://milkytracker.org/)
BGM generated with Abundant Music. (https://pernyblom.github.io/abundant-music/index.html)
Check out my other stuff:
Twitter (https://twitter.com/itsMaple) Itch.io (https://mdev.itch.io/) Website (http://www.mapledev.net/)

Game development timelapse, backed with some of the lofi tunes I was coding to:
https://youtu.be/BGmYMZuLUwQ
Ratings
| Overall | 44th | 4.109⭐ | 25🧑⚖️ |
| Fun | 47th | 4.109⭐ | 25🧑⚖️ |
| Innovation | 272th | 3.543⭐ | 25🧑⚖️ |
| Theme | 649th | 3.229⭐ | 26🧑⚖️ |
| Graphics | 215th | 3.813⭐ | 26🧑⚖️ |
| Audio | 212th | 3.583⭐ | 26🧑⚖️ |
| Humor | 462th | 2.435⭐ | 25🧑⚖️ |
| Mood | 188th | 3.696⭐ | 25🧑⚖️ |
| Given | 26🗳️ | 37🗨️ |
After the first level, I didnt know to press enter to advance the text.
The game really picks up once the rotation mechanic is introduced. Also the feel of rotating gravity feels just right, where my momentum conservation isnt too intesnse, but just enough.
The level designs are also well done. Each one teaches something different to the player. Some of the later stages really teach you exactly how the mechanics work (like where you have to rotate to reach an exit higher than a double jump).
Really well done with the level design! :)
I was able to get through all the levels without skipping any (except the required one). The later levels were a TON of fun! Also very challenging. The ending is so cool to watch.
This is a really awesome game! The music also synergises with the gameplay every so often and it completely hits me with dopamine as I'm jumping & rotating in-action.
It's such a great experience. One of my personal favorites played so far. :slight_smile:
I also like the subtle theming, and the soundtrack. (Very Baroque!) And the menu screen is simple but I really appreciate the aesthetic of it!
I found it quite hard to judge how I would move after a rotation, I'd sometimes seem to keep my previous velocity and some times I'd appear to retain no velocity from my previous orientation which I found difficult. Wall-jumping felt underused and also difficult to pull off in tense moments.
I just can't think of anything bad about this game.
The music is cool, the platforming feels just perfect.
The game can be challenging, but it's nice to know we can skip levels if we want to. :)
I enjoyed it! Nicely done!
Since the story is about dealing with one's problems, I can see correlation between rotating the levels and changing the perspective to view the problem in different light. However I don't see much correlation with the theme to be honest, but that could be just me.
Also graphic is lovely and controls are smooth.