blank by Dreadusa
Blank
| Original URL | https://ldjam.com/events/ludum-dare/48/helltrench |
Ratings
| Overall | 204th | 4⭐ | 25🧑⚖️ |
| Fun | 298th | 3.804⭐ | 25🧑⚖️ |
| Innovation | 578th | 3.5⭐ | 25🧑⚖️ |
| Theme | 1284th | 3.348⭐ | 25🧑⚖️ |
| Graphics | 410th | 4.109⭐ | 25🧑⚖️ |
| Audio | 273th | 3.886⭐ | 24🧑⚖️ |
| Humor | 835th | 2.75⭐ | 22🧑⚖️ |
| Mood | 900th | 3.5⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 9🗨️ |
Seriously though good job!
The unusual controls were fun to play around with!
Gathering treasure was a little tedious. It would have been nice if they were attracted to me--perhaps there's an upgrade that facilitates that?
I never managed to find the shop and in the third map I broke out of the mini map through the bottom and started wandering and endless black void. I'm not sure if that was intentional, but it was very on-theme.
The graphics were a lot of fun too, I really felt like I was playing a game out of time.
Probably due to inexperience, but I don't have much in the way of solid feedback, other than keep leaning in this direction, I'd love to see more enemy types, a little bit clearer instructions on the starting area (just easier to read, though the style is fun).
This was a super solid entry! The controls and visuals were super juicy, and although it was a little difficult to move around at first, I very quickly felt like I was improving, and I felt like I could pull of some pretty sweet maneuvers. :smile:
Very nice job with this one!!
The one time I reached the shop I did get a different gun which had a different turn speed, which seems very strange to me, since rotating is kind of the 'core' of movement here I would think you would want to make it as easy and consistent as possible.
I think most of my grievances with the movement system would be fixed by making it mouse based, allowing me to turn as quickly and precisely as I wanted - which may go against your original vision here but I think it'd be a worthwhile sacrifice.
As I said, I only reached the shop once, and had I not known it existed before playing I probably would have quit before ever seeing it. The first area can feel very repetitive and slow to get through, I wasn't counting the number of subareas in it but I feel like it could have been cut in half. The new elements introduced in the second area seemed interesting, and I would have liked to have seen more, but I died pretty quickly there and didn't want to slowly trudge through the first area again.
The fact that you integrated a procedural aspect to it is great, but it can also screw your game. During my first playthrough, i was locked in a cave without end and at first i thought i was supposed to find some upgrade to shoot the wall because i didn't even catch that it was generated.
The randomness of the shots is a bit frustrating at times when the controls are already not so easy to use at first but it gets better with time.

Strong entry, good work!
I think I just hadn't collected enough coin.
Here's my results after my first run:

Overall a super fun, unique, and well executed game! Well done!