Deeper and Deeper by ishmandoo

A tale as old as the mountain itself. Two brothers, born atop its craggy, lofty peaks rolled down at birth until they reached, each of them, a village on opposite sides of the mountain.
Out of pure happenstance, they were both named Deeper, and they didn't know each other at the time. Young, strong, strapping lads, but eventually they yearned for a deeper connection. A deeper companionship. And they ended up being pen pals with each other. The years passed, and time took its toll, and they were pen pals for about fifty years.
Eventually it came time and they decided to meet each other, however the mountain that birthed them all those years ago still loomed large in the middle. And so they decided to go through the mountain and go deeper and deeper into the mountain to make a deeper and deeper connection with each other. Two brothers, pen pals for over fifty years, finally wanting to reunite.

A game by David Tersegno, Zach Rosen, Declan Oller, and Ben Wiener
| Link | https://ishmandoo.itch.io/deeper-and-deeper |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper-and-deeper-7 |
Ratings
| Overall | 1227th | 3.34⭐ | 27🧑⚖️ |
| Fun | 1454th | 2.96⭐ | 27🧑⚖️ |
| Innovation | 177th | 3.96⭐ | 27🧑⚖️ |
| Theme | 865th | 3.68⭐ | 27🧑⚖️ |
| Graphics | 1240th | 3.38⭐ | 27🧑⚖️ |
| Audio | 824th | 3.3⭐ | 27🧑⚖️ |
| Humor | 875th | 2.717⭐ | 25🧑⚖️ |
| Mood | 1067th | 3.375⭐ | 26🧑⚖️ |
| Given | 39🗳️ | 28🗨️ |
Also the talking menu buttons were a nice touch :)
I do feel like Right Deeper's path was way harder than Left Deeper's path, I found the end for Left Deeper almost immediately but I spent an extra ~20 minutes trying to find the path for Right Deeper.
Overall, a good, well thought out game! You definitely nailed the theme, and I really liked the fitting music.
Maybe you could have a compass to help direct the players.
Really like the torch idea though
Maybe if it were a bit more forgiving it wouldn't be as frustrating? Perhaps lives, or a health bar. Might also be good to make the fireball launchers more visually obvious so you don't miss them, right now it's easy to get sniped.

Starting locations and chalice are circled.
Thanks for playing and for the feedback!
I keep seeing games with themes we considered too.
Thanks for the bug report, I guess there are still some holes in the map.
The controls feel nice, the graphics are a bit simple but they are very clear. The lightning effect are really great though.
The audio is decent, it seems it was evolving depending on where I was but I'm not sure ?
However I htink there is something missing to force you to really manage both character, there is a loop-hole where you can just make one go in circle in a safe spot and wait for the other to find him. My guess is that it's easier to reunite the brothers if you make them both move and leave clues (torches), but because there is no timer it's safer to just control one.
> it seems it was evolving depending on where I was but I’m not sure ?
It was!
> I htink there is something missing to force you to really manage both character
Should have made this more clear, but the goal is to have them meet in a particular place in the game.
*Should have made this more clear, but the goal is to have them meet in a particular place in the game.*
I see ! But my point still stand, you could manage one character then the other.
Very fun concept and atmosphere!
You probably should have made it more clear (in the LD description or within the game itself) what the actual goal is. Upon finally reuniting the characters i was a little confused as to why the game isn't over and had to check the comments to realize that it had only just begun ;) But this isn't really a problem with the game itself, just a superficial communication issue.
Unfortunately i wasn't able to finish the game after finding out about the actual goal but since I really like the concept I'll maybe revisit it at some point.
I would say that there are 2 main gameplay loops: exploration (the maze aspect, trial and error) and the navigation aspect (based in quick reactions and mechanical skill).
My biggest criticism is that you probably should have committed to either of those, for example to the latter one by supplying the player with a map, effectively eliminating the maze aspect. It's definitely possible to have both gameplay loops play an important role (and I can see the vision behind that), but in its current form the game lacks the required polish to make it work - which is of course completely understandable, name a more iconic duo than game jams and overambition ;)
Yes, the game is hard, but imo not in a negative way (for the most part) since the frustration i occasionally experienced plays perfectly into the concept of trying to manage your two dummies and prevent them from running into their demise. But, while I really like the sprite and sounds of the ghost enemy type, I feel like in its current implementation it shouldn't be in the game. I think homing hazards are too hard on the player considering the control scheme.
As a minor nitpick, i think the visuals would greatly profit from higher contrast / stronger colors, but take that with a grain of salt since these matters largely come down to personal preference and maybe you deliberately went for this style.
> adaptive soundtrack for a jam is really neat !
Thanks! The music is by @the-beefy-boy.
> I see ! But my point still stand, you could manage one character then the other.
Yeah, true. Hmm, something to think about.
> You probably should have made it more clear (in the LD description or within the game itself) what the actual goal is.
Definitely.
> My biggest criticism is that you probably should have committed to either of those
You might be right about this. When _I'm_ play-testing the game, I know the map well so the exploration half of the game is effectively turned off.
> I think homing hazards are too hard on the player considering the control scheme.
Also, the ghost will just follow you forever, as implemented.
> As a minor nitpick, i think the visuals would greatly profit from higher contrast / stronger colors
Thanks for this tip!
Really fun game, I love the fully-voiced story-telling!
I would love a desktop build though, the web build had quite some lag on my end (firefox), especially with multiple light sources rendered at the same time. With enough torches on-screen, it could lag enough to not let me change character or effectively dodge traps and/or ghosts (ate my inputs), which was frustrating at times.
Other than that, I had a really fun time playing this and getting both brothers to re-unite again :)