ChronorhC by NikorasuChan
Maneuver through the temple with the power of time and solve problems using your past self!
Make sure you don't run out of time yourself!





Watch as time inverses itself as you pass through the portals.
Head deeper and deeper into more paradoxes as you try to clear a way to your goal.
Controls
WSADandArrow Keysto MoveSpaceto JumpRto Restart
| Link | https://nikorasuchan.itch.io/chronorhc-ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/chronohc |
Ratings
| Overall | 381th | 3.844⭐ | 79🧑⚖️ |
| Fun | 178th | 3.968⭐ | 79🧑⚖️ |
| Innovation | 114th | 4.065⭐ | 79🧑⚖️ |
| Theme | 1824th | 2.506⭐ | 79🧑⚖️ |
| Graphics | 994th | 3.623⭐ | 79🧑⚖️ |
| Audio | 732th | 3.414⭐ | 78🧑⚖️ |
| Humor | 929th | 2.65⭐ | 62🧑⚖️ |
| Mood | 1125th | 3.338⭐ | 73🧑⚖️ |
| Given | 48🗳️ | 61🗨️ |
Just as a heads up I have found a bug where you can knock yourself through the floor if past you sits on future you. Not too much of a problem since you can restart instantly (and I'd failed the puzzle at that point)


I would love to see more, i think like there could be even more props and stuff like bombs with timer, it could be interesting!
I managed to find a bug to walk through walls (see screenshot).
Besides that: Some nice sound and graphics :). Realy funny to play!

I think I finished some of the levels at the end in a way that wasn't planned (I only used 1 portal when there was like 5 in the level).
Well done!
Aaaaaanyways... This is a super cool idea, getting major braid vibes from this but with a bit of control taken away, which makes the game a good bit harder. Some of the levels were solvable without using the time warp, maybe you should have another look into that, but other than that this game is really cool. The graphics and the sound are on point and the gameplay feels just like I think it should. Well done!
The levels worked well to show off the time loops! The most constructive feedback I could give is; some of the levels feel a repetitive. I think the falling boxes becoming elevators in the last level is a good direction to look at, because that was pretty cool!
Good job! Congratz!
One small thing: In some of the levels, I did not use all (or any) portals, which kind of felt like I was cheating, though I hope this was intended.
Nice work!
The whole paradox mechanic is really cool and I like how some levels don't even require it if you pay attention to the level.
I was very first degree when I tested x)
The game mechanic is very interesting and I could pay for the same game but with more level and some improvment.
For a jam the game is polish. But if you plan to improve your game, you need to rethink some levels :)
Good job.
https://ldjam.com/events/ludum-dare/47/creed
I think maybe we can think about stopping the flow of time when the player is not moving, and then adding a button to step in place to let the time pass, so maybe the player can more easily control being in the right place at the right time?
I think something that would be nice is a "soft" reset button for when you've already gone through the portal. It would reset you to the point where you went through the portal, so your past self is locked in and you're just executing on the second half. The idea is that this is a separate button from the regular reset which you'd still need if you want to adjust your first run.