Treatment and Control by Two Scoop Games
Congratulations on your new job, citizen! You must report for duty on Monday to office #74 to distribute vital medication to our workforce.
Music/sound by Chris Kincaid @Kincaid_Music
Programming by Eric Lathrop @EricLathrop
Art/Animation by Alex Bezuska @AlexBezuska
Built in HTML5 with Overworld http://overworld.io/ and SplatJS http://splatjs.github.io/
Music/sound by Chris Kincaid @Kincaid_Music
Programming by Eric Lathrop @EricLathrop
Art/Animation by Alex Bezuska @AlexBezuska
Built in HTML5 with Overworld http://overworld.io/ and SplatJS http://splatjs.github.io/
| Web | http://twoscoopgames.com/ludumdare33/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=37347 |
Ratings
| Coolness | 39% | 1668 |
| Overall(Jam) | 3.55 | 250 |
| Audio(Jam) | 4.07 | 41 |
| Fun(Jam) | 2.32 | 1011 |
| Graphics(Jam) | 4.07 | 192 |
| Innovation(Jam) | 3.43 | 214 |
| Mood(Jam) | 4.45 | 13 |
| Theme(Jam) | 3.76 | 273 |
However, it is really nice. Cool creepy mood.
I couldn't figure out what to do on my own; I ended up getting a hint from @vegapomme27's comment. I definitely agree it would help to have a visual indicator when you're carrying a pill.
I liked the delivery of story through talking to different characters. More of that! Were names and seating positions inconsistent? It'd be cool to have the same people in the same spots for the duration of the playthrough. I wanted a little more from the ending, too.
Typo: "People are dissapearing" -> "People are disappearing"
-mildmojo
Tone wise, color wise, everything in that regard was spot on and it added an extra level of creepiness that some of the "classmembers" were members of GameDevLou.